Finally doing quantization and dithering in a fast and sensible way
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@@ -127,7 +127,7 @@ public class QuantizedPreviewWindow : EditorWindow
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private void GenerateQuantizedPreview()
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{
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PSXTexture2D psxTex = PSXTexture2D.CreateFromTexture2D(originalTexture, bpp, false);
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PSXTexture2D psxTex = PSXTexture2D.CreateFromTexture2D(originalTexture, bpp);
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quantizedTexture = psxTex.GeneratePreview();
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vramTexture = psxTex.GenerateVramPreview();
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