Files
secretsplash/Editor/VramEditorWindow.cs

239 lines
8.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using PSXSplash.RuntimeCode;
using Unity.Collections;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
public class VRAMEditorWindow : EditorWindow
{
class ProhibitedArea
{
public int X;
public int Y;
public int Width;
public int Height;
}
private const int VramWidth = 1024;
private const int VramHeight = 512;
private List<ProhibitedArea> prohibitedAreas = new List<ProhibitedArea>();
private Vector2 scrollPosition;
private Texture2D vramImage;
private Vector2 selectedResolution = new Vector2(320, 240);
private bool dualBuffering = true;
private bool verticalLayout = true;
private Color bufferColor1 = new Color(1, 0, 0, 0.5f);
private Color bufferColor2 = new Color(0, 1, 0, 0.5f);
private Color prohibitedColor = new Color(1, 0, 0, 0.3f);
private static readonly Vector2[] resolutions =
{
new Vector2(256, 240), new Vector2(256, 480),
new Vector2(320, 240), new Vector2(320, 480),
new Vector2(368, 240), new Vector2(368, 480),
new Vector2(512, 240), new Vector2(512, 480),
new Vector2(640, 240), new Vector2(640, 480)
};
[MenuItem("Window/VRAM Editor")]
public static void ShowWindow()
{
GetWindow<VRAMEditorWindow>("VRAM Editor");
}
private void OnEnable()
{
vramImage = new Texture2D(VramWidth, VramHeight);
NativeArray<Color32> blackPixels = new NativeArray<Color32>(VramWidth * VramHeight, Allocator.Temp);
vramImage.SetPixelData(blackPixels, 0);
vramImage.Apply();
blackPixels.Dispose();
}
public static void PasteTexture(Texture2D baseTexture, Texture2D overlayTexture, int posX, int posY)
{
if (baseTexture == null || overlayTexture == null)
{
Debug.LogError("Textures cannot be null!");
return;
}
// Get pixels from the overlay texture
Color[] overlayPixels = overlayTexture.GetPixels();
Color[] basePixels = baseTexture.GetPixels();
int baseWidth = baseTexture.width;
int baseHeight = baseTexture.height;
int overlayWidth = overlayTexture.width;
int overlayHeight = overlayTexture.height;
// Loop through the overlay texture and paste it onto the base texture
for (int y = 0; y < overlayHeight; y++)
{
for (int x = 0; x < overlayWidth; x++)
{
int baseX = posX + x;
int baseY = posY + y;
// Ensure we are within bounds of the base texture
if (baseX >= 0 && baseX < baseWidth && baseY >= 0 && baseY < baseHeight)
{
int baseIndex = baseY * baseWidth + baseX;
int overlayIndex = y * overlayWidth + x;
// Blend or replace pixel (simple overwrite in this case)
basePixels[baseIndex] = overlayPixels[overlayIndex];
}
}
}
// Apply the modified pixels back to the base texture
baseTexture.SetPixels(basePixels);
baseTexture.Apply();
}
private void PackTextures()
{
vramImage = new Texture2D(VramWidth, VramHeight);
NativeArray<Color32> blackPixels = new NativeArray<Color32>(VramWidth * VramHeight, Allocator.Temp);
vramImage.SetPixelData(blackPixels, 0);
vramImage.Apply();
blackPixels.Dispose();
PSXObjectExporter[] objects = FindObjectsByType<PSXObjectExporter>(FindObjectsSortMode.None);
foreach (PSXObjectExporter exp in objects)
{
exp.CreatePSXTexture2D();
}
List<Rect> dontPackAreas = new List<Rect>();
foreach (ProhibitedArea area in prohibitedAreas)
{
dontPackAreas.Add(new Rect(area.X, area.Y, area.Width, area.Height));
}
Rect buffer1 = new Rect(0, 0, selectedResolution.x, selectedResolution.y);
Rect buffer2 = verticalLayout ? new Rect(0, 256, selectedResolution.x, selectedResolution.y)
: new Rect(selectedResolution.x, 0, selectedResolution.x, selectedResolution.y);
dontPackAreas.Add(buffer1);
dontPackAreas.Add(buffer2);
