fix after merge
This commit is contained in:
@@ -56,7 +56,7 @@ namespace SplashEdit.EditorCode
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// Ensure minimum window size is applied.
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this.minSize = MinSize;
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_psxData = Utils.LoadData(out selectedResolution, out dualBuffering, out verticalLayout, out prohibitedAreas);
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_psxData = DataStorage.LoadData(out selectedResolution, out dualBuffering, out verticalLayout, out prohibitedAreas);
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}
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/// <summary>
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@@ -266,7 +266,10 @@ namespace SplashEdit.EditorCode
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// Display VRAM image preview.
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Rect vramRect = GUILayoutUtility.GetRect(VramWidth, VramHeight, GUILayout.ExpandWidth(false));
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EditorGUI.DrawPreviewTexture(vramRect, vramImage, null, ScaleMode.ScaleToFit, 0, 0, ColorWriteMask.All);
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if (vramImage)
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{
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EditorGUI.DrawPreviewTexture(vramRect, vramImage, null, ScaleMode.ScaleToFit, 0, 0, ColorWriteMask.All);
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}
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// Draw framebuffer overlays.
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(Rect buffer1, Rect buffer2) = Utils.BufferForResolution(selectedResolution, verticalLayout, vramRect.min);
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@@ -30,6 +30,7 @@ namespace SplashEdit.RuntimeCode
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public PSXVertex v2;
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public PSXTexture2D Texture;
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public readonly PSXVertex[] Vertexes => new PSXVertex[] { v0, v1, v2 };
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}
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/// <summary>
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@@ -3,7 +3,6 @@ using UnityEngine;
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namespace SplashEdit.RuntimeCode
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{
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[RequireComponent(typeof(MeshFilter))]
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[RequireComponent(typeof(Renderer))]
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public class PSXObjectExporter : MonoBehaviour
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{
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@@ -55,7 +54,6 @@ namespace SplashEdit.RuntimeCode
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if (renderer != null)
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{
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Material[] materials = renderer.sharedMaterials;
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Textures = new List<PSXTexture2D>(); // Ensure the list is initialized
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foreach (Material mat in materials)
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{
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@@ -84,17 +82,6 @@ namespace SplashEdit.RuntimeCode
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}
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}
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}
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else
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{
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//TODO: Better handle object with default texture
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Texture = new PSXTexture2D()
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{
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BitDepth = BitDepth,
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Width = 0,
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Height = 0,
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};
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Texture.OriginalTexture = null;
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}
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}
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private Texture2D ConvertToTexture2D(Texture texture)
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@@ -123,11 +110,6 @@ namespace SplashEdit.RuntimeCode
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{
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Mesh = PSXMesh.CreateFromUnityRenderer(renderer, GTEScaling, transform, Textures);
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}
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else
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{
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// Dynamic meshes do not consider object transformation
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Mesh = PSXMesh.CreateFromUnityMesh(meshFilter.sharedMesh, Texture.Width, Texture.Height);
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}
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}
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}
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}
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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@@ -7,313 +8,296 @@ using UnityEngine;
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namespace SplashEdit.RuntimeCode
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{
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[ExecuteInEditMode]
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public class PSXSceneExporter : MonoBehaviour
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{
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public float GTEScaling = 100.0f;
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private PSXObjectExporter[] _exporters;
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private TextureAtlas[] _atlases;
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private PSXData _psxData;
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private Vector2 selectedResolution;
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private bool dualBuffering;
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private bool verticalLayout;
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private List<ProhibitedArea> prohibitedAreas;
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public void Export()
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[ExecuteInEditMode]
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public class PSXSceneExporter : MonoBehaviour
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{
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_psxData = DataStorage.LoadData();
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selectedResolution = _psxData.OutputResolution;
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dualBuffering = _psxData.DualBuffering;
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verticalLayout = _psxData.VerticalBuffering;
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prohibitedAreas = _psxData.ProhibitedAreas;
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_exporters = FindObjectsByType<PSXObjectExporter>(FindObjectsSortMode.None);
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foreach (PSXObjectExporter exp in _exporters)
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{
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exp.CreatePSXTextures2D();
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exp.CreatePSXMesh(GTEScaling);
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}
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PackTextures();
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ExportFile();
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}
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public float GTEScaling = 100.0f;
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private PSXObjectExporter[] _exporters;
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private TextureAtlas[] _atlases;
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private PSXData _psxData;
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private readonly string _psxDataPath = "Assets/PSXData.asset";
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private Vector2 selectedResolution;
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private bool dualBuffering;
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private bool verticalLayout;
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private List<ProhibitedArea> prohibitedAreas;
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private VRAMPixel[,] vramPixels;
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VRAMPacker tp = new VRAMPacker(framebuffers, prohibitedAreas);
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var packed = tp.PackTexturesIntoVRAM(_exporters);
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_exporters = packed.processedObjects;
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_atlases = packed.atlases;
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}
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void ExportFile()
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{
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string path = EditorUtility.SaveFilePanel("Select Output File", "", "output", "bin");
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int totalFaces = 0;
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// Lists for mesh data offsets.
