Jan Racek
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24d0c1fa07
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bugfixes
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2026-03-27 18:31:35 +01:00 |
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Jan Racek
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8914ba35cc
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Broken UI system
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2026-03-25 12:25:48 +01:00 |
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Jan Racek
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4aa4e49424
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psst
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2026-03-24 13:00:54 +01:00 |
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2013e31b04
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Added automatic toolchain, gcc and make installation
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2025-04-15 13:17:30 +02:00 |
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aliaksei.kalosha
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87dcb1024f
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fix bug with reimport of texture
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2025-04-12 01:40:06 +02:00 |
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aliaksei.kalosha
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fedf013ee9
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improve code readability
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2025-04-01 22:34:30 +02:00 |
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aliaksei.kalosha
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a42cce4ee2
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fix after merge
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2025-04-01 21:50:09 +02:00 |
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aliaksei.kalosha
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de21aa6c67
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Merge branch 'main' into splashpack
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2025-04-01 20:37:50 +02:00 |
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da12ade580
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Improved light baking, updated splashpack structure and documentation
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2025-03-30 21:31:02 +02:00 |
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9e0d1557ee
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Minor refactor and QoL features, updated splashpack
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2025-03-26 14:31:49 +01:00 |
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aliaksei.kalosha
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f89ed71bd4
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more refactoring
remove code duplication
remove magic constant
add new constant
add LICENSE.meta
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2025-03-18 12:12:39 +01:00 |
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7b127b345b
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Preparation for release. Comments, fixes, README
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2025-03-17 14:32:54 +01:00 |
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8a6679dff6
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Exporting is working and rendering correctly in pcsx-redux
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2025-03-14 00:15:35 +01:00 |
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e9dca50c2d
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Exporting the finished VRAM, loads correctly within pcsx-redux, Refactor of PSXTexture2D
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2025-03-11 22:54:49 +01:00 |
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5221a98fdb
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The code doesn't try to pack 16bpp cluts anymore
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2025-03-11 14:28:21 +01:00 |
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ad1eb12636
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Fixed bug upon opening a fresh vram view window
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2025-03-11 12:36:34 +01:00 |
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00c94d732b
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Texture and clut packing, All important information starts to join in one place for final export
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2025-03-11 12:32:22 +01:00 |
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10c2186966
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Added VRAM editor: fbuffer and prohibited area sections
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2025-02-12 20:54:39 +01:00 |
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