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01b636f3e2
ITS BROKEN
lua
Jan Racek
2026-03-29 16:14:30 +02:00
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61fbca17a7
Lua bytecode builder, cdrom fixes
Jan Racek
2026-03-28 19:41:53 +01:00
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275b4e891d
Fixed UI ordering
Jan Racek
2026-03-28 14:35:35 +01:00
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132ab479c2
Revamped psxsplash installer
Jan Racek
2026-03-28 13:51:55 +01:00
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eff03e0e1a
Back color configurable, added fps counter checkbox
Jan Racek
2026-03-28 13:31:41 +01:00
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5e862f8c0b
redux launch interpreted
Jan Racek
2026-03-28 11:58:28 +01:00
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62bf7d8b2d
Fixed linux dependency donwloads, fixed slow download speeds
Jan Racek
2026-03-28 10:22:10 +01:00
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a251eeaed5
more fixes
Jan Racek
2026-03-28 01:32:36 +01:00
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13ed569eaf
cleanup
Jan Racek
2026-03-27 21:29:24 +01:00
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45a552be5a
memory reports
Jan Racek
2026-03-27 19:29:41 +01:00
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24d0c1fa07
bugfixes
Jan Racek
2026-03-27 18:31:35 +01:00
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1c48b8b425
Revamped collision system
Jan Racek
2026-03-27 16:39:42 +01:00
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d29ef569b3
Broken RUntime
Jan Racek
2026-03-27 13:47:18 +01:00
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6bf74fa929
Fixed ui textures
Jan Racek
2026-03-26 20:27:23 +01:00
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d5be174247
Broken UI and Loading screens
Jan Racek
2026-03-26 19:14:15 +01:00
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a8aa674a9c
Fixed up textures in UI
Jan Racek
2026-03-26 17:27:10 +01:00
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5fffcea6cf
Somewhat fixed ui
Jan Racek
2026-03-25 17:14:22 +01:00
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8914ba35cc
Broken UI system
Jan Racek
2026-03-25 12:25:48 +01:00
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bb8e0804f5
Cutscene sytstem
Jan Racek
2026-03-24 15:50:35 +01:00
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4aa4e49424
psst
Jan Racek
2026-03-24 13:00:54 +01:00
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53e993f58e
feature: Added psxsplash installer, added basic BSP implementation (non-functional)
Jan Ráček
2025-09-04 18:01:23 +02:00
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0d1e363dbb
Fixed texture deduping
Jan Ráček
2025-08-22 22:19:21 +02:00
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a825d5a707
Modified .gitattributes
main
Jan Ráček
2025-06-17 14:07:03 +02:00
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69d366aaa1
Fix LFS tracking for image files
Jan Ráček
2025-06-17 14:06:05 +02:00
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7b040f7a3c
Merge pull request #15 from SamuliJaaskelainen/patch-1
Bandwidth
2025-05-03 21:27:18 +02:00
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81310d3ac1
Add tips for Scene creation link.
Samuli Jääskeläinen
2025-05-01 22:02:11 +03:00
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ac0e4d8420
Added IsActive flag and scene lua files
jracek
2025-04-17 15:36:34 +02:00
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9af5d7dd1a
I hate lfs
jracek
2025-04-15 21:19:40 +02:00
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dc9bfcb155
Fixed toolchain install on windows
bandwidth
2025-04-15 14:18:58 +02:00
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849e221b32
Fixing lfs, hopefully
bandwidth
2025-04-15 13:32:24 +02:00
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2013e31b04
Added automatic toolchain, gcc and make installation
jracek
2025-04-15 13:17:30 +02:00
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b65b6ca150
Added texture warning
jracek
2025-04-13 00:57:44 +02:00
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4cebe93c34
Merge pull request #13 from aliakseikalosha/lua
Bandwidth
2025-04-12 21:13:31 +02:00
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551eb4c0de
remove code repetition
aliaksei.kalosha
2025-04-12 19:20:27 +02:00
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ecb1422937
update handling of Lua assets
aliaksei.kalosha
2025-04-12 18:16:57 +02:00
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a07a715d19
merge main into lua
jracek
2025-04-12 14:55:42 +02:00
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f7031ddc40
Merge pull request #12 from aliakseikalosha/main
Bandwidth
2025-04-12 14:51:53 +02:00
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87dcb1024f
fix bug with reimport of texture
aliaksei.kalosha
2025-04-12 01:40:06 +02:00
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09404e6e06
add more C# look to the PSXPlayer class
aliaksei.kalosha
2025-04-12 01:25:21 +02:00
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a8e5f7cc4a
add Texture Cache on PSXObjectExporter
aliaksei.kalosha
2025-04-12 00:56:17 +02:00
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bfe8ccd6bc
Merge pull request #11 from MrQuetch/patch-1
Bandwidth
2025-04-11 11:40:18 +02:00
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2d0502fb42
R/W is done automatically now, added note about framebuffers
Bandwidth
2025-04-11 11:38:52 +02:00
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1073db839e
Fixing typo.