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List<long> offsetPlaceholderPositions = new List<long>();
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List<long> meshDataOffsets = new List<long>();
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// Lists for atlas data offsets.
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List<long> atlasOffsetPlaceholderPositions = new List<long>();
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List<long> atlasDataOffsets = new List<long>();
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int clutCount = 0;
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// Cluts
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foreach (TextureAtlas atlas in _atlases)
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{
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foreach (var texture in atlas.ContainedTextures)
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public void Export()
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{
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if (texture.ColorPalette != null)
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{
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clutCount++;
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}
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}
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}
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_psxData = DataStorage.LoadData(out selectedResolution, out dualBuffering, out verticalLayout, out prohibitedAreas);
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using (BinaryWriter writer = new BinaryWriter(File.Open(path, FileMode.Create)))
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{
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// Header
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writer.Write('S');
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writer.Write('P');
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writer.Write((ushort)1);
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writer.Write((ushort)_exporters.Length);
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writer.Write((ushort)_atlases.Length);
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writer.Write((ushort)clutCount);
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writer.Write((ushort)0);
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// Start of Metadata section
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// GameObject section (exporters)
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foreach (PSXObjectExporter exporter in _exporters)
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{
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// Write object's transform
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writer.Write((int)PSXTrig.ConvertCoordinateToPSX(exporter.transform.localToWorldMatrix.GetPosition().x, GTEScaling));
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writer.Write((int)PSXTrig.ConvertCoordinateToPSX(-exporter.transform.localToWorldMatrix.GetPosition().y, GTEScaling));
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writer.Write((int)PSXTrig.ConvertCoordinateToPSX(exporter.transform.localToWorldMatrix.GetPosition().z, GTEScaling));
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int[,] rotationMatrix = PSXTrig.ConvertRotationToPSXMatrix(exporter.transform.rotation);
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writer.Write((int)rotationMatrix[0, 0]);
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writer.Write((int)rotationMatrix[0, 1]);
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writer.Write((int)rotationMatrix[0, 2]);
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writer.Write((int)rotationMatrix[1, 0]);
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writer.Write((int)rotationMatrix[1, 1]);
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writer.Write((int)rotationMatrix[1, 2]);
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writer.Write((int)rotationMatrix[2, 0]);
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writer.Write((int)rotationMatrix[2, 1]);
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writer.Write((int)rotationMatrix[2, 2]);
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// Write placeholder for mesh data offset and record its position.
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offsetPlaceholderPositions.Add(writer.BaseStream.Position);
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writer.Write((int)0); // 4-byte placeholder for mesh data offset.
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writer.Write((int)exporter.Mesh.Triangles.Count);
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}
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// Atlas metadata section
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foreach (TextureAtlas atlas in _atlases)
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{
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// Write placeholder for texture atlas raw data offset.
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atlasOffsetPlaceholderPositions.Add(writer.BaseStream.Position);
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writer.Write((int)0); // 4-byte placeholder for atlas data offset.
