Cutscene sytstem

This commit is contained in:
Jan Racek
2026-03-24 15:50:35 +01:00
parent 4aa4e49424
commit bb8e0804f5
18 changed files with 1228 additions and 1 deletions

27
Runtime/PSXAudioEvent.cs Normal file
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using System;
using UnityEngine;
namespace SplashEdit.RuntimeCode
{
/// <summary>
/// A frame-based audio trigger within a cutscene.
/// When the cutscene reaches this frame, the named audio clip is played.
/// </summary>
[Serializable]
public class PSXAudioEvent
{
[Tooltip("Frame at which to trigger this audio clip.")]
public int Frame;
[Tooltip("Name of the audio clip (must match a PSXAudioSource ClipName in the scene).")]
public string ClipName = "";
[Tooltip("Playback volume (0 = silent, 128 = max).")]
[Range(0, 128)]
public int Volume = 100;
[Tooltip("Stereo pan (0 = hard left, 64 = center, 127 = hard right).")]
[Range(0, 127)]
public int Pan = 64;
}
}

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fileFormatVersion: 2
guid: 264e92578fac5014aa24c1e38e116b3b

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using System.Collections.Generic;
using UnityEngine;
namespace SplashEdit.RuntimeCode
{
/// <summary>
/// A cutscene asset containing keyframed tracks and audio events.
/// Create via right-click → Create → PSX → Cutscene Clip.
/// Reference these assets anywhere in the project; the exporter collects
/// all PSXCutsceneClip assets via Resources.FindObjectsOfTypeAll.
/// </summary>
[CreateAssetMenu(fileName = "NewCutscene", menuName = "PSX/Cutscene Clip", order = 100)]
public class PSXCutsceneClip : ScriptableObject
{
[Tooltip("Name used to reference this cutscene from Lua (max 24 chars). Must be unique per scene.")]
public string CutsceneName = "cutscene";
[Tooltip("Total duration in frames at 30fps. E.g. 90 = 3 seconds.")]
public int DurationFrames = 90;
[Tooltip("Tracks driving properties over time.")]
public List<PSXCutsceneTrack> Tracks = new List<PSXCutsceneTrack>();
[Tooltip("Audio events triggered at specific frames.")]
public List<PSXAudioEvent> AudioEvents = new List<PSXAudioEvent>();
}
}

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fileFormatVersion: 2
guid: 99c0b28de0bbbf7449afc28106b605dc

