239 lines
8.8 KiB
C#
239 lines
8.8 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Reflection.Emit;
|
|
using PSXSplash.RuntimeCode;
|
|
using Unity.Collections;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
|
|
public class VRAMEditorWindow : EditorWindow
|
|
{
|
|
class ProhibitedArea
|
|
{
|
|
public int X;
|
|
public int Y;
|
|
public int Width;
|
|
public int Height;
|
|
}
|
|
|
|
private const int VramWidth = 1024;
|
|
private const int VramHeight = 512;
|
|
private List<ProhibitedArea> prohibitedAreas = new List<ProhibitedArea>();
|
|
private Vector2 scrollPosition;
|
|
private Texture2D vramImage;
|
|
private Vector2 selectedResolution = new Vector2(320, 240);
|
|
private bool dualBuffering = true;
|
|
private bool verticalLayout = true;
|
|
private Color bufferColor1 = new Color(1, 0, 0, 0.5f);
|
|
private Color bufferColor2 = new Color(0, 1, 0, 0.5f);
|
|
private Color prohibitedColor = new Color(1, 0, 0, 0.3f);
|
|
|
|
private static readonly Vector2[] resolutions =
|
|
{
|
|
new Vector2(256, 240), new Vector2(256, 480),
|
|
new Vector2(320, 240), new Vector2(320, 480),
|
|
new Vector2(368, 240), new Vector2(368, 480),
|
|
new Vector2(512, 240), new Vector2(512, 480),
|
|
new Vector2(640, 240), new Vector2(640, 480)
|
|
};
|
|
|
|
[MenuItem("Window/VRAM Editor")]
|
|
public static void ShowWindow()
|
|
{
|
|
GetWindow<VRAMEditorWindow>("VRAM Editor");
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
vramImage = new Texture2D(VramWidth, VramHeight);
|
|
NativeArray<Color32> blackPixels = new NativeArray<Color32>(VramWidth * VramHeight, Allocator.Temp);
|
|
vramImage.SetPixelData(blackPixels, 0);
|
|
vramImage.Apply();
|
|
blackPixels.Dispose();
|
|
}
|
|
|
|
public static void PasteTexture(Texture2D baseTexture, Texture2D overlayTexture, int posX, int posY)
|
|
{
|
|
if (baseTexture == null || overlayTexture == null)
|
|
{
|
|
Debug.LogError("Textures cannot be null!");
|
|
return;
|
|
}
|
|
|
|
// Get pixels from the overlay texture
|
|
Color[] overlayPixels = overlayTexture.GetPixels();
|
|
Color[] basePixels = baseTexture.GetPixels();
|
|
|
|
int baseWidth = baseTexture.width;
|
|
int baseHeight = baseTexture.height;
|
|
int overlayWidth = overlayTexture.width;
|
|
int overlayHeight = overlayTexture.height;
|
|
|
|
// Loop through the overlay texture and paste it onto the base texture
|
|
for (int y = 0; y < overlayHeight; y++)
|
|
{
|
|
for (int x = 0; x < overlayWidth; x++)
|
|
{
|
|
int baseX = posX + x;
|
|
int baseY = posY + y;
|
|
|
|
// Ensure we are within bounds of the base texture
|
|
if (baseX >= 0 && baseX < baseWidth && baseY >= 0 && baseY < baseHeight)
|
|
{
|
|
int baseIndex = baseY * baseWidth + baseX;
|
|
int overlayIndex = y * overlayWidth + x;
|
|
|
|
// Blend or replace pixel (simple overwrite in this case)
|
|
basePixels[baseIndex] = overlayPixels[overlayIndex];
|
|
}
|
|
}
|
|
}
|
|
|
|
// Apply the modified pixels back to the base texture
|
|
baseTexture.SetPixels(basePixels);
|
|
baseTexture.Apply();
|
|
}
|
|
|
|
private void PackTextures()
|
|
{
|
|
|
|
vramImage = new Texture2D(VramWidth, VramHeight);
|
|
NativeArray<Color32> blackPixels = new NativeArray<Color32>(VramWidth * VramHeight, Allocator.Temp);
|
|
vramImage.SetPixelData(blackPixels, 0);
|
|
vramImage.Apply();
|
|
blackPixels.Dispose();
|
|
|
|
PSXObjectExporter[] objects = FindObjectsByType<PSXObjectExporter>(FindObjectsSortMode.None);
|
|
foreach (PSXObjectExporter exp in objects)
|
|
{
|
|
exp.CreatePSXTexture2D();
|
|
}
|
|
|
|
List<Rect> dontPackAreas = new List<Rect>();
|
|
foreach (ProhibitedArea area in prohibitedAreas)
|
|
{
|
|
dontPackAreas.Add(new Rect(area.X, area.Y, area.Width, area.Height));
|
|
}
|
|
|
|
Rect buffer1 = new Rect(0, 0, selectedResolution.x, selectedResolution.y);
|
|
Rect buffer2 = verticalLayout ? new Rect(0, 256, selectedResolution.x, selectedResolution.y)
|
|
: new Rect(selectedResolution.x, 0, selectedResolution.x, selectedResolution.y);
|
|
|
|
|
|
dontPackAreas.Add(buffer1);
|
|
dontPackAreas.Add(buffer2);
|
|
|
|