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writer.Write((ushort)atlas.Width);
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writer.Write((ushort)TextureAtlas.Height);
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writer.Write((ushort)atlas.PositionX);
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writer.Write((ushort)atlas.PositionY);
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}
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// Cluts
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foreach (TextureAtlas atlas in _atlases)
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{
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foreach (var texture in atlas.ContainedTextures)
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{
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if (texture.ColorPalette != null)
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_exporters = FindObjectsByType<PSXObjectExporter>(FindObjectsSortMode.None);
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foreach (PSXObjectExporter exp in _exporters)
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{
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foreach (VRAMPixel clutPixel in texture.ColorPalette)
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{
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writer.Write((ushort)clutPixel.Pack());
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}
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for (int i = texture.ColorPalette.Count; i < 256; i++)
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{
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exp.CreatePSXTextures2D();
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exp.CreatePSXMesh(GTEScaling);
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}
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PackTextures();
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ExportFile();
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}
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void PackTextures()
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{
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(Rect buffer1, Rect buffer2) = Utils.BufferForResolution(selectedResolution, verticalLayout);
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List<Rect> framebuffers = new List<Rect> { buffer1 };
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if (dualBuffering)
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{
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framebuffers.Add(buffer2);
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}
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VRAMPacker tp = new VRAMPacker(framebuffers, prohibitedAreas);
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var packed = tp.PackTexturesIntoVRAM(_exporters);
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_exporters = packed.processedObjects;
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_atlases = packed.atlases;
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}
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void ExportFile()
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{
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string path = EditorUtility.SaveFilePanel("Select Output File", "", "output", "bin");
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int totalFaces = 0;
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// Lists for mesh data offsets.
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List<long> offsetPlaceholderPositions = new List<long>();
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List<long> meshDataOffsets = new List<long>();
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// Lists for atlas data offsets.
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List<long> atlasOffsetPlaceholderPositions = new List<long>();
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List<long> atlasDataOffsets = new List<long>();
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int clutCount = 0;
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// Cluts
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foreach (TextureAtlas atlas in _atlases)
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{
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foreach (var texture in atlas.ContainedTextures)
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{
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if (texture.ColorPalette != null)
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{
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clutCount++;
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}
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}
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}
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using (BinaryWriter writer = new BinaryWriter(File.Open(path, FileMode.Create)))
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{
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// Header
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writer.Write('S');
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writer.Write('P');
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writer.Write((ushort)1);
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writer.Write((ushort)_exporters.Length);
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writer.Write((ushort)_atlases.Length);
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writer.Write((ushort)clutCount);
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writer.Write((ushort)0);
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}
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writer.Write((ushort)texture.ClutPackingX);
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writer.Write((ushort)texture.ClutPackingY);
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writer.Write((ushort)texture.ColorPalette.Count);
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writer.Write((ushort)0);
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// Start of Metadata section
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// GameObject section (exporters)
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foreach (PSXObjectExporter exporter in _exporters)
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{
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// Write object's transform
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writer.Write((int)PSXTrig.ConvertCoordinateToPSX(exporter.transform.localToWorldMatrix.GetPosition().x, GTEScaling));
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writer.Write((int)PSXTrig.ConvertCoordinateToPSX(-exporter.transform.localToWorldMatrix.GetPosition().y, GTEScaling));
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writer.Write((int)PSXTrig.ConvertCoordinateToPSX(exporter.transform.localToWorldMatrix.GetPosition().z, GTEScaling));
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int[,] rotationMatrix = PSXTrig.ConvertRotationToPSXMatrix(exporter.transform.rotation);
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writer.Write((int)rotationMatrix[0, 0]);
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writer.Write((int)rotationMatrix[0, 1]);
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writer.Write((int)rotationMatrix[0, 2]);
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writer.Write((int)rotationMatrix[1, 0]);
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writer.Write((int)rotationMatrix[1, 1]);
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writer.Write((int)rotationMatrix[1, 2]);
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writer.Write((int)rotationMatrix[2, 0]);
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writer.Write((int)rotationMatrix[2, 1]);
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writer.Write((int)rotationMatrix[2, 2]);
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// Write placeholder for mesh data offset and record its position.
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offsetPlaceholderPositions.Add(writer.BaseStream.Position);
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writer.Write((int)0); // 4-byte placeholder for mesh data offset.
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writer.Write((int)exporter.Mesh.Triangles.Count);
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}
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// Atlas metadata section
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foreach (TextureAtlas atlas in _atlases)
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{
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// Write placeholder for texture atlas raw data offset.
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atlasOffsetPlaceholderPositions.Add(writer.BaseStream.Position);
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writer.Write((int)0); // 4-byte placeholder for atlas data offset.