Nicolas Noble
2025-04-10 18:22:26 -07:00
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bfe2f8f1af
Fixing typo.
Nicolas Noble
2025-04-10 18:22:12 -07:00
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c815f3a444
Update README.md
MrQuetch
2025-04-10 17:16:22 -07:00
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b3da188438
Added lua exporting
jracek
2025-04-09 22:20:52 +02:00
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765575d7ae
Final before first release
jracek
2025-04-07 22:18:01 +02:00
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3d6dd4c385
Update README.md
Bandwidth
2025-04-07 22:12:36 +02:00
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103f1b4191
Final cleanup before alpha release
jracek
2025-04-07 21:26:18 +02:00
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e1869f0519
merge splashpack into main
jracek
2025-04-07 17:51:06 +02:00
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93c50866f8
Better navmesh, Added icons, Added PSXPlayer component
jracek
2025-04-07 17:47:48 +02:00
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e38ff2e64b
Merge pull request #4 from aliakseikalosha/splashpack
Bandwidth
2025-04-07 10:48:24 +02:00
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840d46c20c
update texture import settings
aliaksei.kalosha
2025-04-06 18:09:46 +02:00
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9037937d3c
Added navmesh exporting
jracek
2025-04-03 21:42:26 +02:00
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fa747ad786
Updated Splashpack structure, added imhex project
jracek
2025-04-03 17:52:14 +02:00
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6c1a0854c7
Fixed some PR derps
jracek
2025-04-03 00:48:13 +02:00
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d1835dfe3a
Merge pull request #3 from psxsplash/splashpack
Bandwidth
2025-04-02 13:49:27 +02:00
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59e6b1693f
Update LICENSE
Bandwidth
2025-04-02 13:48:48 +02:00
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f3399aed7a
Update LICENSE
Bandwidth
2025-04-02 13:47:43 +02:00
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52596df2d8
Merge pull request #2 from aliakseikalosha/splashpack
Bandwidth
2025-04-02 13:46:27 +02:00
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fedf013ee9
improve code readability
aliaksei.kalosha
2025-04-01 22:34:30 +02:00
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a42cce4ee2
fix after merge
aliaksei.kalosha
2025-04-01 21:50:09 +02:00
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de21aa6c67
Merge branch 'main' into splashpack
aliaksei.kalosha
2025-04-01 20:37:50 +02:00
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da12ade580
Improved light baking, updated splashpack structure and documentation
jracek
2025-03-30 21:31:02 +02:00
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9e0d1557ee
Minor refactor and QoL features, updated splashpack
jracek
2025-03-26 14:31:49 +01:00
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b0800a3995
Added cluts
jracek
2025-03-23 13:08:13 +01:00
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afe9feb192
Fixed quantized preview 16bb preview
jracek
2025-03-23 00:36:39 +01:00
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f921319f1e
Added splashpack filespec
jracek
2025-03-23 00:17:12 +01:00
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1e4f5673e8
Splashpack fixes, added GTE scaling option
jracek
2025-03-23 00:05:33 +01:00
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0d639acf78
Added splashpack
jracek
2025-03-22 08:45:32 +01:00
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c356649a69
set default value for QuantizedPreviewWindow PSXBPP
aliaksei.kalosha
2025-03-18 13:08:08 +01:00
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d83e935a14
add check to not recalculate the same textures twice
aliaksei.kalosha
2025-03-18 12:41:59 +01:00
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f89ed71bd4
more refactoring
aliaksei.kalosha
2025-03-18 12:12:39 +01:00
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e2a9c13fe5
