Final cleanup before alpha release

This commit is contained in:
2025-04-07 21:26:18 +02:00
parent e1869f0519
commit 103f1b4191
4 changed files with 15 additions and 21 deletions

View File

@@ -6,7 +6,7 @@ TextureImporter:
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 1
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
@@ -37,10 +37,10 @@ TextureImporter:
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
@@ -54,7 +54,7 @@ TextureImporter:
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 0
textureType: 2
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1

View File

@@ -6,7 +6,7 @@ TextureImporter:
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 1
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
@@ -37,10 +37,10 @@ TextureImporter:
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
@@ -54,7 +54,7 @@ TextureImporter:
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 0
textureType: 2
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1

View File

@@ -9,22 +9,22 @@ namespace SplashEdit.RuntimeCode
public float PlayerHeight;
[HideInInspector]
public Vector3 camPoint;
float maxDistance = 1000f;
public Vector3 CamPoint;
private readonly float maxDistance = 1000f;
public void FindNavmesh()
{
NavMeshHit hit;
if (NavMesh.SamplePosition(transform.position, out hit, maxDistance, NavMesh.AllAreas))
{
camPoint = hit.position + new Vector3(0, PlayerHeight, 0);
CamPoint = hit.position + new Vector3(0, PlayerHeight, 0);
}
}
void OnDrawGizmos()
{
FindNavmesh();
Gizmos.color = Color.red;
Gizmos.DrawSphere(camPoint, 0.2f);
Gizmos.DrawSphere(CamPoint, 0.2f);
}
}
}

View File

@@ -2,10 +2,8 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using JetBrains.Annotations;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
namespace SplashEdit.RuntimeCode
{
@@ -54,7 +52,7 @@ namespace SplashEdit.RuntimeCode
if (player != null)
{
player.FindNavmesh();
_playerPos = player.camPoint;
_playerPos = player.CamPoint;
_playerHeight = player.PlayerHeight;
_playerRot = player.transform.rotation;
}
@@ -412,15 +410,11 @@ namespace SplashEdit.RuntimeCode
}
void OnDrawGizmos()
{
Gizmos.DrawIcon(transform.position, "Packages/net.psxsplash.splashedit/Icons/PSXSceneExporter.png", true);
Vector3 sceneOrigin = new Vector3(0, 0, 0);
Vector3 cubeSize = new Vector3(8.0f * GTEScaling, 8.0f * GTEScaling, 8.0f * GTEScaling);
Gizmos.color = Color.red;
Gizmos.DrawWireCube(sceneOrigin, cubeSize);
}
}