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writer.Write((ushort)atlas.Width);
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writer.Write((ushort)TextureAtlas.Height);
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writer.Write((ushort)atlas.PositionX);
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writer.Write((ushort)atlas.PositionY);
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}
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// Cluts
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foreach (TextureAtlas atlas in _atlases)
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{
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foreach (var texture in atlas.ContainedTextures)
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{
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if (texture.ColorPalette != null)
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{
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foreach (VRAMPixel clutPixel in texture.ColorPalette)
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{
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writer.Write((ushort)clutPixel.Pack());
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}
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for (int i = texture.ColorPalette.Count; i < 256; i++)
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{
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writer.Write((ushort)0);
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}
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writer.Write((ushort)texture.ClutPackingX);
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writer.Write((ushort)texture.ClutPackingY);
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writer.Write((ushort)texture.ColorPalette.Count);
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writer.Write((ushort)0);
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}
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}
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}
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// Start of data section
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// Mesh data section: Write mesh data for each exporter.
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foreach (PSXObjectExporter exporter in _exporters)
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{
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AlignToFourBytes(writer);
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// Record the current offset for this exporter's mesh data.
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long meshDataOffset = writer.BaseStream.Position;
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meshDataOffsets.Add(meshDataOffset);
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totalFaces += exporter.Mesh.Triangles.Count;
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void writeVertexPosition(PSXVertex v)
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{
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writer.Write((short)v.vx);
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writer.Write((short)v.vy);
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writer.Write((short)v.vz);
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}
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void writeVertexNormals(PSXVertex v)
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{
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writer.Write((short)v.nx);
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writer.Write((short)v.ny);
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writer.Write((short)v.nz);
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}
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void writeVertexColor(PSXVertex v)
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{
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writer.Write((byte)v.r);
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writer.Write((byte)v.g);
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writer.Write((byte)v.b);
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writer.Write((byte)0); // padding
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}
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void writeVertexUV(PSXVertex v, PSXTexture2D t ,int expander)
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{
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writer.Write((byte)(v.u + t.PackingX * expander));
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writer.Write((byte)(v.v + t.PackingY));
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}
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void foreachVertexDo(Tri tri, Action<PSXVertex> action)
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{
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for (int i = 0; i < tri.Vertexes.Length; i++)
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{
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action(tri.Vertexes[i]);
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}
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}
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foreach (Tri tri in exporter.Mesh.Triangles)
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{
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int expander = 16 / ((int)tri.Texture.BitDepth);
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// Write vertices coordinates
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foreachVertexDo(tri, (v) => writeVertexPosition(v));
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// Write vertex normals for v0 only
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writeVertexNormals(tri.v0);
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// Write vertex colors with padding
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foreachVertexDo(tri, (v) => writeVertexColor(v));
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// Write UVs for each vertex, adjusting for texture packing
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foreachVertexDo(tri, (v) => writeVertexUV(v, tri.Texture, expander));
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writer.Write((ushort)0); // padding
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TPageAttr tpage = new TPageAttr();
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tpage.SetPageX(tri.Texture.TexpageX);
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tpage.SetPageY(tri.Texture.TexpageY);
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tpage.Set(tri.Texture.BitDepth.ToColorMode());
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tpage.SetDithering(true);
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writer.Write((ushort)tpage.info);
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writer.Write((ushort)tri.Texture.ClutPackingX);
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writer.Write((ushort)tri.Texture.ClutPackingY);
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writer.Write((ushort)0);
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}
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}
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// Atlas data section: Write raw texture data for each atlas.
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foreach (TextureAtlas atlas in _atlases)
|
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{
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AlignToFourBytes(writer);
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// Record the current offset for this atlas's data.
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long atlasDataOffset = writer.BaseStream.Position;
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atlasDataOffsets.Add(atlasDataOffset);
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// Write the atlas's raw texture data.
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for (int y = 0; y < atlas.vramPixels.GetLength(1); y++)
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{
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for (int x = 0; x < atlas.vramPixels.GetLength(0); x++)
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||||
{
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writer.Write(atlas.vramPixels[x, y].Pack());
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||||
}
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||||
}
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||||
}
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||||
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||||
// Backfill the mesh data offsets into the metadata section.
