Commit Graph

50 Commits

Author SHA1 Message Date
Jan Racek
01b636f3e2 ITS BROKEN 2026-03-29 16:14:30 +02:00
Jan Racek
61fbca17a7 Lua bytecode builder, cdrom fixes 2026-03-28 19:41:53 +01:00
132ab479c2 Revamped psxsplash installer 2026-03-28 13:51:55 +01:00
eff03e0e1a Back color configurable, added fps counter checkbox 2026-03-28 13:31:41 +01:00
5e862f8c0b redux launch interpreted 2026-03-28 11:58:28 +01:00
62bf7d8b2d Fixed linux dependency donwloads, fixed slow download speeds 2026-03-28 10:22:10 +01:00
Jan Racek
a251eeaed5 more fixes 2026-03-28 01:32:36 +01:00
Jan Racek
13ed569eaf cleanup 2026-03-27 21:29:24 +01:00
Jan Racek
45a552be5a memory reports 2026-03-27 19:29:41 +01:00
Jan Racek
24d0c1fa07 bugfixes 2026-03-27 18:31:35 +01:00
Jan Racek
1c48b8b425 Revamped collision system 2026-03-27 16:39:42 +01:00
Jan Racek
d29ef569b3 Broken RUntime 2026-03-27 13:47:18 +01:00
Jan Racek
d5be174247 Broken UI and Loading screens 2026-03-26 19:14:15 +01:00
Jan Racek
5fffcea6cf Somewhat fixed ui 2026-03-25 17:14:22 +01:00
Jan Racek
8914ba35cc Broken UI system 2026-03-25 12:25:48 +01:00
Jan Racek
bb8e0804f5 Cutscene sytstem 2026-03-24 15:50:35 +01:00
Jan Racek
4aa4e49424 psst 2026-03-24 13:00:54 +01:00
53e993f58e feature: Added psxsplash installer, added basic BSP implementation (non-functional) 2025-09-04 18:01:23 +02:00
dc9bfcb155 Fixed toolchain install on windows 2025-04-15 14:18:58 +02:00
2013e31b04 Added automatic toolchain, gcc and make installation 2025-04-15 13:17:30 +02:00
aliaksei.kalosha
ecb1422937 update handling of Lua assets 2025-04-12 18:16:57 +02:00
a07a715d19 merge main into lua 2025-04-12 14:55:42 +02:00
aliaksei.kalosha
87dcb1024f fix bug with reimport of texture 2025-04-12 01:40:06 +02:00
b3da188438 Added lua exporting 2025-04-09 22:20:52 +02:00
93c50866f8 Better navmesh, Added icons, Added PSXPlayer component 2025-04-07 17:47:48 +02:00
aliaksei.kalosha
fedf013ee9 improve code readability 2025-04-01 22:34:30 +02:00
aliaksei.kalosha
a42cce4ee2 fix after merge 2025-04-01 21:50:09 +02:00
aliaksei.kalosha
de21aa6c67 Merge branch 'main' into splashpack 2025-04-01 20:37:50 +02:00
da12ade580 Improved light baking, updated splashpack structure and documentation 2025-03-30 21:31:02 +02:00
9e0d1557ee Minor refactor and QoL features, updated splashpack 2025-03-26 14:31:49 +01:00
aliaksei.kalosha
c356649a69 set default value for QuantizedPreviewWindow PSXBPP 2025-03-18 13:08:08 +01:00
aliaksei.kalosha
f89ed71bd4 more refactoring
remove code duplication
remove magic constant
add new constant
add LICENSE.meta
2025-03-18 12:12:39 +01:00
7b127b345b Preparation for release. Comments, fixes, README 2025-03-17 14:32:54 +01:00
8a6679dff6 Exporting is working and rendering correctly in pcsx-redux 2025-03-14 00:15:35 +01:00
e9dca50c2d Exporting the finished VRAM, loads correctly within pcsx-redux, Refactor of PSXTexture2D 2025-03-11 22:54:49 +01:00
5221a98fdb The code doesn't try to pack 16bpp cluts anymore 2025-03-11 14:28:21 +01:00
ad1eb12636 Fixed bug upon opening a fresh vram view window 2025-03-11 12:36:34 +01:00
00c94d732b Texture and clut packing, All important information starts to join in one place for final export 2025-03-11 12:32:22 +01:00
10c2186966 Added VRAM editor: fbuffer and prohibited area sections 2025-02-12 20:54:39 +01:00
0b21a520bc Finally doing quantization and dithering in a fast and sensible way 2025-02-11 22:54:17 +01:00
ea24f92a2f Added KD tree 2025-02-10 14:06:14 +01:00
9ddafca929 Rewrote quantizer 2025-01-25 20:28:51 +01:00
3f238c619e Added dithering option to textures 2025-01-14 20:47:01 +01:00
c2e91b885e Added texture exporting to PSXObjectExporter component 2025-01-14 20:13:48 +01:00
956a55eceb Added texture export options 2025-01-14 19:24:23 +01:00
242d6ce94c Added VRAM preview, changed the quantization output so it resables what we wish to export 2025-01-14 14:29:52 +01:00
65e52940ec Quantization window now handles 15bpp, Updated layout, Cluts are shorter if less centroids were found 2025-01-14 12:04:44 +01:00
f0bc61dd92 Added texture Quantization and a window to test it 2025-01-14 00:44:45 +01:00
4c108f2ad6 Split Editor and Runtime into separate namespaces, Created Texture and Mesh classes 2025-01-13 20:28:06 +01:00
d1c734f078 Recursive calling of ObjectExporters from a SceneExporter, icons 2025-01-13 19:59:41 +01:00