Preparation for release. Comments, fixes, README

This commit is contained in:
2025-03-17 14:32:54 +01:00
parent 8a6679dff6
commit 7b127b345b
13 changed files with 839 additions and 476 deletions

View File

@@ -1,19 +1,22 @@
using UnityEngine;
using UnityEditor;
using PSXSplash.RuntimeCode;
using SplashEdit.RuntimeCode;
[CustomEditor(typeof(PSXSceneExporter))]
public class PSXSceneExporterEditor : Editor
namespace SplashEdit.EditorCode
{
public override void OnInspectorGUI()
[CustomEditor(typeof(PSXSceneExporter))]
public class PSXSceneExporterEditor : Editor
{
DrawDefaultInspector();
PSXSceneExporter comp = (PSXSceneExporter)target;
if (GUILayout.Button("Export"))
public override void OnInspectorGUI()
{
comp.Export();
}
DrawDefaultInspector();
PSXSceneExporter comp = (PSXSceneExporter)target;
if (GUILayout.Button("Export"))
{
comp.Export();
}
}
}
}

View File

@@ -1,185 +1,187 @@
using System.Collections.Generic;
using System.IO;
using PSXSplash.RuntimeCode;
using SplashEdit.RuntimeCode;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
public class QuantizedPreviewWindow : EditorWindow
namespace SplashEdit.EditorCode
{
private Texture2D originalTexture;
private Texture2D quantizedTexture;
private Texture2D vramTexture; // New VRAM Texture
private List<VRAMPixel> clut; // Changed to 1D array
private ushort[] indexedPixelData; // New field for indexed pixel data
private PSXBPP bpp;
private readonly int previewSize = 256;
[MenuItem("Window/Quantized Preview")]
public static void ShowWindow()
public class QuantizedPreviewWindow : EditorWindow
{
QuantizedPreviewWindow win = GetWindow<QuantizedPreviewWindow>("Quantized Preview");
win.minSize = new Vector2(800, 700);
}
private Texture2D originalTexture;
private Texture2D quantizedTexture;
private Texture2D vramTexture; // VRAM representation of the texture
private List<VRAMPixel> clut; // Color Lookup Table (CLUT), stored as a 1D list
private ushort[] indexedPixelData; // Indexed pixel data for VRAM storage
private PSXBPP bpp;
private readonly int previewSize = 256;
private void OnGUI()
{
GUILayout.Label("Quantized Preview", EditorStyles.boldLabel);
originalTexture = (Texture2D)EditorGUILayout.ObjectField("Original Texture", originalTexture, typeof(Texture2D), false);
bpp = (PSXBPP)EditorGUILayout.EnumPopup("Bit Depth", bpp);
if (GUILayout.Button("Generate Quantized Preview") && originalTexture != null)
[MenuItem("Window/Quantized Preview")]
public static void ShowWindow()
{
GenerateQuantizedPreview();
// Creates and displays the window
QuantizedPreviewWindow win = GetWindow<QuantizedPreviewWindow>("Quantized Preview");
win.minSize = new Vector2(800, 700);
}
GUILayout.BeginHorizontal();
if (originalTexture != null)
private void OnGUI()
{
GUILayout.BeginVertical();
GUILayout.Label("Original Texture");
DrawTexturePreview(originalTexture, previewSize, false);
GUILayout.EndVertical();
}
GUILayout.Label("Quantized Preview", EditorStyles.boldLabel);
if (vramTexture != null)
{
GUILayout.BeginVertical();
GUILayout.Label("VRAM View (Indexed Data as 16bpp)");
DrawTexturePreview(vramTexture, previewSize);
GUILayout.EndVertical();
}
// Texture input field
originalTexture = (Texture2D)EditorGUILayout.ObjectField("Original Texture", originalTexture, typeof(Texture2D), false);
if (quantizedTexture != null)
{
GUILayout.BeginVertical();
GUILayout.Label("Quantized Texture");
DrawTexturePreview(quantizedTexture, previewSize);
GUILayout.EndVertical();
}
// Dropdown for bit depth selection
bpp = (PSXBPP)EditorGUILayout.EnumPopup("Bit Depth", bpp);
GUILayout.EndHorizontal();
if (clut != null)
{
GUILayout.Label("Color Lookup Table (CLUT)");
DrawCLUT();
}
GUILayout.Space(10);