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||||
if (offsetPlaceholderPositions.Count == meshDataOffsets.Count)
|
||||
{
|
||||
for (int i = 0; i < offsetPlaceholderPositions.Count; i++)
|
||||
{
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||||
writer.Seek((int)offsetPlaceholderPositions[i], SeekOrigin.Begin);
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||||
writer.Write((int)meshDataOffsets[i]);
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||||
}
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||||
}
|
||||
else
|
||||
{
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||||
Debug.LogError("Mismatch between metadata mesh offset placeholders and mesh data blocks!");
|
||||
}
|
||||
|
||||
// Backfill the atlas data offsets into the metadata section.
|
||||
if (atlasOffsetPlaceholderPositions.Count == atlasDataOffsets.Count)
|
||||
{
|
||||
for (int i = 0; i < atlasOffsetPlaceholderPositions.Count; i++)
|
||||
{
|
||||
writer.Seek((int)atlasOffsetPlaceholderPositions[i], SeekOrigin.Begin);
|
||||
writer.Write((int)atlasDataOffsets[i]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Mismatch between atlas offset placeholders and atlas data blocks!");
|
||||
}
|
||||
}
|
||||
}
|
||||
Debug.Log(totalFaces);
|
||||
}
|
||||
|
||||
// Start of data section
|
||||
|
||||
// Mesh data section: Write mesh data for each exporter.
|
||||
foreach (PSXObjectExporter exporter in _exporters)
|
||||
void AlignToFourBytes(BinaryWriter writer)
|
||||
{
|
||||
AlignToFourBytes(writer);
|
||||
// Record the current offset for this exporter's mesh data.
|
||||
long meshDataOffset = writer.BaseStream.Position;
|
||||
meshDataOffsets.Add(meshDataOffset);
|
||||
|
||||
totalFaces += exporter.Mesh.Triangles.Count;
|
||||
|
||||
|
||||
foreach (Tri tri in exporter.Mesh.Triangles)
|
||||
{
|
||||
int expander = 16 / ((int)tri.Texture.BitDepth);
|
||||
// Write vertices coordinates
|
||||
writer.Write((short)tri.v0.vx);
|
||||
writer.Write((short)tri.v0.vy);
|
||||
writer.Write((short)tri.v0.vz);
|
||||
|
||||
writer.Write((short)tri.v1.vx);
|
||||
writer.Write((short)tri.v1.vy);
|
||||
writer.Write((short)tri.v1.vz);
|
||||
|
||||
writer.Write((short)tri.v2.vx);
|
||||
writer.Write((short)tri.v2.vy);
|
||||
writer.Write((short)tri.v2.vz);
|
||||
|
||||
// Write vertex normals for v0 only
|
||||
writer.Write((short)tri.v0.nx);
|
||||
writer.Write((short)tri.v0.ny);
|
||||
writer.Write((short)tri.v0.nz);
|
||||
|
||||
// Write vertex colors with padding
|
||||
writer.Write((byte)tri.v0.r);
|
||||
writer.Write((byte)tri.v0.g);
|
||||
writer.Write((byte)tri.v0.b);
|
||||
writer.Write((byte)0); // padding
|
||||
|
||||
writer.Write((byte)tri.v1.r);
|
||||
writer.Write((byte)tri.v1.g);
|
||||
writer.Write((byte)tri.v1.b);
|
||||
writer.Write((byte)0); // padding
|
||||
|
||||
writer.Write((byte)tri.v2.r);
|
||||
writer.Write((byte)tri.v2.g);
|
||||
writer.Write((byte)tri.v2.b);
|
||||
writer.Write((byte)0); // padding
|
||||
|
||||
// Write UVs for each vertex, adjusting for texture packing
|
||||
writer.Write((byte)(tri.v0.u + tri.Texture.PackingX * expander));
|
||||
writer.Write((byte)(tri.v0.v + tri.Texture.PackingY));
|
||||
|
||||
writer.Write((byte)(tri.v1.u + tri.Texture.PackingX * expander));
|
||||
writer.Write((byte)(tri.v1.v + tri.Texture.PackingY));
|
||||
|
||||
writer.Write((byte)(tri.v2.u + tri.Texture.PackingX * expander));
|
||||
writer.Write((byte)(tri.v2.v + tri.Texture.PackingY));
|
||||
|
||||
writer.Write((ushort)0); // padding
|
||||
|
||||
|
||||
TPageAttr tpage = new TPageAttr();
|
||||
tpage.SetPageX(tri.Texture.TexpageX);
|
||||
tpage.SetPageY(tri.Texture.TexpageY);
|
||||
switch (tri.Texture.BitDepth)
|
||||
{
|
||||
case PSXBPP.TEX_4BIT:
|
||||
tpage.Set(TPageAttr.ColorMode.Mode4Bit);
|
||||
break;
|
||||
case PSXBPP.TEX_8BIT:
|
||||
tpage.Set(TPageAttr.ColorMode.Mode8Bit);
|
||||
break;
|
||||
case PSXBPP.TEX_16BIT:
|
||||
tpage.Set(TPageAttr.ColorMode.Mode16Bit);
|
||||
break;
|
||||
}
|
||||
tpage.SetDithering(true);
|
||||
writer.Write((ushort)tpage.info);
|
||||
writer.Write((ushort)tri.Texture.ClutPackingX);
|
||||
writer.Write((ushort)tri.Texture.ClutPackingY);
|
||||
writer.Write((ushort)0);
|
||||
}
|
||||
long position = writer.BaseStream.Position;
|
||||
int padding = (int)(4 - (position % 4)) % 4; // Compute needed padding
|
||||
writer.Write(new byte[padding]); // Write zero padding
|
||||
}
|
||||
|
||||
// Atlas data section: Write raw texture data for each atlas.
