Fixed bug upon opening a fresh vram view window
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@@ -44,6 +44,14 @@ public class VRAMEditorWindow : EditorWindow
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GetWindow<VRAMEditorWindow>("VRAM Editor");
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}
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private void OnEnable()
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{
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vramImage = new Texture2D(VramWidth, VramHeight);
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NativeArray<Color32> blackPixels = new NativeArray<Color32>(VramWidth * VramHeight, Allocator.Temp);
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vramImage.SetPixelData(blackPixels, 0);
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vramImage.Apply();
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blackPixels.Dispose();
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}
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public static void PasteTexture(Texture2D baseTexture, Texture2D overlayTexture, int posX, int posY)
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{
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