if (indexedPixelData != null)
{
if (GUILayout.Button("Export texute data"))
// Button to generate the quantized preview
if (GUILayout.Button("Generate Quantized Preview") && originalTexture != null)
{
string path = EditorUtility.SaveFilePanel(
"Save texture data",
"",
"pixel_data",
"bin"
);
if (!string.IsNullOrEmpty(path))
{
using (FileStream fileStream = new FileStream(path, FileMode.Create, FileAccess.Write))
using (BinaryWriter writer = new BinaryWriter(fileStream))
{
foreach (ushort value in indexedPixelData)
{
writer.Write(value);
}
}
}
GenerateQuantizedPreview();
}
}
if (clut != null)
{
if (GUILayout.Button("Export clut data"))
{
string path = EditorUtility.SaveFilePanel(
"Save clut data",
"",
"clut_data",
"bin"
);
if (!string.IsNullOrEmpty(path))
{
using (FileStream fileStream = new FileStream(path, FileMode.Create, FileAccess.Write))
using (BinaryWriter writer = new BinaryWriter(fileStream))
{
foreach (VRAMPixel value in clut)
{
writer.Write(value.Pack());
}
}
}
}
}
}
private void GenerateQuantizedPreview()
{
PSXTexture2D psxTex = PSXTexture2D.CreateFromTexture2D(originalTexture, bpp);
quantizedTexture = psxTex.GeneratePreview();
vramTexture = psxTex.GenerateVramPreview();
clut = psxTex.ColorPalette;
}
private void DrawTexturePreview(Texture2D texture, int size, bool flipY = true)
{
Rect rect = GUILayoutUtility.GetRect(size, size, GUILayout.ExpandWidth(false));
EditorGUI.DrawPreviewTexture(rect, texture, null, ScaleMode.ScaleToFit, 0, 0, ColorWriteMask.All);
}
private void DrawCLUT()
{
if (clut == null) return;
int swatchSize = 20;
int maxColorsPerRow = 40;
GUILayout.Space(10);
int totalColors = clut.Count;
int totalRows = Mathf.CeilToInt((float)totalColors / maxColorsPerRow);
for (int row = 0; row < totalRows; row++)
{
GUILayout.BeginHorizontal();
int colorsInRow = Mathf.Min(maxColorsPerRow, totalColors - row * maxColorsPerRow);
for (int col = 0; col < colorsInRow; col++)
// Display the original texture
if (originalTexture != null)
{
int index = row * maxColorsPerRow + col;
GUILayout.BeginVertical();
GUILayout.Label("Original Texture");
DrawTexturePreview(originalTexture, previewSize, false);
GUILayout.EndVertical();
}
Vector3 color = new Vector3(
clut[index].R / 31.0f, // Red: bits 04
clut[index].G / 31.0f, // Green: bits 59
clut[index].B / 31.0f // Blue: bits 1014
);
// Display the VRAM view of the texture
if (vramTexture != null)
{
GUILayout.BeginVertical();
GUILayout.Label("VRAM View (Indexed Data as 16bpp)");
DrawTexturePreview(vramTexture, previewSize);
GUILayout.EndVertical();
}
Rect rect = GUILayoutUtility.GetRect(swatchSize, swatchSize, GUILayout.ExpandWidth(false));
EditorGUI.DrawRect(rect, new Color(color.x, color.y, color.z));
// Display the quantized texture
if (quantizedTexture != null)
{
GUILayout.BeginVertical();
GUILayout.Label("Quantized Texture");
DrawTexturePreview(quantizedTexture, previewSize);
GUILayout.EndVertical();
}
GUILayout.EndHorizontal();
// Display the Color Lookup Table (CLUT)
if (clut != null)
{
GUILayout.Label("Color Lookup Table (CLUT)");
DrawCLUT();
}
GUILayout.Space(10);
// Export indexed pixel data
if (indexedPixelData != null)
{
if (GUILayout.Button("Export texture data"))
{
string path = EditorUtility.SaveFilePanel("Save texture data", "", "pixel_data", "bin");
if (!string.IsNullOrEmpty(path))
{
using (FileStream fileStream = new FileStream(path, FileMode.Create, FileAccess.Write))
using (BinaryWriter writer = new BinaryWriter(fileStream))
{
foreach (ushort value in indexedPixelData)
{
writer.Write(value);
}
}
}
}
}
// Export CLUT data
if (clut != null)
{
if (GUILayout.Button("Export CLUT data"))
{
string path = EditorUtility.SaveFilePanel("Save CLUT data", "", "clut_data", "bin");