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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;
namespace SplashEdit.RuntimeCode
{
/// <summary>
/// Serializes PSXCutsceneClip data into the splashpack v12 binary format.
/// Called from PSXSceneWriter.Write() after all other data sections.
/// </summary>
public static class PSXCutsceneExporter
{
// Match C++ limits
private const int MAX_CUTSCENES = 16;
private const int MAX_TRACKS = 8;
private const int MAX_KEYFRAMES = 64;
private const int MAX_AUDIO_EVENTS = 64;
private const int MAX_NAME_LEN = 24;
/// <summary>
/// Angle conversion: degrees to psyqo::Angle raw value.
/// psyqo::Angle = FixedPoint&lt;10&gt;, stored in pi-units.
/// 1.0_pi = 1024 raw = 180 degrees. So: raw = degrees * 1024 / 180.
/// </summary>
private static short DegreesToAngleRaw(float degrees)
{
float raw = degrees * 1024.0f / 180.0f;
return (short)Mathf.Clamp(Mathf.RoundToInt(raw), -32768, 32767);
}
/// <summary>
/// Write all cutscene data and return the byte position of the cutscene table
/// so the header can be backfilled.
/// </summary>
/// <param name="writer">Binary writer positioned after all prior sections.</param>
/// <param name="cutscenes">Cutscene clips to export (may be null/empty).</param>
/// <param name="exporters">Scene object exporters for name validation.</param>
/// <param name="audioSources">Audio sources for clip name → index resolution.</param>
/// <param name="gteScaling">GTE scaling factor.</param>
/// <param name="cutsceneTableStart">Returns the file position where the cutscene table starts.</param>
/// <param name="log">Optional log callback.</param>
public static void ExportCutscenes(
BinaryWriter writer,
PSXCutsceneClip[] cutscenes,
PSXObjectExporter[] exporters,
PSXAudioSource[] audioSources,
float gteScaling,
out long cutsceneTableStart,
Action<string, LogType> log = null)
{
cutsceneTableStart = 0;
if (cutscenes == null || cutscenes.Length == 0)
return;
if (cutscenes.Length > MAX_CUTSCENES)
{
log?.Invoke($"Too many cutscenes ({cutscenes.Length} > {MAX_CUTSCENES}). Only the first {MAX_CUTSCENES} will be exported.", LogType.Warning);
var trimmed = new PSXCutsceneClip[MAX_CUTSCENES];
Array.Copy(cutscenes, trimmed, MAX_CUTSCENES);
cutscenes = trimmed;
}
// Build audio source name → index lookup
Dictionary<string, int> audioNameToIndex = new Dictionary<string, int>();
if (audioSources != null)
{
for (int i = 0; i < audioSources.Length; i++)
{
if (!string.IsNullOrEmpty(audioSources[i].ClipName) && !audioNameToIndex.ContainsKey(audioSources[i].ClipName))
audioNameToIndex[audioSources[i].ClipName] = i;
}
}
AlignToFourBytes(writer);
// ── Cutscene Table ──
cutsceneTableStart = writer.BaseStream.Position;
// SPLASHPACKCutsceneEntry: 12 bytes each
// Write placeholders first, then backfill
long[] entryPositions = new long[cutscenes.Length];
for (int i = 0; i < cutscenes.Length; i++)
{
entryPositions[i] = writer.BaseStream.Position;
writer.Write((uint)0); // dataOffset placeholder
writer.Write((byte)0); // nameLen placeholder
writer.Write((byte)0); // pad
writer.Write((byte)0); // pad
writer.Write((byte)0); // pad
writer.Write((uint)0); // nameOffset placeholder
}
// ── Per-cutscene data ──
for (int ci = 0; ci < cutscenes.Length; ci++)
{
PSXCutsceneClip clip = cutscenes[ci];
AlignToFourBytes(writer);
// Record data offset
long dataPos = writer.BaseStream.Position;
// Validate and clamp
int trackCount = Mathf.Min(clip.Tracks?.Count ?? 0, MAX_TRACKS);
int audioEventCount = 0;
// Count valid audio events
List<PSXAudioEvent> validEvents = new List<PSXAudioEvent>();
if (clip.AudioEvents != null)
{
foreach (var evt in clip.AudioEvents)
{
if (audioNameToIndex.ContainsKey(evt.ClipName))
{
validEvents.Add(evt);
if (validEvents.Count >= MAX_AUDIO_EVENTS) break;
}
else
{
log?.Invoke($"Cutscene '{clip.CutsceneName}': audio event clip '{evt.ClipName}' not found in scene audio sources. Skipping.", LogType.Warning);
}
}
}
audioEventCount = validEvents.Count;
// Sort audio events by frame (required for linear scan on PS1)
validEvents.Sort((a, b) => a.Frame.CompareTo(b.Frame));
// SPLASHPACKCutscene: 12 bytes
long tracksOffsetPlaceholder;
long audioEventsOffsetPlaceholder;
writer.Write((ushort)clip.DurationFrames);
writer.Write((byte)trackCount);
writer.Write((byte)audioEventCount);
tracksOffsetPlaceholder = writer.BaseStream.Position;
writer.Write((uint)0); // tracksOffset placeholder
audioEventsOffsetPlaceholder = writer.BaseStream.Position;
writer.Write((uint)0); // audioEventsOffset placeholder
// ── Tracks ──
AlignToFourBytes(writer);
long tracksStart = writer.BaseStream.Position;
// SPLASHPACKCutsceneTrack: 12 bytes each
long[] trackObjectNameOffsets = new long[trackCount];
long[] trackKeyframesOffsets = new long[trackCount];
for (int ti = 0; ti < trackCount; ti++)
{
PSXCutsceneTrack track = clip.Tracks[ti];
bool isCameraTrack = track.TrackType == PSXTrackType.CameraPosition || track.TrackType == PSXTrackType.CameraRotation;
string objName = isCameraTrack ? "" : (track.ObjectName ?? "");
if (objName.Length > MAX_NAME_LEN) objName = objName.Substring(0, MAX_NAME_LEN);