|
||||
foreach (TextureAtlas atlas in _atlases)
|
||||
void OnDrawGizmos()
|
||||
|
||||
{
|
||||
AlignToFourBytes(writer);
|
||||
// Record the current offset for this atlas's data.
|
||||
long atlasDataOffset = writer.BaseStream.Position;
|
||||
atlasDataOffsets.Add(atlasDataOffset);
|
||||
|
||||
// Write the atlas's raw texture data.
|
||||
for (int y = 0; y < atlas.vramPixels.GetLength(1); y++)
|
||||
{
|
||||
for (int x = 0; x < atlas.vramPixels.GetLength(0); x++)
|
||||
{
|
||||
writer.Write(atlas.vramPixels[x, y].Pack());
|
||||
}
|
||||
}
|
||||
Gizmos.DrawIcon(transform.position, "Packages/net.psxsplash.splashedit/Icons/PSXSceneExporter.png", true);
|
||||
Vector3 sceneOrigin = new Vector3(0, 0, 0);
|
||||
Vector3 cubeSize = new Vector3(8.0f * GTEScaling, 8.0f * GTEScaling, 8.0f * GTEScaling);
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawWireCube(sceneOrigin, cubeSize);
|
||||
|
||||
}
|
||||
|
||||
// Backfill the mesh data offsets into the metadata section.
|
||||
if (offsetPlaceholderPositions.Count == meshDataOffsets.Count)
|
||||
{
|
||||
for (int i = 0; i < offsetPlaceholderPositions.Count; i++)
|
||||
{
|
||||
writer.Seek((int)offsetPlaceholderPositions[i], SeekOrigin.Begin);
|
||||
writer.Write((int)meshDataOffsets[i]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Mismatch between metadata mesh offset placeholders and mesh data blocks!");
|
||||
}
|
||||
|
||||
// Backfill the atlas data offsets into the metadata section.
|
||||
if (atlasOffsetPlaceholderPositions.Count == atlasDataOffsets.Count)
|
||||
{
|
||||
for (int i = 0; i < atlasOffsetPlaceholderPositions.Count; i++)
|
||||
{
|
||||
writer.Seek((int)atlasOffsetPlaceholderPositions[i], SeekOrigin.Begin);
|
||||
writer.Write((int)atlasDataOffsets[i]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Mismatch between atlas offset placeholders and atlas data blocks!");
|
||||
}
|
||||
}
|
||||
Debug.Log(totalFaces);
|
||||
}
|
||||
|
||||
void AlignToFourBytes(BinaryWriter writer)
|
||||
{
|
||||
long position = writer.BaseStream.Position;
|
||||
int padding = (int)(4 - (position % 4)) % 4; // Compute needed padding
|
||||
writer.Write(new byte[padding]); // Write zero padding
|
||||
}
|
||||
|
||||
void OnDrawGizmos()
|
||||
|
||||
{
|
||||
|
||||
Gizmos.DrawIcon(transform.position, "Packages/net.psxsplash.splashedit/Icons/PSXSceneExporter.png", true);
|
||||
Vector3 sceneOrigin = new Vector3(0, 0, 0);
|
||||
Vector3 cubeSize = new Vector3(8.0f * GTEScaling, 8.0f * GTEScaling, 8.0f * GTEScaling);
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawWireCube(sceneOrigin, cubeSize);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace SplashEdit.RuntimeCode
|
||||
foreach (var texture in group.OrderByDescending(tex => tex.QuantizedWidth * tex.Height))
|
||||
{
|
||||
// Remove duplicate textures
|
||||
if (uniqueTextures.Where(tex => tex.OriginalTexture != null).Any(tex => tex.OriginalTexture.GetInstanceID() == obj.Texture.OriginalTexture.GetInstanceID() && tex.BitDepth == obj.Texture.BitDepth))
|
||||
if (uniqueTextures.Any(tex => tex.OriginalTexture.GetInstanceID() == texture.OriginalTexture.GetInstanceID() && tex.BitDepth == texture.BitDepth))
|
||||
{
|
||||
// Skip packing this texture – it will be replaced later.