if (!string.IsNullOrEmpty(path))
{
using (FileStream fileStream = new FileStream(path, FileMode.Create, FileAccess.Write))
using (BinaryWriter writer = new BinaryWriter(fileStream))
{
foreach (VRAMPixel value in clut)
{
writer.Write(value.Pack()); // Convert VRAMPixel data into a binary format
}
}
}
}
}
}
private void GenerateQuantizedPreview()
{
// Converts the texture using PSXTexture2D and stores the processed data
PSXTexture2D psxTex = PSXTexture2D.CreateFromTexture2D(originalTexture, bpp);
// Generate the quantized texture preview
quantizedTexture = psxTex.GeneratePreview();
// Generate the VRAM representation of the texture
vramTexture = psxTex.GenerateVramPreview();
// Store the Color Lookup Table (CLUT)
clut = psxTex.ColorPalette;
}
private void DrawTexturePreview(Texture2D texture, int size, bool flipY = true)
{
// Renders a texture preview within the editor window
Rect rect = GUILayoutUtility.GetRect(size, size, GUILayout.ExpandWidth(false));
EditorGUI.DrawPreviewTexture(rect, texture, null, ScaleMode.ScaleToFit, 0, 0, ColorWriteMask.All);
}
private void DrawCLUT()
{
if (clut == null) return;
int swatchSize = 20;
int maxColorsPerRow = 40; // Number of colors displayed per row
GUILayout.Space(10);
int totalColors = clut.Count;
int totalRows = Mathf.CeilToInt((float)totalColors / maxColorsPerRow);
for (int row = 0; row < totalRows; row++)
{
GUILayout.BeginHorizontal();
int colorsInRow = Mathf.Min(maxColorsPerRow, totalColors - row * maxColorsPerRow);
for (int col = 0; col < colorsInRow; col++)
{
int index = row * maxColorsPerRow + col;
// Convert the CLUT colors from 5-bit to float values (0-1 range)
Vector3 color = new Vector3(
clut[index].R / 31.0f, // Red: bits 04
clut[index].G / 31.0f, // Green: bits 59
clut[index].B / 31.0f // Blue: bits 1014
);
// Create a small color preview box for each color in the CLUT
Rect rect = GUILayoutUtility.GetRect(swatchSize, swatchSize, GUILayout.ExpandWidth(false));
EditorGUI.DrawRect(rect, new Color(color.x, color.y, color.z));
}
GUILayout.EndHorizontal();
}
}
}
}
}

View File

@@ -1,31 +1,33 @@
using System.Collections.Generic;
using System.IO;
using PSXSplash.RuntimeCode;
using SplashEdit.RuntimeCode;
using Unity.Collections;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
public class VRAMEditorWindow : EditorWindow
namespace SplashEdit.EditorCode
{
private const int VramWidth = 1024;
private const int VramHeight = 512;
private List<ProhibitedArea> prohibitedAreas = new List<ProhibitedArea>();
private Vector2 scrollPosition;
private Texture2D vramImage;
private Vector2 selectedResolution = new Vector2(320, 240);
private bool dualBuffering = true;
private bool verticalLayout = true;
private Color bufferColor1 = new Color(1, 0, 0, 0.5f);
private Color bufferColor2 = new Color(0, 1, 0, 0.5f);
private Color prohibitedColor = new Color(1, 0, 0, 0.3f);
private static string _psxDataPath = "Assets/PSXData.asset";
private PSXData _psxData;
private static readonly Vector2[] resolutions =
public class VRAMEditorWindow : EditorWindow
{
private const int VramWidth = 1024;
private const int VramHeight = 512;
private List<ProhibitedArea> prohibitedAreas = new List<ProhibitedArea>();
private Vector2 scrollPosition;
private Texture2D vramImage;
private Vector2 selectedResolution = new Vector2(320, 240);
private bool dualBuffering = true;
private bool verticalLayout = true;
private Color bufferColor1 = new Color(1, 0, 0, 0.5f);
private Color bufferColor2 = new Color(0, 1, 0, 0.5f);
private Color prohibitedColor = new Color(1, 0, 0, 0.3f);
private static string _psxDataPath = "Assets/PSXData.asset";
private PSXData _psxData;
private static readonly Vector2[] resolutions =
