Revamped collision system
This commit is contained in:
@@ -13,11 +13,6 @@ namespace SplashEdit.EditorCode
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private SerializedProperty bitDepthProp;
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private SerializedProperty luaFileProp;
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private SerializedProperty collisionTypeProp;
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private SerializedProperty staticColliderProp;
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private SerializedProperty exportCollisionMeshProp;
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private SerializedProperty customCollisionMeshProp;
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private SerializedProperty collisionLayerProp;
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private SerializedProperty generateNavigationProp;
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private MeshFilter meshFilter;
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private MeshRenderer meshRenderer;
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@@ -33,11 +28,6 @@ namespace SplashEdit.EditorCode
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bitDepthProp = serializedObject.FindProperty("bitDepth");
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luaFileProp = serializedObject.FindProperty("luaFile");
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collisionTypeProp = serializedObject.FindProperty("collisionType");
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staticColliderProp = serializedObject.FindProperty("staticCollider");
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exportCollisionMeshProp = serializedObject.FindProperty("exportCollisionMesh");
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customCollisionMeshProp = serializedObject.FindProperty("customCollisionMesh");
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collisionLayerProp = serializedObject.FindProperty("collisionLayer");
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generateNavigationProp = serializedObject.FindProperty("generateNavigation");
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CacheMeshInfo();
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}
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@@ -165,32 +155,18 @@ namespace SplashEdit.EditorCode
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EditorGUILayout.PropertyField(collisionTypeProp, new GUIContent("Type"));
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var collType = (PSXCollisionType)collisionTypeProp.enumValueIndex;
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if (collType != PSXCollisionType.None)
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if (collType == PSXCollisionType.Static)
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{
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EditorGUILayout.PropertyField(staticColliderProp, new GUIContent("Static"));
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bool isStatic = staticColliderProp.boolValue;
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if (isStatic)
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{
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EditorGUILayout.LabelField(
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"<color=#88cc88>Baked into world collision mesh. No runtime cost.</color>",
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PSXEditorStyles.RichLabel);
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}
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else
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{
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EditorGUILayout.LabelField(
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"<color=#88aaff>Runtime AABB collider. Fires Lua collision events.</color>",
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PSXEditorStyles.RichLabel);
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}
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EditorGUILayout.Space(2);
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EditorGUILayout.PropertyField(exportCollisionMeshProp, new GUIContent("Export Collision Mesh"));
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EditorGUILayout.PropertyField(customCollisionMeshProp, new GUIContent("Custom Mesh"));
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EditorGUILayout.PropertyField(collisionLayerProp, new GUIContent("Layer"));
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EditorGUILayout.LabelField(
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"<color=#88cc88>Baked into world collision mesh. No runtime cost.</color>",
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PSXEditorStyles.RichLabel);
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}
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else if (collType == PSXCollisionType.Dynamic)
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{
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EditorGUILayout.LabelField(
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"<color=#88aaff>Runtime AABB collider. Pushes player back + fires Lua events.</color>",
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PSXEditorStyles.RichLabel);
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}
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EditorGUILayout.Space(4);
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EditorGUILayout.PropertyField(generateNavigationProp, new GUIContent("Generate Navigation"));
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EditorGUI.indentLevel--;
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}
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@@ -231,5 +207,41 @@ namespace SplashEdit.EditorCode
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serializedObject.ApplyModifiedProperties();
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}
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}
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[DrawGizmo(GizmoType.Selected | GizmoType.NonSelected)]
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private static void DrawColliderGizmo(PSXObjectExporter exporter, GizmoType gizmoType)
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{
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if (exporter.CollisionType != PSXCollisionType.Dynamic) return;
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MeshFilter mf = exporter.GetComponent<MeshFilter>();
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Mesh mesh = mf?.sharedMesh;
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if (mesh == null) return;
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Bounds local = mesh.bounds;
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Matrix4x4 worldMatrix = exporter.transform.localToWorldMatrix;
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Vector3 ext = local.extents;
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Vector3 center = local.center;
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Vector3 aabbMin = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
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Vector3 aabbMax = new Vector3(float.MinValue, float.MinValue, float.MinValue);
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for (int i = 0; i < 8; i++)
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{
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Vector3 corner = center + new Vector3(
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(i & 1) != 0 ? ext.x : -ext.x,
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(i & 2) != 0 ? ext.y : -ext.y,
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(i & 4) != 0 ? ext.z : -ext.z
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);
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Vector3 world = worldMatrix.MultiplyPoint3x4(corner);
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aabbMin = Vector3.Min(aabbMin, world);
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aabbMax = Vector3.Max(aabbMax, world);
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}
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bool selected = (gizmoType & GizmoType.Selected) != 0;
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Gizmos.color = selected ? new Color(0.2f, 0.8f, 1f, 0.8f) : new Color(0.2f, 0.8f, 1f, 0.3f);
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Vector3 c = (aabbMin + aabbMax) * 0.5f;
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Vector3 s = aabbMax - aabbMin;
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Gizmos.DrawWireCube(c, s);
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}
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}
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}
