Files
secretsplash/Editor/VramEditorWindow.cs

134 lines
5.0 KiB
C#

using System.Collections.Generic;
using PSXSplash.RuntimeCode;
using Unity.Collections;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
public class VRAMEditorWindow : EditorWindow
{
class ProhibitedArea
{
public int X;
public int Y;
public int Width;
public int Height;
}
private const int VramWidth = 1024;
private const int VramHeight = 512;
private VRAMPixel[,] vramPixels = new VRAMPixel[VramWidth, VramHeight];
private List<ProhibitedArea> prohibitedAreas = new List<ProhibitedArea>();
private Vector2 scrollPosition;
private Texture2D vramImage;
private Vector2 selectedResolution = new Vector2(320, 240);
private bool dualBuffering = true;
private bool verticalLayout = true;
private Color bufferColor1 = new Color(1, 0, 0, 0.5f);
private Color bufferColor2 = new Color(0, 1, 0, 0.5f);
private Color prohibitedColor = new Color(1, 0, 0, 0.3f);
private static readonly Vector2[] resolutions =
{
new Vector2(256, 240), new Vector2(256, 480),
new Vector2(320, 240), new Vector2(320, 480),
new Vector2(368, 240), new Vector2(368, 480),
new Vector2(512, 240), new Vector2(512, 480),
new Vector2(640, 240), new Vector2(640, 480)
};
[MenuItem("Window/VRAM Editor")]
public static void ShowWindow()
{
GetWindow<VRAMEditorWindow>("VRAM Editor");
}
private void OnGUI()
{
vramImage = new Texture2D(VramWidth, VramHeight);
NativeArray<Color32> blackPixels = new NativeArray<Color32>(VramWidth * VramHeight, Allocator.Temp);
vramImage.SetPixelData(blackPixels, 0);
vramImage.Apply();
blackPixels.Dispose();
GUILayout.BeginHorizontal();
GUILayout.BeginVertical();
GUILayout.Label("VRAM Editor", EditorStyles.boldLabel);
selectedResolution = resolutions[EditorGUILayout.Popup("Resolution", System.Array.IndexOf(resolutions, selectedResolution),
new string[] { "256x240", "256x480", "320x240", "320x480", "368x240", "368x480", "512x240", "512x480", "640x240", "640x480" })];
bool canDBHorizontal = selectedResolution[0]*2 <= 1024;
bool canDBVertical = selectedResolution[1]*2 <= 512;
if(canDBHorizontal || canDBVertical) {
dualBuffering = EditorGUILayout.Toggle("Dual Buffering", dualBuffering);
}
else {dualBuffering = false;}
if(canDBVertical && canDBHorizontal) {
verticalLayout = EditorGUILayout.Toggle("Vertical", verticalLayout);
}
else if (canDBVertical) {verticalLayout = true;}
else {
verticalLayout = false;
}
GUILayout.Space(10);
GUILayout.Label("Prohibited areas", EditorStyles.boldLabel);
scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.MaxHeight(150f));
for (int i = 0; i < prohibitedAreas.Count; i++)
{
var area = prohibitedAreas[i];
area.X = EditorGUILayout.IntField("X", area.X);
area.Y = EditorGUILayout.IntField("Y", area.Y);
area.Width = EditorGUILayout.IntField("Width", area.Width);
area.Height = EditorGUILayout.IntField("Height", area.Height);
if (GUILayout.Button("Remove"))
{
prohibitedAreas.RemoveAt(i);
break; // Avoid out-of-bounds errors after removal
}
prohibitedAreas[i] = area; // Update the list with edited values
GUILayout.Space(10);
}
GUILayout.EndScrollView();
GUILayout.Space(10);
if (GUILayout.Button("Add Prohibited Area"))
{
prohibitedAreas.Add(new ProhibitedArea());
}
GUILayout.EndVertical();
Rect vramRect = GUILayoutUtility.GetRect(VramWidth, VramHeight, GUILayout.ExpandWidth(false));
EditorGUI.DrawPreviewTexture(vramRect, vramImage, null, ScaleMode.ScaleToFit, 0, 0, ColorWriteMask.All);
Rect buffer1 = new Rect(vramRect.x, vramRect.y, selectedResolution.x, selectedResolution.y);
Rect buffer2 = verticalLayout ? new Rect(vramRect.x, 256, selectedResolution.x, selectedResolution.y)
: new Rect(vramRect.x + selectedResolution.x, vramRect.y, selectedResolution.x, selectedResolution.y);
EditorGUI.DrawRect(buffer1, bufferColor1);
GUI.Label(new Rect(buffer1.center.x - 40, buffer1.center.y - 10, 80, 20), "Framebuffer A", EditorStyles.boldLabel);
GUILayout.Space(10);
if (dualBuffering)
{
EditorGUI.DrawRect(buffer2, bufferColor2);
GUI.Label(new Rect(buffer2.center.x - 40, buffer2.center.y - 10, 80, 20), "Framebuffer B", EditorStyles.boldLabel);
}
foreach(ProhibitedArea area in prohibitedAreas) {
Rect areaRect = new Rect(vramRect.x + area.X, vramRect.y + area.Y, area.Width, area.Height);
EditorGUI.DrawRect(areaRect, prohibitedColor);
}
GUILayout.EndHorizontal();
}
}