code refactoring and improvement
aliaksei.kalosha
2025-03-18 01:11:45 +01:00
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-
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3e914ac71f
Create LICENSE
Bandwidth
2025-03-17 14:36:48 +01:00
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37c2255f08
Update README.md
Bandwidth
2025-03-17 14:34:51 +01:00
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7b127b345b
Preparation for release. Comments, fixes, README
jracek
2025-03-17 14:32:54 +01:00
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8a6679dff6
Exporting is working and rendering correctly in pcsx-redux
jracek
2025-03-14 00:15:35 +01:00
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1e480f6c15
Added PSXMesh, deindexes tris, converts them into primitives for the PSX
jracek
2025-03-13 12:37:23 +01:00
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f26fb5e467
Fixed 8bpp and 4bpp index packing
jracek
2025-03-12 16:53:07 +01:00
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e9dca50c2d
Exporting the finished VRAM, loads correctly within pcsx-redux, Refactor of PSXTexture2D
jracek
2025-03-11 22:54:49 +01:00
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5221a98fdb
The code doesn't try to pack 16bpp cluts anymore
jracek
2025-03-11 14:28:21 +01:00
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ad1eb12636
Fixed bug upon opening a fresh vram view window
jracek
2025-03-11 12:36:34 +01:00
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00c94d732b
Texture and clut packing, All important information starts to join in one place for final export
jracek
2025-03-11 12:32:22 +01:00
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10c2186966
Added VRAM editor: fbuffer and prohibited area sections
jracek
2025-02-12 20:54:39 +01:00
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98c4800a16
Removed old KD-tree implementation, added summaries to PSXTexture2D
jracek
2025-02-11 23:21:47 +01:00
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91c36f415c
Nicolas played with AI and ImageProcessing now has summaries
jracek
2025-02-11 23:04:42 +01:00
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0b21a520bc
Finally doing quantization and dithering in a fast and sensible way
jracek
2025-02-11 22:54:17 +01:00
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ea24f92a2f
Added KD tree
jracek
2025-02-10 14:06:14 +01:00
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854d14af03
Restored 16bpp support
jracek
2025-01-25 20:46:56 +01:00
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9ddafca929
Rewrote quantizer
jracek
2025-01-25 20:28:51 +01:00
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3f238c619e
Added dithering option to textures
jracek
2025-01-14 20:47:01 +01:00
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829176a25e
Max K-means customization in PSXObjectExporter component
jracek
2025-01-14 20:15:53 +01:00
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c2e91b885e
Added texture exporting to PSXObjectExporter component
jracek
2025-01-14 20:13:48 +01:00
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956a55eceb
Added texture export options
jracek
2025-01-14 19:24:23 +01:00
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242d6ce94c
Added VRAM preview, changed the quantization output so it resables what we wish to export
jracek
2025-01-14 14:29:52 +01:00
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65e52940ec
Quantization window now handles 15bpp, Updated layout, Cluts are shorter if less centroids were found
jracek
2025-01-14 12:04:44 +01:00
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f0bc61dd92
Added texture Quantization and a window to test it
jracek
2025-01-14 00:44:45 +01:00
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4c108f2ad6
Split Editor and Runtime into separate namespaces, Created Texture and Mesh classes
jracek
2025-01-13 20:28:06 +01:00
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d1c734f078
Recursive calling of ObjectExporters from a SceneExporter, icons
jracek
2025-01-13 19:59:41 +01:00