Commit Graph

30 Commits

Author SHA1 Message Date
aliaksei.kalosha
ecb1422937 update handling of Lua assets 2025-04-12 18:16:57 +02:00
a07a715d19 merge main into lua 2025-04-12 14:55:42 +02:00
aliaksei.kalosha
87dcb1024f fix bug with reimport of texture 2025-04-12 01:40:06 +02:00
b3da188438 Added lua exporting 2025-04-09 22:20:52 +02:00
93c50866f8 Better navmesh, Added icons, Added PSXPlayer component 2025-04-07 17:47:48 +02:00
aliaksei.kalosha
fedf013ee9 improve code readability 2025-04-01 22:34:30 +02:00
aliaksei.kalosha
a42cce4ee2 fix after merge 2025-04-01 21:50:09 +02:00
aliaksei.kalosha
de21aa6c67 Merge branch 'main' into splashpack 2025-04-01 20:37:50 +02:00
da12ade580 Improved light baking, updated splashpack structure and documentation 2025-03-30 21:31:02 +02:00
9e0d1557ee Minor refactor and QoL features, updated splashpack 2025-03-26 14:31:49 +01:00
aliaksei.kalosha
c356649a69 set default value for QuantizedPreviewWindow PSXBPP 2025-03-18 13:08:08 +01:00
aliaksei.kalosha
f89ed71bd4 more refactoring
remove code duplication
remove magic constant
add new constant
add LICENSE.meta
2025-03-18 12:12:39 +01:00
7b127b345b Preparation for release. Comments, fixes, README 2025-03-17 14:32:54 +01:00
8a6679dff6 Exporting is working and rendering correctly in pcsx-redux 2025-03-14 00:15:35 +01:00
e9dca50c2d Exporting the finished VRAM, loads correctly within pcsx-redux, Refactor of PSXTexture2D 2025-03-11 22:54:49 +01:00
5221a98fdb The code doesn't try to pack 16bpp cluts anymore 2025-03-11 14:28:21 +01:00
ad1eb12636 Fixed bug upon opening a fresh vram view window 2025-03-11 12:36:34 +01:00
00c94d732b Texture and clut packing, All important information starts to join in one place for final export 2025-03-11 12:32:22 +01:00
10c2186966 Added VRAM editor: fbuffer and prohibited area sections 2025-02-12 20:54:39 +01:00
0b21a520bc Finally doing quantization and dithering in a fast and sensible way 2025-02-11 22:54:17 +01:00
ea24f92a2f Added KD tree 2025-02-10 14:06:14 +01:00
9ddafca929 Rewrote quantizer 2025-01-25 20:28:51 +01:00
3f238c619e Added dithering option to textures 2025-01-14 20:47:01 +01:00
c2e91b885e Added texture exporting to PSXObjectExporter component 2025-01-14 20:13:48 +01:00
956a55eceb Added texture export options 2025-01-14 19:24:23 +01:00
242d6ce94c Added VRAM preview, changed the quantization output so it resables what we wish to export 2025-01-14 14:29:52 +01:00
65e52940ec Quantization window now handles 15bpp, Updated layout, Cluts are shorter if less centroids were found 2025-01-14 12:04:44 +01:00
f0bc61dd92 Added texture Quantization and a window to test it 2025-01-14 00:44:45 +01:00
4c108f2ad6 Split Editor and Runtime into separate namespaces, Created Texture and Mesh classes 2025-01-13 20:28:06 +01:00
d1c734f078 Recursive calling of ObjectExporters from a SceneExporter, icons 2025-01-13 19:59:41 +01:00