using System.Collections.Generic; using PSXSplash.RuntimeCode; using Unity.Collections; using UnityEditor; using UnityEngine; using UnityEngine.Rendering; public class VRAMEditorWindow : EditorWindow { class ProhibitedArea { public int X; public int Y; public int Width; public int Height; } private const int VramWidth = 1024; private const int VramHeight = 512; private VRAMPixel[,] vramPixels = new VRAMPixel[VramWidth, VramHeight]; private List prohibitedAreas = new List(); private Vector2 scrollPosition; private Texture2D vramImage; private Vector2 selectedResolution = new Vector2(320, 240); private bool dualBuffering = true; private bool verticalLayout = true; private Color bufferColor1 = new Color(1, 0, 0, 0.5f); private Color bufferColor2 = new Color(0, 1, 0, 0.5f); private Color prohibitedColor = new Color(1, 0, 0, 0.3f); private static readonly Vector2[] resolutions = { new Vector2(256, 240), new Vector2(256, 480), new Vector2(320, 240), new Vector2(320, 480), new Vector2(368, 240), new Vector2(368, 480), new Vector2(512, 240), new Vector2(512, 480), new Vector2(640, 240), new Vector2(640, 480) }; [MenuItem("Window/VRAM Editor")] public static void ShowWindow() { GetWindow("VRAM Editor"); } private void OnGUI() { vramImage = new Texture2D(VramWidth, VramHeight); NativeArray blackPixels = new NativeArray(VramWidth * VramHeight, Allocator.Temp); vramImage.SetPixelData(blackPixels, 0); vramImage.Apply(); blackPixels.Dispose(); GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); GUILayout.Label("VRAM Editor", EditorStyles.boldLabel); selectedResolution = resolutions[EditorGUILayout.Popup("Resolution", System.Array.IndexOf(resolutions, selectedResolution), new string[] { "256x240", "256x480", "320x240", "320x480", "368x240", "368x480", "512x240", "512x480", "640x240", "640x480" })]; bool canDBHorizontal = selectedResolution[0]*2 <= 1024; bool canDBVertical = selectedResolution[1]*2 <= 512; if(canDBHorizontal || canDBVertical) { dualBuffering = EditorGUILayout.Toggle("Dual Buffering", dualBuffering); } else {dualBuffering = false;} if(canDBVertical && canDBHorizontal) { verticalLayout = EditorGUILayout.Toggle("Vertical", verticalLayout); } else if (canDBVertical) {verticalLayout = true;} else { verticalLayout = false; } GUILayout.Space(10); GUILayout.Label("Prohibited areas", EditorStyles.boldLabel); scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.MaxHeight(150f)); for (int i = 0; i < prohibitedAreas.Count; i++) { var area = prohibitedAreas[i]; area.X = EditorGUILayout.IntField("X", area.X); area.Y = EditorGUILayout.IntField("Y", area.Y); area.Width = EditorGUILayout.IntField("Width", area.Width); area.Height = EditorGUILayout.IntField("Height", area.Height); if (GUILayout.Button("Remove")) { prohibitedAreas.RemoveAt(i); break; // Avoid out-of-bounds errors after removal } prohibitedAreas[i] = area; // Update the list with edited values GUILayout.Space(10); } GUILayout.EndScrollView(); GUILayout.Space(10); if (GUILayout.Button("Add Prohibited Area")) { prohibitedAreas.Add(new ProhibitedArea()); } GUILayout.EndVertical(); Rect vramRect = GUILayoutUtility.GetRect(VramWidth, VramHeight, GUILayout.ExpandWidth(false)); EditorGUI.DrawPreviewTexture(vramRect, vramImage, null, ScaleMode.ScaleToFit, 0, 0, ColorWriteMask.All); Rect buffer1 = new Rect(vramRect.x, vramRect.y, selectedResolution.x, selectedResolution.y); Rect buffer2 = verticalLayout ? new Rect(vramRect.x, 256, selectedResolution.x, selectedResolution.y) : new Rect(vramRect.x + selectedResolution.x, vramRect.y, selectedResolution.x, selectedResolution.y); EditorGUI.DrawRect(buffer1, bufferColor1); GUI.Label(new Rect(buffer1.center.x - 40, buffer1.center.y - 10, 80, 20), "Framebuffer A", EditorStyles.boldLabel); GUILayout.Space(10); if (dualBuffering) { EditorGUI.DrawRect(buffer2, bufferColor2); GUI.Label(new Rect(buffer2.center.x - 40, buffer2.center.y - 10, 80, 20), "Framebuffer B", EditorStyles.boldLabel); } foreach(ProhibitedArea area in prohibitedAreas) { Rect areaRect = new Rect(vramRect.x + area.X, vramRect.y + area.Y, area.Width, area.Height); EditorGUI.DrawRect(areaRect, prohibitedColor); } GUILayout.EndHorizontal(); } }