int kfCount = Mathf.Min(track.Keyframes?.Count ?? 0, MAX_KEYFRAMES);
writer.Write((byte)track.TrackType);
writer.Write((byte)kfCount);
writer.Write((byte)objName.Length);
writer.Write((byte)0); // pad
trackObjectNameOffsets[ti] = writer.BaseStream.Position;
writer.Write((uint)0); // objectNameOffset placeholder
trackKeyframesOffsets[ti] = writer.BaseStream.Position;
writer.Write((uint)0); // keyframesOffset placeholder
}
// ── Keyframe data (per track) ──
for (int ti = 0; ti < trackCount; ti++)
{
PSXCutsceneTrack track = clip.Tracks[ti];
int kfCount = Mathf.Min(track.Keyframes?.Count ?? 0, MAX_KEYFRAMES);
AlignToFourBytes(writer);
long kfStart = writer.BaseStream.Position;
// Sort keyframes by frame
var sortedKf = new List<PSXKeyframe>(track.Keyframes ?? new List<PSXKeyframe>());
sortedKf.Sort((a, b) => a.Frame.CompareTo(b.Frame));
for (int ki = 0; ki < kfCount; ki++)
{
PSXKeyframe kf = sortedKf[ki];
// Pack interp mode into upper 3 bits, frame into lower 13 bits
ushort frameAndInterp = (ushort)((((int)kf.Interp & 0x7) << 13) | (kf.Frame & 0x1FFF));
writer.Write(frameAndInterp);
switch (track.TrackType)
{
case PSXTrackType.CameraPosition:
case PSXTrackType.ObjectPosition:
{
// Position: convert to fp12, negate Y for PSX coords
float gte = gteScaling;
short px = PSXTrig.ConvertCoordinateToPSX(kf.Value.x, gte);
short py = PSXTrig.ConvertCoordinateToPSX(-kf.Value.y, gte);
short pz = PSXTrig.ConvertCoordinateToPSX(kf.Value.z, gte);
writer.Write(px);
writer.Write(py);
writer.Write(pz);
break;
}
case PSXTrackType.CameraRotation:
{
// Rotation: degrees → psyqo::Angle raw (pi-units)
short rx = DegreesToAngleRaw(kf.Value.x);
short ry = DegreesToAngleRaw(kf.Value.y);
short rz = DegreesToAngleRaw(kf.Value.z);
writer.Write(rx);
writer.Write(ry);
writer.Write(rz);
break;
}
case PSXTrackType.ObjectRotationY:
{
// Only Y rotation matters
writer.Write((short)0);
writer.Write(DegreesToAngleRaw(kf.Value.y));
writer.Write((short)0);
break;
}
case PSXTrackType.ObjectActive:
{
writer.Write((short)(kf.Value.x > 0.5f ? 1 : 0));
writer.Write((short)0);
writer.Write((short)0);
break;
}
}
}
// Backfill keyframes offset
{
long curPos = writer.BaseStream.Position;
writer.Seek((int)trackKeyframesOffsets[ti], SeekOrigin.Begin);
writer.Write((uint)kfStart);
writer.Seek((int)curPos, SeekOrigin.Begin);
}
}
// ── Object name strings (per track) ──
for (int ti = 0; ti < trackCount; ti++)
{
PSXCutsceneTrack track = clip.Tracks[ti];
bool isCameraTrack = track.TrackType == PSXTrackType.CameraPosition || track.TrackType == PSXTrackType.CameraRotation;
string objName = isCameraTrack ? "" : (track.ObjectName ?? "");
if (objName.Length > MAX_NAME_LEN) objName = objName.Substring(0, MAX_NAME_LEN);
if (objName.Length > 0)
{
long namePos = writer.BaseStream.Position;
byte[] nameBytes = Encoding.UTF8.GetBytes(objName);
writer.Write(nameBytes);
writer.Write((byte)0); // null terminator
long curPos = writer.BaseStream.Position;
writer.Seek((int)trackObjectNameOffsets[ti], SeekOrigin.Begin);
writer.Write((uint)namePos);
writer.Seek((int)curPos, SeekOrigin.Begin);
}
// else: objectNameOffset stays 0
}
// ── Audio events ──
AlignToFourBytes(writer);
long audioEventsStart = writer.BaseStream.Position;
foreach (var evt in validEvents)
{
int clipIdx = audioNameToIndex[evt.ClipName];
writer.Write((ushort)evt.Frame);
writer.Write((byte)clipIdx);
writer.Write((byte)Mathf.Clamp(evt.Volume, 0, 128));
writer.Write((byte)Mathf.Clamp(evt.Pan, 0, 127));
writer.Write((byte)0); // pad
writer.Write((byte)0); // pad
writer.Write((byte)0); // pad
}
// ── Cutscene name string ──
string csName = clip.CutsceneName ?? "unnamed";
if (csName.Length > MAX_NAME_LEN) csName = csName.Substring(0, MAX_NAME_LEN);
long nameStartPos = writer.BaseStream.Position;
byte[] csNameBytes = Encoding.UTF8.GetBytes(csName);
writer.Write(csNameBytes);
writer.Write((byte)0); // null terminator
// ── Backfill SPLASHPACKCutscene offsets ──
{
long curPos = writer.BaseStream.Position;
// tracksOffset
writer.Seek((int)tracksOffsetPlaceholder, SeekOrigin.Begin);
writer.Write((uint)tracksStart);
writer.Seek((int)curPos, SeekOrigin.Begin);
}
{
long curPos = writer.BaseStream.Position;
// audioEventsOffset
writer.Seek((int)audioEventsOffsetPlaceholder, SeekOrigin.Begin);
writer.Write((uint)(audioEventCount > 0 ? audioEventsStart : 0));
writer.Seek((int)curPos, SeekOrigin.Begin);
}
// ── Backfill cutscene table entry ──
{
long curPos = writer.BaseStream.Position;
writer.Seek((int)entryPositions[ci], SeekOrigin.Begin);
writer.Write((uint)dataPos); // dataOffset
writer.Write((byte)csNameBytes.Length); // nameLen
writer.Write((byte)0); // pad
writer.Write((byte)0); // pad
writer.Write((byte)0); // pad
writer.Write((uint)nameStartPos); // nameOffset
writer.Seek((int)curPos, SeekOrigin.Begin);
}
}
log?.Invoke($"{cutscenes.Length} cutscene(s) exported.", LogType.Log);
}
private static void AlignToFourBytes(BinaryWriter writer)
{
long pos = writer.BaseStream.Position;
int padding = (int)(4 - (pos % 4)) % 4;
if (padding > 0)
writer.Write(new byte[padding]);
}
}
}

