Jan Racek
6bf74fa929
Fixed ui textures
2026-03-26 20:27:23 +01:00
Jan Racek
d5be174247
Broken UI and Loading screens
2026-03-26 19:14:15 +01:00
Jan Racek
a8aa674a9c
Fixed up textures in UI
2026-03-26 17:27:10 +01:00
Jan Racek
5fffcea6cf
Somewhat fixed ui
2026-03-25 17:14:22 +01:00
Jan Racek
8914ba35cc
Broken UI system
2026-03-25 12:25:48 +01:00
Jan Racek
bb8e0804f5
Cutscene sytstem
2026-03-24 15:50:35 +01:00
Jan Racek
4aa4e49424
psst
2026-03-24 13:00:54 +01:00
53e993f58e
feature: Added psxsplash installer, added basic BSP implementation (non-functional)
2025-09-04 18:01:23 +02:00
0d1e363dbb
Fixed texture deduping
2025-08-22 22:19:21 +02:00
ac0e4d8420
Added IsActive flag and scene lua files
2025-04-17 15:36:34 +02:00
2013e31b04
Added automatic toolchain, gcc and make installation
2025-04-15 13:17:30 +02:00
aliaksei.kalosha
551eb4c0de
remove code repetition
...
2
2025-04-12 19:21:52 +02:00
aliaksei.kalosha
ecb1422937
update handling of Lua assets
2025-04-12 18:16:57 +02:00
a07a715d19
merge main into lua
2025-04-12 14:55:42 +02:00
aliaksei.kalosha
87dcb1024f
fix bug with reimport of texture
2025-04-12 01:40:06 +02:00
aliaksei.kalosha
09404e6e06
add more C# look to the PSXPlayer class
2025-04-12 01:25:21 +02:00
aliaksei.kalosha
a8e5f7cc4a
add Texture Cache on PSXObjectExporter
2025-04-12 00:56:17 +02:00
b3da188438
Added lua exporting
2025-04-09 22:20:52 +02:00
765575d7ae
Final before first release
2025-04-07 22:18:01 +02:00
103f1b4191
Final cleanup before alpha release
2025-04-07 21:26:18 +02:00
e1869f0519
merge splashpack into main
2025-04-07 17:51:06 +02:00
93c50866f8
Better navmesh, Added icons, Added PSXPlayer component
2025-04-07 17:47:48 +02:00
aliaksei.kalosha
840d46c20c
update texture import settings
2025-04-06 18:11:56 +02:00
9037937d3c
Added navmesh exporting
2025-04-03 21:42:26 +02:00
fa747ad786
Updated Splashpack structure, added imhex project
2025-04-03 17:52:14 +02:00
6c1a0854c7
Fixed some PR derps
2025-04-03 00:48:13 +02:00
aliaksei.kalosha
fedf013ee9
improve code readability
2025-04-01 22:34:30 +02:00
aliaksei.kalosha
a42cce4ee2
fix after merge
2025-04-01 21:50:09 +02:00
aliaksei.kalosha
de21aa6c67
Merge branch 'main' into splashpack
2025-04-01 20:37:50 +02:00
da12ade580
Improved light baking, updated splashpack structure and documentation
2025-03-30 21:31:02 +02:00
9e0d1557ee
Minor refactor and QoL features, updated splashpack
2025-03-26 14:31:49 +01:00
b0800a3995
Added cluts
2025-03-23 13:08:13 +01:00
afe9feb192
Fixed quantized preview 16bb preview
2025-03-23 00:36:39 +01:00
1e4f5673e8
Splashpack fixes, added GTE scaling option
2025-03-23 00:05:33 +01:00
0d639acf78
Added splashpack
2025-03-22 08:45:32 +01:00
aliaksei.kalosha
d83e935a14
add check to not recalculate the same textures twice
2025-03-18 12:41:59 +01:00
aliaksei.kalosha
f89ed71bd4
more refactoring
...
remove code duplication
remove magic constant
add new constant
add LICENSE.meta
2025-03-18 12:12:39 +01:00
aliaksei.kalosha
e2a9c13fe5
code refactoring and improvement
...
add more "Unity" way of handling static object
add RequireComponent to ensure that object have mesh and texture
add some handling of empty texture on objects
removed repetition from code
set all formatting to be the same
2025-03-18 01:11:45 +01:00
7b127b345b
Preparation for release. Comments, fixes, README
2025-03-17 14:32:54 +01:00
8a6679dff6
Exporting is working and rendering correctly in pcsx-redux
2025-03-14 00:15:35 +01:00
1e480f6c15
Added PSXMesh, deindexes tris, converts them into primitives for the PSX
2025-03-13 12:37:23 +01:00
f26fb5e467
Fixed 8bpp and 4bpp index packing
2025-03-12 16:53:07 +01:00
e9dca50c2d
Exporting the finished VRAM, loads correctly within pcsx-redux, Refactor of PSXTexture2D
2025-03-11 22:54:49 +01:00
5221a98fdb
The code doesn't try to pack 16bpp cluts anymore
2025-03-11 14:28:21 +01:00
00c94d732b
Texture and clut packing, All important information starts to join in one place for final export
2025-03-11 12:32:22 +01:00
98c4800a16
Removed old KD-tree implementation, added summaries to PSXTexture2D
2025-02-11 23:21:47 +01:00
91c36f415c
Nicolas played with AI and ImageProcessing now has summaries
2025-02-11 23:04:42 +01:00
0b21a520bc
Finally doing quantization and dithering in a fast and sensible way
2025-02-11 22:54:17 +01:00
ea24f92a2f
Added KD tree
2025-02-10 14:06:14 +01:00
854d14af03
Restored 16bpp support
2025-01-25 20:46:56 +01:00