|
||||
continue;
|
||||
|
||||
@@ -10,6 +10,26 @@ namespace SplashEdit.RuntimeCode
|
||||
public static class DataStorage
|
||||
{
|
||||
private static readonly string psxDataPath = "Assets/PSXData.asset";
|
||||
|
||||
/// <summary>
|
||||
/// Loads stored PSX data from the asset.
|
||||
/// </summary>
|
||||
public static PSXData LoadData(out Vector2 selectedResolution, out bool dualBuffering, out bool verticalLayout, out List<ProhibitedArea> prohibitedAreas)
|
||||
{
|
||||
var _psxData = AssetDatabase.LoadAssetAtPath<PSXData>(psxDataPath);
|
||||
if (!_psxData)
|
||||
{
|
||||
_psxData = ScriptableObject.CreateInstance<PSXData>();
|
||||
AssetDatabase.CreateAsset(_psxData, psxDataPath);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
selectedResolution = _psxData.OutputResolution;
|
||||
dualBuffering = _psxData.DualBuffering;
|
||||
verticalLayout = _psxData.VerticalBuffering;
|
||||
prohibitedAreas = _psxData.ProhibitedAreas;
|
||||
return _psxData;
|
||||
}
|
||||
public static PSXData LoadData()
|
||||
{
|
||||
PSXData psxData = AssetDatabase.LoadAssetAtPath<PSXData>(psxDataPath);
|
||||
@@ -288,8 +308,6 @@ namespace SplashEdit.RuntimeCode
|
||||
|
||||
public static class Utils
|
||||
{
|
||||
private static string _psxDataPath = "Assets/PSXData.asset";
|
||||
|
||||
public static (Rect, Rect) BufferForResolution(Vector2 selectedResolution, bool verticalLayout, Vector2 offset = default)
|
||||
{
|
||||
if (offset == default)
|
||||
@@ -302,24 +320,15 @@ namespace SplashEdit.RuntimeCode
|
||||
return (buffer1, buffer2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads stored PSX data from the asset.
|
||||
/// </summary>
|
||||
public static PSXData LoadData(out Vector2 selectedResolution, out bool dualBuffering, out bool verticalLayout, out List<ProhibitedArea> prohibitedAreas)
|
||||
public static TPageAttr.ColorMode ToColorMode(this PSXBPP depth)
|
||||
{
|
||||
var _psxData = AssetDatabase.LoadAssetAtPath<PSXData>(_psxDataPath);
|
||||
if (!_psxData)
|
||||
return depth switch
|
||||
{
|
||||
_psxData = ScriptableObject.CreateInstance<PSXData>();
|
||||
AssetDatabase.CreateAsset(_psxData, _psxDataPath);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
selectedResolution = _psxData.OutputResolution;
|
||||
dualBuffering = _psxData.DualBuffering;
|
||||
verticalLayout = _psxData.VerticalBuffering;
|
||||
prohibitedAreas = _psxData.ProhibitedAreas;
|
||||
return _psxData;
|
||||
PSXBPP.TEX_4BIT => TPageAttr.ColorMode.Mode4Bit,
|
||||
PSXBPP.TEX_8BIT => TPageAttr.ColorMode.Mode8Bit,
|
||||
PSXBPP.TEX_16BIT => TPageAttr.ColorMode.Mode16Bit,
|
||||
_ => throw new System.NotImplementedException(),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user