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fileFormatVersion: 2
guid: d915e0da5e09ea348a020d077f0725da

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using System;
using System.Collections.Generic;
using UnityEngine;
namespace SplashEdit.RuntimeCode
{
/// <summary>
/// A single track within a cutscene, driving one property on one target.
/// </summary>
[Serializable]
public class PSXCutsceneTrack
{
[Tooltip("What property this track drives.")]
public PSXTrackType TrackType;
[Tooltip("Target GameObject name (must match a PSXObjectExporter). Leave empty for camera tracks.")]
public string ObjectName = "";
[Tooltip("Keyframes for this track. Sort by frame number.")]
public List<PSXKeyframe> Keyframes = new List<PSXKeyframe>();
}
}

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fileFormatVersion: 2
guid: 7c289e12325ed44499d49bc7a570c8de

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Runtime/PSXInterpMode.cs Normal file
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namespace SplashEdit.RuntimeCode
{
/// <summary>
/// Per-keyframe interpolation mode. Must match the C++ InterpMode enum in cutscene.hh.
/// Packed into the upper 3 bits of the 16-bit frame field on export.
/// </summary>
public enum PSXInterpMode : byte
{
Linear = 0,
Step = 1,
EaseIn = 2,
EaseOut = 3,
EaseInOut = 4,
}
}

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fileFormatVersion: 2
guid: 6f925971a446a614a9f4f3e61f2395c0

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Runtime/PSXKeyframe.cs Normal file
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using System;
using UnityEngine;
namespace SplashEdit.RuntimeCode
{
/// <summary>
/// A single keyframe in a cutscene track.
/// Value interpretation depends on track type:
/// CameraPosition / ObjectPosition: Unity world-space position (x, y, z)
/// CameraRotation: Euler angles in degrees (x=pitch, y=yaw, z=roll)
/// ObjectRotationY: y component = rotation in degrees
/// ObjectActive: x component = 0.0 (inactive) or 1.0 (active)
/// </summary>
[Serializable]
public class PSXKeyframe
{
[Tooltip("Frame number (0 = start of cutscene). At 30fps, frame 30 = 1 second.")]
public int Frame;
[Tooltip("Keyframe value. Interpretation depends on track type.")]
public Vector3 Value;
[Tooltip("Interpolation mode from this keyframe to the next.")]
public PSXInterpMode Interp = PSXInterpMode.Linear;
}
}