{
new Vector2(256, 240), new Vector2(256, 480),
new Vector2(320, 240), new Vector2(320, 480),
new Vector2(368, 240), new Vector2(368, 480),
@@ -33,232 +35,270 @@ public class VRAMEditorWindow : EditorWindow
new Vector2(640, 240), new Vector2(640, 480)
};
[MenuItem("Window/VRAM Editor")]
public static void ShowWindow()
{
GetWindow<VRAMEditorWindow>("VRAM Editor");
}
private void OnEnable()
{
vramImage = new Texture2D(VramWidth, VramHeight);
NativeArray<Color32> blackPixels = new NativeArray<Color32>(VramWidth * VramHeight, Allocator.Temp);
vramImage.SetPixelData(blackPixels, 0);
vramImage.Apply();
blackPixels.Dispose();
LoadData();
}
public static void PasteTexture(Texture2D baseTexture, Texture2D overlayTexture, int posX, int posY)
{
if (baseTexture == null || overlayTexture == null)
[MenuItem("Window/VRAM Editor")]
public static void ShowWindow()
{
Debug.LogError("Textures cannot be null!");
return;
VRAMEditorWindow window = GetWindow<VRAMEditorWindow>("VRAM Editor");
// Set minimum window dimensions.
window.minSize = new Vector2(1600, 600);
}
Color[] overlayPixels = overlayTexture.GetPixels();
Color[] basePixels = baseTexture.GetPixels();
int baseWidth = baseTexture.width;
int baseHeight = baseTexture.height;
int overlayWidth = overlayTexture.width;
int overlayHeight = overlayTexture.height;
for (int y = 0; y < overlayHeight; y++)
private void OnEnable()
{
for (int x = 0; x < overlayWidth; x++)
{
int baseX = posX + x;
int baseY = posY + y;
if (baseX >= 0 && baseX < baseWidth && baseY >= 0 && baseY < baseHeight)
{
int baseIndex = baseY * baseWidth + baseX;
int overlayIndex = y * overlayWidth + x;
// Initialize VRAM texture with black pixels.
vramImage = new Texture2D(VramWidth, VramHeight);
NativeArray<Color32> blackPixels = new NativeArray<Color32>(VramWidth * VramHeight, Allocator.Temp);
vramImage.SetPixelData(blackPixels, 0);
vramImage.Apply();
blackPixels.Dispose();
basePixels[baseIndex] = overlayPixels[overlayIndex];
// Ensure minimum window size is applied.
this.minSize = new Vector2(800, 600);
LoadData();
}
/// <summary>
/// Pastes an overlay texture onto a base texture at the specified position.
/// </summary>
public static void PasteTexture(Texture2D baseTexture, Texture2D overlayTexture, int posX, int posY)
{
if (baseTexture == null || overlayTexture == null)
{
Debug.LogError("Textures cannot be null!");
return;
}
Color[] overlayPixels = overlayTexture.GetPixels();
Color[] basePixels = baseTexture.GetPixels();
int baseWidth = baseTexture.width;
int baseHeight = baseTexture.height;
int overlayWidth = overlayTexture.width;
int overlayHeight = overlayTexture.height;
// Copy each overlay pixel into the base texture if within bounds.
for (int y = 0; y < overlayHeight; y++)
{
for (int x = 0; x < overlayWidth; x++)
{
int baseX = posX + x;
int baseY = posY + y;
if (baseX >= 0 && baseX < baseWidth && baseY >= 0 && baseY < baseHeight)
{
int baseIndex = baseY * baseWidth + baseX;
int overlayIndex = y * overlayWidth + x;
basePixels[baseIndex] = overlayPixels[overlayIndex];
}
}
}
baseTexture.SetPixels(basePixels);
baseTexture.Apply();
}
baseTexture.SetPixels(basePixels);
baseTexture.Apply();
}
private void PackTextures()
{
vramImage = new Texture2D(VramWidth, VramHeight);
NativeArray<Color32> blackPixels = new NativeArray<Color32>(VramWidth * VramHeight, Allocator.Temp);
vramImage.SetPixelData(blackPixels, 0);
vramImage.Apply();
blackPixels.Dispose();
PSXObjectExporter[] objects = FindObjectsByType<PSXObjectExporter>(FindObjectsSortMode.None);
foreach (PSXObjectExporter exp in objects)
/// <summary>
/// Packs PSX textures into VRAM, rebuilds the VRAM texture and writes binary data to an output file.