VRAMPacker tp = new VRAMPacker(dontPackAreas);
var packed = tp.PackTexturesIntoVRAM(objects);
foreach (TextureAtlas ta in packed.atlases)
{
foreach (PSXTexture2D texture in ta.ContainedTextures)
{
Debug.Log($"Packing {texture} at: x:{ta.PositionX + texture.PackingX} y:{ta.PositionY + texture.PackingY}");
PasteTexture(vramImage, texture.GenerateVramPreview(), ta.PositionX + texture.PackingX, ta.PositionY + texture.PackingY);
Debug.Log($"Texpage: {texture.TexpageNum} Offset:({texture.PackingX},{texture.PackingY})");
if (texture.BitDepth != PSXBPP.TEX_16BIT)
{
for (int i = 0; i < texture.ColorPalette.Count; i++)
{
vramImage.SetPixel(texture.ClutPackingX + i, texture.ClutPackingY, texture.ColorPalette[i].GetUnityColor());
}
vramImage.Apply();
}
}
}
}
private void OnGUI()
{
GUILayout.BeginHorizontal();
GUILayout.BeginVertical();
GUILayout.Label("VRAM Editor", EditorStyles.boldLabel);
selectedResolution = resolutions[EditorGUILayout.Popup("Resolution", System.Array.IndexOf(resolutions, selectedResolution),
new string[] { "256x240", "256x480", "320x240", "320x480", "368x240", "368x480", "512x240", "512x480", "640x240", "640x480" })];
bool canDBHorizontal = selectedResolution[0] * 2 <= 1024;
bool canDBVertical = selectedResolution[1] * 2 <= 512;
if (canDBHorizontal || canDBVertical)
{
dualBuffering = EditorGUILayout.Toggle("Dual Buffering", dualBuffering);
}
else { dualBuffering = false; }
if (canDBVertical && canDBHorizontal)
{
verticalLayout = EditorGUILayout.Toggle("Vertical", verticalLayout);
}
else if (canDBVertical) { verticalLayout = true; }
else
{
verticalLayout = false;
}
GUILayout.Space(10);
GUILayout.Label("Prohibited areas", EditorStyles.boldLabel);
scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.MaxHeight(150f));
for (int i = 0; i < prohibitedAreas.Count; i++)
{
var area = prohibitedAreas[i];
area.X = EditorGUILayout.IntField("X", area.X);
area.Y = EditorGUILayout.IntField("Y", area.Y);
area.Width = EditorGUILayout.IntField("Width", area.Width);
area.Height = EditorGUILayout.IntField("Height", area.Height);
if (GUILayout.Button("Remove"))
{
prohibitedAreas.RemoveAt(i);
break; // Avoid out-of-bounds errors after removal
}
prohibitedAreas[i] = area; // Update the list with edited values
GUILayout.Space(10);
}
GUILayout.EndScrollView();
GUILayout.Space(10);
if (GUILayout.Button("Add Prohibited Area"))
{
prohibitedAreas.Add(new ProhibitedArea());
}
// New "Pack Textures" Button
if (GUILayout.Button("Pack Textures"))
{
PackTextures();
}
GUILayout.EndVertical();
Rect vramRect = GUILayoutUtility.GetRect(VramWidth, VramHeight, GUILayout.ExpandWidth(false));
EditorGUI.DrawPreviewTexture(vramRect, vramImage, null, ScaleMode.ScaleToFit, 0, 0, ColorWriteMask.All);
Rect buffer1 = new Rect(vramRect.x, vramRect.y, selectedResolution.x, selectedResolution.y);
Rect buffer2 = verticalLayout ? new Rect(vramRect.x, 256, selectedResolution.x, selectedResolution.y)
: new Rect(vramRect.x + selectedResolution.x, vramRect.y, selectedResolution.x, selectedResolution.y);
EditorGUI.DrawRect(buffer1, bufferColor1);
GUI.Label(new Rect(buffer1.center.x - 40, buffer1.center.y - 10, 80, 20), "Framebuffer A", EditorStyles.boldLabel);
GUILayout.Space(10);
if (dualBuffering)
{
EditorGUI.DrawRect(buffer2, bufferColor2);
GUI.Label(new Rect(buffer2.center.x - 40, buffer2.center.y - 10, 80, 20), "Framebuffer B", EditorStyles.boldLabel);
}
foreach (ProhibitedArea area in prohibitedAreas)
{
Rect areaRect = new Rect(vramRect.x + area.X, vramRect.y + area.Y, area.Width, area.Height);
EditorGUI.DrawRect(areaRect, prohibitedColor);
}
GUILayout.EndHorizontal();
}
}