VRAMPacker tp = new VRAMPacker(dontPackAreas);
|
|
var packed = tp.PackTexturesIntoVRAM(objects);
|
|
|
|
foreach (TextureAtlas ta in packed.atlases)
|
|
{
|
|
foreach (PSXTexture2D texture in ta.ContainedTextures)
|
|
{
|
|
Debug.Log($"Packing {texture} at: x:{ta.PositionX + texture.PackingX} y:{ta.PositionY + texture.PackingY}");
|
|
PasteTexture(vramImage, texture.GenerateVramPreview(), ta.PositionX + texture.PackingX, ta.PositionY + texture.PackingY);
|
|
Debug.Log($"Texpage: {texture.TexpageNum} Offset:({texture.PackingX},{texture.PackingY})");
|
|
if (texture.BitDepth != PSXBPP.TEX_16BIT)
|
|
{
|
|
for (int i = 0; i < texture.ColorPalette.Count; i++)
|
|
{
|
|
vramImage.SetPixel(texture.ClutPackingX + i, texture.ClutPackingY, texture.ColorPalette[i].GetUnityColor());
|
|
}
|
|
vramImage.Apply();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnGUI()
|
|
{
|
|
GUILayout.BeginHorizontal();
|
|
GUILayout.BeginVertical();
|
|
GUILayout.Label("VRAM Editor", EditorStyles.boldLabel);
|
|
|
|
selectedResolution = resolutions[EditorGUILayout.Popup("Resolution", System.Array.IndexOf(resolutions, selectedResolution),
|
|
new string[] { "256x240", "256x480", "320x240", "320x480", "368x240", "368x480", "512x240", "512x480", "640x240", "640x480" })];
|
|
|
|
bool canDBHorizontal = selectedResolution[0] * 2 <= 1024;
|
|
bool canDBVertical = selectedResolution[1] * 2 <= 512;
|
|
|
|
if (canDBHorizontal || canDBVertical)
|
|
{
|
|
dualBuffering = EditorGUILayout.Toggle("Dual Buffering", dualBuffering);
|
|
}
|
|
else { dualBuffering = false; }
|
|
|
|
if (canDBVertical && canDBHorizontal)
|
|
{
|
|
verticalLayout = EditorGUILayout.Toggle("Vertical", verticalLayout);
|
|
}
|
|
else if (canDBVertical) { verticalLayout = true; }
|
|
else
|
|
{
|
|
verticalLayout = false;
|
|
}
|
|
|
|
GUILayout.Space(10);
|
|
GUILayout.Label("Prohibited areas", EditorStyles.boldLabel);
|
|
scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.MaxHeight(150f));
|
|
|
|
for (int i = 0; i < prohibitedAreas.Count; i++)
|
|
{
|
|
var area = prohibitedAreas[i];
|
|
|
|
area.X = EditorGUILayout.IntField("X", area.X);
|
|
area.Y = EditorGUILayout.IntField("Y", area.Y);
|
|
area.Width = EditorGUILayout.IntField("Width", area.Width);
|
|
area.Height = EditorGUILayout.IntField("Height", area.Height);
|
|
|
|
if (GUILayout.Button("Remove"))
|
|
{
|
|
prohibitedAreas.RemoveAt(i);
|
|
break; // Avoid out-of-bounds errors after removal
|
|
}
|
|
|
|
prohibitedAreas[i] = area; // Update the list with edited values
|
|
GUILayout.Space(10);
|
|
}
|
|
|
|
GUILayout.EndScrollView();
|
|
GUILayout.Space(10);
|
|
if (GUILayout.Button("Add Prohibited Area"))
|
|
{
|
|
prohibitedAreas.Add(new ProhibitedArea());
|
|
}
|
|
|
|
// New "Pack Textures" Button
|
|
if (GUILayout.Button("Pack Textures"))
|
|
{
|
|
PackTextures();
|
|
}
|
|
|
|
GUILayout.EndVertical();
|
|
|
|
Rect vramRect = GUILayoutUtility.GetRect(VramWidth, VramHeight, GUILayout.ExpandWidth(false));
|
|
EditorGUI.DrawPreviewTexture(vramRect, vramImage, null, ScaleMode.ScaleToFit, 0, 0, ColorWriteMask.All);
|
|
|
|
Rect buffer1 = new Rect(vramRect.x, vramRect.y, selectedResolution.x, selectedResolution.y);
|
|
Rect buffer2 = verticalLayout ? new Rect(vramRect.x, 256, selectedResolution.x, selectedResolution.y)
|
|
: new Rect(vramRect.x + selectedResolution.x, vramRect.y, selectedResolution.x, selectedResolution.y);
|
|
|
|
EditorGUI.DrawRect(buffer1, bufferColor1);
|
|
GUI.Label(new Rect(buffer1.center.x - 40, buffer1.center.y - 10, 80, 20), "Framebuffer A", EditorStyles.boldLabel);
|
|
GUILayout.Space(10);
|
|
if (dualBuffering)
|
|
{
|
|
EditorGUI.DrawRect(buffer2, bufferColor2);
|
|
GUI.Label(new Rect(buffer2.center.x - 40, buffer2.center.y - 10, 80, 20), "Framebuffer B", EditorStyles.boldLabel);
|
|
}
|
|
|
|
foreach (ProhibitedArea area in prohibitedAreas)
|
|
{
|
|
Rect areaRect = new Rect(vramRect.x + area.X, vramRect.y + area.Y, area.Width, area.Height);
|
|
EditorGUI.DrawRect(areaRect, prohibitedColor);
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
} |