/// </summary>
private void PackTextures()
{
exp.CreatePSXTexture2D();
}
// Reinitialize VRAM texture with black pixels.
vramImage = new Texture2D(VramWidth, VramHeight);
NativeArray<Color32> blackPixels = new NativeArray<Color32>(VramWidth * VramHeight, Allocator.Temp);
vramImage.SetPixelData(blackPixels, 0);
vramImage.Apply();
blackPixels.Dispose();
Rect buffer1 = new Rect(0, 0, selectedResolution.x, selectedResolution.y);
Rect buffer2 = verticalLayout ? new Rect(0, 256, selectedResolution.x, selectedResolution.y)
: new Rect(selectedResolution.x, 0, selectedResolution.x, selectedResolution.y);
List<Rect> framebuffers = new List<Rect> { buffer1 };
if (dualBuffering)
{
framebuffers.Add(buffer2);
}
VRAMPacker tp = new VRAMPacker(framebuffers, prohibitedAreas);
var packed = tp.PackTexturesIntoVRAM(objects);
for (int y = 0; y < VramHeight; y++)
{
for (int x = 0; x < VramWidth; x++)
// Retrieve all PSXObjectExporter objects and create their PSX textures.
PSXObjectExporter[] objects = FindObjectsByType<PSXObjectExporter>(FindObjectsSortMode.None);
foreach (PSXObjectExporter exp in objects)
{
vramImage.SetPixel(x, VramHeight - y - 1, packed._vramPixels[x, y].GetUnityColor());
exp.CreatePSXTexture2D();
}
}
vramImage.Apply();
string path = EditorUtility.SaveFilePanel("Select Output File", "", "output", "bin");
// Define framebuffer regions based on selected resolution and layout.
Rect buffer1 = new Rect(0, 0, selectedResolution.x, selectedResolution.y);
Rect buffer2 = verticalLayout ? new Rect(0, 256, selectedResolution.x, selectedResolution.y)
: new Rect(selectedResolution.x, 0, selectedResolution.x, selectedResolution.y);
using (BinaryWriter writer = new BinaryWriter(File.Open(path, FileMode.Create)))
{
List<Rect> framebuffers = new List<Rect> { buffer1 };
if (dualBuffering)
{
framebuffers.Add(buffer2);
}
// Pack textures into VRAM using the VRAMPacker.
VRAMPacker tp = new VRAMPacker(framebuffers, prohibitedAreas);
var packed = tp.PackTexturesIntoVRAM(objects);
// Copy packed VRAM pixel data into the texture.
for (int y = 0; y < VramHeight; y++)
{
for (int x = 0; x < VramWidth; x++)
{
writer.Write(packed._vramPixels[x, y].Pack());
vramImage.SetPixel(x, VramHeight - y - 1, packed._vramPixels[x, y].GetUnityColor());
}
}
vramImage.Apply();
// Prompt the user to select a file location and save the VRAM data.
string path = EditorUtility.SaveFilePanel("Select Output File", "", "output", "bin");
using (BinaryWriter writer = new BinaryWriter(File.Open(path, FileMode.Create)))
{
for (int y = 0; y < VramHeight; y++)
{
for (int x = 0; x < VramWidth; x++)
{
writer.Write(packed._vramPixels[x, y].Pack());
}
}
}
}
}
private void OnGUI()
{
GUILayout.BeginHorizontal();
GUILayout.BeginVertical();
GUILayout.Label("VRAM Editor", EditorStyles.boldLabel);
selectedResolution = resolutions[EditorGUILayout.Popup("Resolution", System.Array.IndexOf(resolutions, selectedResolution),
new string[] { "256x240", "256x480", "320x240", "320x480", "368x240", "368x480", "512x240", "512x480", "640x240", "640x480" })];
bool canDBHorizontal = selectedResolution[0] * 2 <= 1024;
bool canDBVertical = selectedResolution[1] * 2 <= 512;
if (canDBHorizontal || canDBVertical)
private void OnGUI()
{
dualBuffering = EditorGUILayout.Toggle("Dual Buffering", dualBuffering);
}
else { dualBuffering = false; }
GUILayout.BeginHorizontal();
GUILayout.BeginVertical();
GUILayout.Label("VRAM Editor", EditorStyles.boldLabel);
if (canDBVertical && canDBHorizontal)
{
verticalLayout = EditorGUILayout.Toggle("Vertical", verticalLayout);
}
else if (canDBVertical) { verticalLayout = true; }
else
{
verticalLayout = false;
}
// Dropdown for resolution selection.