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@@ -194,12 +194,13 @@ namespace SplashEdit.EditorCode
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var exporters = FindObjectsOfType<PSXObjectExporter>();
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int total = exporters.Length;
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int active = exporters.Count(e => e.IsActive);
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int withCollision = exporters.Count(e => e.CollisionType != PSXCollisionType.None);
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int staticCol = exporters.Count(e => e.StaticCollider && e.CollisionType != PSXCollisionType.None);
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int staticCol = exporters.Count(e => e.CollisionType == PSXCollisionType.Static);
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int dynamicCol = exporters.Count(e => e.CollisionType == PSXCollisionType.Dynamic);
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int triggerBoxes = FindObjectsOfType<PSXTriggerBox>().Length;
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EditorGUILayout.BeginVertical(PSXEditorStyles.CardStyle);
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EditorGUILayout.LabelField(
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$"<b>{active}</b>/{total} objects | <b>{withCollision}</b> colliders ({staticCol} static)",
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$"<b>{active}</b>/{total} objects | <b>{staticCol}</b> static <b>{dynamicCol}</b> dynamic <b>{triggerBoxes}</b> triggers",
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PSXEditorStyles.RichLabel);
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EditorGUILayout.EndVertical();
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}
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94
Editor/PSXTriggerBoxEditor.cs
Normal file
94
Editor/PSXTriggerBoxEditor.cs
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@@ -0,0 +1,94 @@
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using UnityEngine;
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using UnityEditor;
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using SplashEdit.RuntimeCode;
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namespace SplashEdit.EditorCode
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{
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[CustomEditor(typeof(PSXTriggerBox))]
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public class PSXTriggerBoxEditor : UnityEditor.Editor
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{
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private SerializedProperty sizeProp;
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private SerializedProperty luaFileProp;
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private void OnEnable()
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{
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sizeProp = serializedObject.FindProperty("size");
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luaFileProp = serializedObject.FindProperty("luaFile");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.LabelField("PSX Trigger Box", EditorStyles.boldLabel);
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EditorGUILayout.Space(4);
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EditorGUILayout.PropertyField(sizeProp, new GUIContent("Size"));
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EditorGUILayout.PropertyField(luaFileProp, new GUIContent("Lua Script"));
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if (luaFileProp.objectReferenceValue != null)
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{
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EditorGUILayout.BeginHorizontal();
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GUILayout.Space(EditorGUI.indentLevel * 15);
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if (GUILayout.Button("Edit", EditorStyles.miniButtonLeft, GUILayout.Width(50)))
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AssetDatabase.OpenAsset(luaFileProp.objectReferenceValue);
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if (GUILayout.Button("Clear", EditorStyles.miniButtonRight, GUILayout.Width(50)))
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luaFileProp.objectReferenceValue = null;
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GUILayout.FlexibleSpace();
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EditorGUILayout.EndHorizontal();
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}
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else
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{
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EditorGUILayout.BeginHorizontal();
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GUILayout.Space(EditorGUI.indentLevel * 15);
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if (GUILayout.Button("Create Lua Script", EditorStyles.miniButton, GUILayout.Width(130)))
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CreateNewLuaScript();
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GUILayout.FlexibleSpace();
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EditorGUILayout.EndHorizontal();
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}
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serializedObject.ApplyModifiedProperties();
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}
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private void CreateNewLuaScript()
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{
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var trigger = target as PSXTriggerBox;
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string defaultName = trigger.gameObject.name.ToLower().Replace(" ", "_");
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string path = EditorUtility.SaveFilePanelInProject(
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"Create Lua Script", defaultName + ".lua", "lua",
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"Create a new Lua script for this trigger box");
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if (string.IsNullOrEmpty(path)) return;
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string template =
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"function onTriggerEnter(triggerIndex)\nend\n\nfunction onTriggerExit(triggerIndex)\nend\n";
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System.IO.File.WriteAllText(path, template);
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AssetDatabase.Refresh();
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var luaFile = AssetDatabase.LoadAssetAtPath<LuaFile>(path);
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if (luaFile != null)
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{
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luaFileProp.objectReferenceValue = luaFile;
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serializedObject.ApplyModifiedProperties();
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}
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}
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[DrawGizmo(GizmoType.Selected | GizmoType.NonSelected)]
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private static void DrawTriggerGizmo(PSXTriggerBox trigger, GizmoType gizmoType)
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{
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bool selected = (gizmoType & GizmoType.Selected) != 0;
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Gizmos.color = selected ? new Color(0.2f, 1f, 0.3f, 0.8f) : new Color(0.2f, 1f, 0.3f, 0.25f);
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Gizmos.matrix = trigger.transform.localToWorldMatrix;
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Gizmos.DrawWireCube(Vector3.zero, trigger.Size);
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if (selected)
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{
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Gizmos.color = new Color(0.2f, 1f, 0.3f, 0.08f);
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Gizmos.DrawCube(Vector3.zero, trigger.Size);
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}
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Gizmos.matrix = Matrix4x4.identity;
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}
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}
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}
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2
Editor/PSXTriggerBoxEditor.cs.meta
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2
Editor/PSXTriggerBoxEditor.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 5bdf647efcaa11a469e2e99025e3a20e
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