Texture and clut packing, All important information starts to join in one place for final export
This commit is contained in:
@@ -4,13 +4,19 @@ namespace PSXSplash.RuntimeCode
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{
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public class PSXObjectExporter : MonoBehaviour
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{
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public PSXBPP BitDepth;
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public PSXMesh Mesh;
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//ublic PSXTexture Texture;
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[HideInInspector]
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public PSXTexture2D Texture;
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public void Export()
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public void CreatePSXTexture2D()
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{
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Debug.Log($"Export: {name}");
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Renderer renderer = GetComponent<Renderer>();
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if (renderer != null && renderer.sharedMaterial != null && renderer.sharedMaterial.mainTexture is Texture2D texture)
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{
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Texture = PSXTexture2D.CreateFromTexture2D(texture, BitDepth);
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Texture.OriginalTexture = texture;
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}
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}
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}
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}
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@@ -22,7 +22,7 @@ namespace PSXSplash.RuntimeCode
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if (exporter != null)
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{
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exporter.Export();
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//exporter.Export();
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}
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foreach (Transform child in parentTransform)
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@@ -78,6 +78,10 @@ namespace PSXSplash.RuntimeCode
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b = (ushort)((packedValue >> 1) & 0b11111);
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SemiTransparent = (packedValue & 0b1) != 0;
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}
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public Color GetUnityColor() {
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return new Color(R / 31.0f, G / 31.0f, B / 31.0f);
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}
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}
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/// <summary>
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@@ -86,10 +90,24 @@ namespace PSXSplash.RuntimeCode
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public class PSXTexture2D
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{
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public int Width { get; set; }
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public int QuantizedWidth { get; set; }
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public int Height { get; set; }
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public int[] PixelIndices { get; set; }
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public List<VRAMPixel> ColorPalette = new List<VRAMPixel>();
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public PSXBPP BitDepth { get; set; }
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public Texture2D OriginalTexture;
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// Within supertexture
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public int PackingX;
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public int PackingY;
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public int TexpageNum;
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// Absolute positioning
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public int ClutPackingX;
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public int ClutPackingY;
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private int _maxColors;
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// Used only for 16bpp
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@@ -106,7 +124,11 @@ namespace PSXSplash.RuntimeCode
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PSXTexture2D psxTex = new PSXTexture2D();
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psxTex.Width = inputTexture.width;
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psxTex.QuantizedWidth = bitDepth == PSXBPP.TEX_4BIT ? inputTexture.width / 4 :
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bitDepth == PSXBPP.TEX_8BIT ? inputTexture.width / 2 :
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inputTexture.width;
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psxTex.Height = inputTexture.height;
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psxTex.BitDepth = bitDepth;
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191
Runtime/TexturePacker.cs
Normal file
191
Runtime/TexturePacker.cs
Normal file
@@ -0,0 +1,191 @@
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using PSXSplash.RuntimeCode;
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public class TextureAtlas
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{
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public PSXBPP BitDepth;
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public int PositionX;
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public int PositionY;
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public int Width;
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public const int Height = 256;
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public List<PSXTexture2D> ContainedTextures = new List<PSXTexture2D>();
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}
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public class VRAMPacker
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{
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private List<TextureAtlas> _textureAtlases = new List<TextureAtlas>();
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private List<Rect> _reservedAreas;
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private List<TextureAtlas> _finalizedAtlases = new List<TextureAtlas>();
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private List<Rect> _allocatedCLUTs = new List<Rect>();
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private const int VRAM_WIDTH = 1024;
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private const int VRAM_HEIGHT = 512;
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public VRAMPacker(List<Rect> reservedAreas)
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{
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_reservedAreas = reservedAreas;
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}
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public (PSXObjectExporter[] processedObjects, List<TextureAtlas> atlases) PackTexturesIntoVRAM(PSXObjectExporter[] objects)
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{
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List<PSXTexture2D> uniqueTextures = new List<PSXTexture2D>();
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var groupedObjects = objects.GroupBy(obj => obj.Texture.BitDepth).OrderByDescending(g => g.Key);
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foreach (var group in groupedObjects)
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{
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int atlasWidth = group.Key switch
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{
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PSXBPP.TEX_16BIT => 256,
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PSXBPP.TEX_8BIT => 128,
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PSXBPP.TEX_4BIT => 64,
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_ => 256
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};
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TextureAtlas atlas = new TextureAtlas { BitDepth = group.Key, Width = atlasWidth, PositionX = 0, PositionY = 0 };
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_textureAtlases.Add(atlas);
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foreach (var obj in group.OrderByDescending(obj => obj.Texture.QuantizedWidth * obj.Texture.Height))
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{
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if (uniqueTextures.Any(tex => tex.OriginalTexture.GetInstanceID() == obj.Texture.OriginalTexture.GetInstanceID() && tex.BitDepth == obj.Texture.BitDepth))
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{
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obj.Texture = uniqueTextures.First(tex => tex.OriginalTexture.GetInstanceID() == obj.Texture.OriginalTexture.GetInstanceID());
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continue;
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}
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if (!TryPlaceTextureInAtlas(atlas, obj.Texture))
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{
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atlas = new TextureAtlas { BitDepth = group.Key, Width = atlasWidth, PositionX = 0, PositionY = 0 };