selectedResolution = resolutions[EditorGUILayout.Popup("Resolution", System.Array.IndexOf(resolutions, selectedResolution),
new string[] { "256x240", "256x480", "320x240", "320x480", "368x240", "368x480", "512x240", "512x480", "640x240", "640x480" })];
GUILayout.Space(10);
GUILayout.Label("Prohibited areas", EditorStyles.boldLabel);
scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.MaxHeight(150f));
// Check resolution constraints for dual buffering.
bool canDBHorizontal = selectedResolution[0] * 2 <= 1024;
bool canDBVertical = selectedResolution[1] * 2 <= 512;
for (int i = 0; i < prohibitedAreas.Count; i++)
{
var area = prohibitedAreas[i];
area.X = EditorGUILayout.IntField("X", area.X);
area.Y = EditorGUILayout.IntField("Y", area.Y);
area.Width = EditorGUILayout.IntField("Width", area.Width);
area.Height = EditorGUILayout.IntField("Height", area.Height);
if (GUILayout.Button("Remove"))
if (canDBHorizontal || canDBVertical)
{
prohibitedAreas.RemoveAt(i);
break;
dualBuffering = EditorGUILayout.Toggle("Dual Buffering", dualBuffering);
}
else
{
dualBuffering = false;
}
if (canDBVertical && canDBHorizontal)
{
verticalLayout = EditorGUILayout.Toggle("Vertical", verticalLayout);
}
else if (canDBVertical)
{
verticalLayout = true;
}
else
{
verticalLayout = false;
}
prohibitedAreas[i] = area;
GUILayout.Space(10);
GUILayout.Label("Prohibited areas", EditorStyles.boldLabel);
scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.MaxHeight(150f));
// List and edit each prohibited area.
for (int i = 0; i < prohibitedAreas.Count; i++)
{
var area = prohibitedAreas[i];
area.X = EditorGUILayout.IntField("X", area.X);
area.Y = EditorGUILayout.IntField("Y", area.Y);
area.Width = EditorGUILayout.IntField("Width", area.Width);
area.Height = EditorGUILayout.IntField("Height", area.Height);
if (GUILayout.Button("Remove"))
{
prohibitedAreas.RemoveAt(i);
break;
}
prohibitedAreas[i] = area;
GUILayout.Space(10);
}
GUILayout.EndScrollView();
GUILayout.Space(10);
if (GUILayout.Button("Add Prohibited Area"))
{
prohibitedAreas.Add(new ProhibitedArea());
}
// Button to initiate texture packing.
if (GUILayout.Button("Pack Textures"))
{
PackTextures();
}
// Button to save settings; saving now occurs only on button press.
if (GUILayout.Button("Save Settings"))
{
StoreData();
}
GUILayout.EndVertical();
// Display VRAM image preview.
Rect vramRect = GUILayoutUtility.GetRect(VramWidth, VramHeight, GUILayout.ExpandWidth(false));
EditorGUI.DrawPreviewTexture(vramRect, vramImage, null, ScaleMode.ScaleToFit, 0, 0, ColorWriteMask.All);
// Draw framebuffer overlays.
Rect buffer1 = new Rect(vramRect.x, vramRect.y, selectedResolution.x, selectedResolution.y);
Rect buffer2 = verticalLayout ? new Rect(vramRect.x, 256, selectedResolution.x, selectedResolution.y)
: new Rect(vramRect.x + selectedResolution.x, vramRect.y, selectedResolution.x, selectedResolution.y);
EditorGUI.DrawRect(buffer1, bufferColor1);
GUI.Label(new Rect(buffer1.center.x - 40, buffer1.center.y - 10, 120, 20), "Framebuffer A", EditorStyles.boldLabel);
GUILayout.Space(10);
if (dualBuffering)
{
EditorGUI.DrawRect(buffer2, bufferColor2);
GUI.Label(new Rect(buffer2.center.x - 40, buffer2.center.y - 10, 120, 20), "Framebuffer B", EditorStyles.boldLabel);
}
// Draw overlays for each prohibited area.