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fileFormatVersion: 2
guid: 1b2679967786bcf4e81793694cd3dfeb

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@@ -37,6 +37,10 @@ namespace SplashEdit.RuntimeCode
[Tooltip("Exterior uses BVH frustum culling. Interior uses room/portal occlusion.")]
public int SceneType = 0; // 0=exterior, 1=interior
[Header("Cutscenes")]
[Tooltip("Cutscene clips to include in this scene's splashpack. Only these will be exported.")]
public PSXCutsceneClip[] Cutscenes = new PSXCutsceneClip[0];
private PSXObjectExporter[] _exporters;
private TextureAtlas[] _atlases;
@@ -254,6 +258,8 @@ namespace SplashEdit.RuntimeCode
fogEnabled = FogEnabled,
fogColor = FogColor,
fogDensity = FogDensity,
cutscenes = Cutscenes,
audioSources = _audioSources,
};
PSXSceneWriter.Write(path, in scene, (msg, type) =>

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@@ -29,6 +29,10 @@ namespace SplashEdit.RuntimeCode
public LuaFile sceneLuaFile;
public float gteScaling;
// Cutscene data (v12)
public PSXCutsceneClip[] cutscenes;
public PSXAudioSource[] audioSources;
// Player
public Vector3 playerPos;
public Quaternion playerRot;
@@ -115,7 +119,7 @@ namespace SplashEdit.RuntimeCode
// ──────────────────────────────────────────────────────
writer.Write('S');
writer.Write('P');
writer.Write((ushort)11); // version
writer.Write((ushort)12); // version
writer.Write((ushort)luaFiles.Count);
writer.Write((ushort)scene.exporters.Length);
writer.Write((ushort)0); // navmeshCount (legacy)
@@ -208,6 +212,13 @@ namespace SplashEdit.RuntimeCode
writer.Write((ushort)roomTriRefCount);
}
// Cutscene header (version 12, 8 bytes)
int cutsceneCount = scene.cutscenes?.Length ?? 0;
writer.Write((ushort)cutsceneCount);
writer.Write((ushort)0); // reserved_cs
long cutsceneTableOffsetPos = writer.BaseStream.Position;
writer.Write((uint)0); // cutsceneTableOffset placeholder
// ──────────────────────────────────────────────────────
// Lua file metadata
// ──────────────────────────────────────────────────────
@@ -582,6 +593,30 @@ namespace SplashEdit.RuntimeCode
log?.Invoke($"{audioClipCount} audio clips ({totalAudioBytes / 1024}KB ADPCM) written.", LogType.Log);
}
// ──────────────────────────────────────────────────────
// Cutscene data (version 12)
// ──────────────────────────────────────────────────────
if (cutsceneCount > 0)
{
PSXCutsceneExporter.ExportCutscenes(
writer,
scene.cutscenes,
scene.exporters,
scene.audioSources,
scene.gteScaling,
out long cutsceneTableActual,
log);
// Backfill cutscene table offset in header
if (cutsceneTableActual != 0)
{
long curPos = writer.BaseStream.Position;
writer.Seek((int)cutsceneTableOffsetPos, SeekOrigin.Begin);
writer.Write((uint)cutsceneTableActual);
writer.Seek((int)curPos, SeekOrigin.Begin);
}
}
// Backfill offsets
BackfillOffsets(writer, luaOffset, "lua", log);
BackfillOffsets(writer, meshOffset, "mesh", log);

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Runtime/PSXTrackType.cs Normal file
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namespace SplashEdit.RuntimeCode
{
/// <summary>
/// Cutscene track types. Must match the C++ TrackType enum in cutscene.hh.
/// </summary>
public enum PSXTrackType : byte
{
CameraPosition = 0,
CameraRotation = 1,
ObjectPosition = 2,
ObjectRotationY = 3,
ObjectActive = 4,
}
}

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fileFormatVersion: 2
guid: fec0beba902819b4e8af4a684b908361