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_textureAtlases.Add(atlas);
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if (!TryPlaceTextureInAtlas(atlas, obj.Texture))
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{
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Debug.LogError($"Failed to pack texture {obj.Texture}. It might not fit.");
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break;
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}
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}
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uniqueTextures.Add(obj.Texture);
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}
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}
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ArrangeAtlasesInVRAM();
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AllocateCLUTs();
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return (objects, _finalizedAtlases);
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}
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private bool TryPlaceTextureInAtlas(TextureAtlas atlas, PSXTexture2D texture)
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{
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for (int y = 0; y <= TextureAtlas.Height - texture.Height; y++)
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{
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for (int x = 0; x <= atlas.Width - texture.QuantizedWidth; x++)
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{
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var candidateRect = new Rect(x, y, texture.QuantizedWidth, texture.Height);
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if (!atlas.ContainedTextures.Any(tex => new Rect(tex.PackingX, tex.PackingY, tex.QuantizedWidth, tex.Height).Overlaps(candidateRect)))
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{
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texture.PackingX = x;
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texture.PackingY = y;
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atlas.ContainedTextures.Add(texture);
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return true;
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}
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}
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}
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return false;
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}
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private void ArrangeAtlasesInVRAM()
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{
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foreach (var bitDepth in new[] { PSXBPP.TEX_16BIT, PSXBPP.TEX_8BIT, PSXBPP.TEX_4BIT })
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{
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foreach (var atlas in _textureAtlases.Where(a => a.BitDepth == bitDepth))
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{
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bool placed = false;
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for (int y = VRAM_HEIGHT - TextureAtlas.Height; y >= 0; y -= 256)
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{
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for (int x = 0; x <= VRAM_WIDTH - atlas.Width; x += 64)
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{
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if (atlas.PositionX == 0 && atlas.PositionY == 0)
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{
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var candidateRect = new Rect(x, y, atlas.Width, TextureAtlas.Height);
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if (IsPlacementValid(candidateRect))
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{
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atlas.PositionX = x;
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atlas.PositionY = y;
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_finalizedAtlases.Add(atlas);
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placed = true;
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break;
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}
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}
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}
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if (placed)
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{
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foreach (PSXTexture2D texture in atlas.ContainedTextures)
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{
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texture.TexpageNum = CalculateTexpage(atlas.PositionX, atlas.PositionY);
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}
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break;
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}
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}
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if (!placed)
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{
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Debug.LogError($"Atlas with BitDepth {atlas.BitDepth} and Width {atlas.Width} could not be placed in VRAM.");
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}
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}
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}
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}
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private void AllocateCLUTs()
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{
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foreach (var texture in _finalizedAtlases.SelectMany(atlas => atlas.ContainedTextures))
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{
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if (texture.ColorPalette == null || texture.ColorPalette.Count == 0)
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continue;
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int clutWidth = texture.ColorPalette.Count;
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int clutHeight = 1;
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bool placed = false;
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for (int y = 0; y < VRAM_HEIGHT; y++)
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{
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for (int x = 0; x <= VRAM_WIDTH - clutWidth; x++)
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{
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var candidate = new Rect(x, y, clutWidth, clutHeight);
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if (IsPlacementValid(candidate))
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{
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_allocatedCLUTs.Add(candidate);
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texture.ClutPackingX = x;
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texture.ClutPackingY = y;
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placed = true;
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break;
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}
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}
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if (placed) break;
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}
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if (!placed)
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{
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Debug.LogError($"Failed to allocate CLUT for texture at {texture.PackingX}, {texture.PackingY}");
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}
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}
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}
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private bool IsPlacementValid(Rect rect)
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{
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Rect adjustedRect = new Rect(rect.x, VRAM_HEIGHT - rect.y - rect.height, rect.width, rect.height);
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return !_finalizedAtlases.Any(a => AtlasOverlaps(a, rect)) && !_reservedAreas.Any(b => b.Overlaps(adjustedRect));
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}
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private bool AtlasOverlaps(TextureAtlas atlas, Rect rect)
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{
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Rect atlasRect = new Rect(atlas.PositionX, atlas.PositionY, atlas.Width, TextureAtlas.Height);
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return atlasRect.Overlaps(rect);
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}
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private int CalculateTexpage(int x, int y)
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{
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int columns = 16;
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int rows = 2;
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int colIndex = x / 64;
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int rowIndex = (rows - 1) - (y / 256);
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return (rowIndex * columns) + colIndex;
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}
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}
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2
Runtime/TexturePacker.cs.meta
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2
Runtime/TexturePacker.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: ae72963f3a7f0820cbc31cb4764c51cb
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