foreach (ProhibitedArea area in prohibitedAreas)
{
Rect areaRect = new Rect(vramRect.x + area.X, vramRect.y + area.Y, area.Width, area.Height);
EditorGUI.DrawRect(areaRect, prohibitedColor);
}
GUILayout.EndHorizontal();
}
GUILayout.EndScrollView();
GUILayout.Space(10);
if (GUILayout.Button("Add Prohibited Area"))
/// <summary>
/// Loads stored PSX data from the asset.
/// </summary>
private void LoadData()
{
prohibitedAreas.Add(new ProhibitedArea());
_psxData = AssetDatabase.LoadAssetAtPath<PSXData>(_psxDataPath);
if (!_psxData)
{
_psxData = CreateInstance<PSXData>();
AssetDatabase.CreateAsset(_psxData, _psxDataPath);
AssetDatabase.SaveAssets();
}
selectedResolution = _psxData.OutputResolution;
dualBuffering = _psxData.DualBuffering;
verticalLayout = _psxData.VerticalBuffering;
prohibitedAreas = _psxData.ProhibitedAreas;
}
if (GUILayout.Button("Pack Textures"))
/// <summary>
/// Stores current configuration to the PSX data asset.
/// This is now triggered manually via the "Save Settings" button.
/// </summary>
private void StoreData()
{
PackTextures();
}
if (_psxData != null)
{
_psxData.OutputResolution = selectedResolution;
_psxData.DualBuffering = dualBuffering;
_psxData.VerticalBuffering = verticalLayout;
_psxData.ProhibitedAreas = prohibitedAreas;
GUILayout.EndVertical();
Rect vramRect = GUILayoutUtility.GetRect(VramWidth, VramHeight, GUILayout.ExpandWidth(false));
EditorGUI.DrawPreviewTexture(vramRect, vramImage, null, ScaleMode.ScaleToFit, 0, 0, ColorWriteMask.All);
Rect buffer1 = new Rect(vramRect.x, vramRect.y, selectedResolution.x, selectedResolution.y);
Rect buffer2 = verticalLayout ? new Rect(vramRect.x, 256, selectedResolution.x, selectedResolution.y)
: new Rect(vramRect.x + selectedResolution.x, vramRect.y, selectedResolution.x, selectedResolution.y);
EditorGUI.DrawRect(buffer1, bufferColor1);
GUI.Label(new Rect(buffer1.center.x - 40, buffer1.center.y - 10, 120, 20), "Framebuffer A", EditorStyles.boldLabel);
GUILayout.Space(10);
if (dualBuffering)
{
EditorGUI.DrawRect(buffer2, bufferColor2);
GUI.Label(new Rect(buffer2.center.x - 40, buffer2.center.y - 10, 120, 20), "Framebuffer B", EditorStyles.boldLabel);
}
foreach (ProhibitedArea area in prohibitedAreas)
{
Rect areaRect = new Rect(vramRect.x + area.X, vramRect.y + area.Y, area.Width, area.Height);
EditorGUI.DrawRect(areaRect, prohibitedColor);
}
GUILayout.EndHorizontal();
StoreData();
}
private void LoadData()
{
_psxData = AssetDatabase.LoadAssetAtPath<PSXData>(_psxDataPath);
if (!_psxData)
{
_psxData = CreateInstance<PSXData>();
AssetDatabase.CreateAsset(_psxData, _psxDataPath);
AssetDatabase.SaveAssets();
}
selectedResolution = _psxData.OutputResolution;
dualBuffering = _psxData.DualBuffering;
verticalLayout = _psxData.VerticalBuffering;
prohibitedAreas = _psxData.ProhibitedAreas;
}
private void StoreData()
{
if (_psxData != null)
{
_psxData.OutputResolution = selectedResolution;
_psxData.DualBuffering = dualBuffering;
_psxData.VerticalBuffering = verticalLayout;
_psxData.ProhibitedAreas = prohibitedAreas;
EditorUtility.SetDirty(_psxData);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
EditorUtility.SetDirty(_psxData);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
}
}
}