Samuli Jääskeläinen
81310d3ac1
Add tips for Scene creation link.
2025-05-01 22:02:11 +03:00
b65b6ca150
Added texture warning
2025-04-13 00:57:44 +02:00
Bandwidth
f7031ddc40
Merge pull request #12 from aliakseikalosha/main
...
add texture cache to PSXObjectExporter
2025-04-12 14:51:53 +02:00
aliaksei.kalosha
87dcb1024f
fix bug with reimport of texture
2025-04-12 01:40:06 +02:00
aliaksei.kalosha
09404e6e06
add more C# look to the PSXPlayer class
2025-04-12 01:25:21 +02:00
aliaksei.kalosha
a8e5f7cc4a
add Texture Cache on PSXObjectExporter
2025-04-12 00:56:17 +02:00
Bandwidth
bfe8ccd6bc
Merge pull request #11 from MrQuetch/patch-1
...
Update README.md
2025-04-11 11:40:18 +02:00
Bandwidth
2d0502fb42
R/W is done automatically now, added note about framebuffers
2025-04-11 11:38:52 +02:00
Nicolas Noble
1073db839e
Fixing typo.
...
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com >
2025-04-10 18:22:26 -07:00
Nicolas Noble
bfe2f8f1af
Fixing typo.
...
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com >
2025-04-10 18:22:12 -07:00
MrQuetch
c815f3a444
Update README.md
...
Updated the readme to be more organized, include links, and general information on developing for the PS1 with SplashEdit.
2025-04-10 17:16:22 -07:00
765575d7ae
Final before first release
2025-04-07 22:18:01 +02:00
Bandwidth
3d6dd4c385
Update README.md
2025-04-07 22:12:36 +02:00
103f1b4191
Final cleanup before alpha release
2025-04-07 21:26:18 +02:00
e1869f0519
merge splashpack into main
2025-04-07 17:51:06 +02:00
93c50866f8
Better navmesh, Added icons, Added PSXPlayer component
2025-04-07 17:47:48 +02:00
Bandwidth
e38ff2e64b
Merge pull request #4 from aliakseikalosha/splashpack
...
Update texture import settings
2025-04-07 10:48:24 +02:00
aliaksei.kalosha
840d46c20c
update texture import settings
2025-04-06 18:11:56 +02:00
9037937d3c
Added navmesh exporting
2025-04-03 21:42:26 +02:00
fa747ad786
Updated Splashpack structure, added imhex project
2025-04-03 17:52:14 +02:00
6c1a0854c7
Fixed some PR derps
2025-04-03 00:48:13 +02:00
Bandwidth
d1835dfe3a
Merge pull request #3 from psxsplash/splashpack
...
Merge splashpack into main
2025-04-02 13:49:27 +02:00
Bandwidth
59e6b1693f
Update LICENSE
2025-04-02 13:48:48 +02:00
Bandwidth
f3399aed7a
Update LICENSE
2025-04-02 13:47:43 +02:00
Bandwidth
52596df2d8
Merge pull request #2 from aliakseikalosha/splashpack
...
Splashpack
2025-04-02 13:46:27 +02:00
aliaksei.kalosha
fedf013ee9
improve code readability
2025-04-01 22:34:30 +02:00
aliaksei.kalosha
a42cce4ee2
fix after merge
2025-04-01 21:50:09 +02:00
aliaksei.kalosha
de21aa6c67
Merge branch 'main' into splashpack
2025-04-01 20:37:50 +02:00
da12ade580
Improved light baking, updated splashpack structure and documentation
2025-03-30 21:31:02 +02:00
9e0d1557ee
Minor refactor and QoL features, updated splashpack
2025-03-26 14:31:49 +01:00
b0800a3995
Added cluts
2025-03-23 13:08:13 +01:00
afe9feb192
Fixed quantized preview 16bb preview
2025-03-23 00:36:39 +01:00
f921319f1e
Added splashpack filespec
2025-03-23 00:17:12 +01:00
1e4f5673e8
Splashpack fixes, added GTE scaling option
2025-03-23 00:05:33 +01:00
0d639acf78
Added splashpack
2025-03-22 08:45:32 +01:00
aliaksei.kalosha
c356649a69
set default value for QuantizedPreviewWindow PSXBPP
2025-03-18 13:08:08 +01:00
aliaksei.kalosha
d83e935a14
add check to not recalculate the same textures twice
2025-03-18 12:41:59 +01:00
aliaksei.kalosha
f89ed71bd4
more refactoring
...
remove code duplication
remove magic constant
add new constant
add LICENSE.meta
2025-03-18 12:12:39 +01:00
aliaksei.kalosha
e2a9c13fe5
code refactoring and improvement
...
add more "Unity" way of handling static object
add RequireComponent to ensure that object have mesh and texture
add some handling of empty texture on objects
removed repetition from code
set all formatting to be the same
2025-03-18 01:11:45 +01:00
Bandwidth
3e914ac71f
Create LICENSE
2025-03-17 14:36:48 +01:00
Bandwidth
37c2255f08
Update README.md
2025-03-17 14:34:51 +01:00
7b127b345b
Preparation for release. Comments, fixes, README
2025-03-17 14:32:54 +01:00
8a6679dff6
Exporting is working and rendering correctly in pcsx-redux
2025-03-14 00:15:35 +01:00
1e480f6c15
Added PSXMesh, deindexes tris, converts them into primitives for the PSX
2025-03-13 12:37:23 +01:00
f26fb5e467
Fixed 8bpp and 4bpp index packing
2025-03-12 16:53:07 +01:00
e9dca50c2d
Exporting the finished VRAM, loads correctly within pcsx-redux, Refactor of PSXTexture2D
2025-03-11 22:54:49 +01:00
5221a98fdb
The code doesn't try to pack 16bpp cluts anymore
2025-03-11 14:28:21 +01:00
ad1eb12636
Fixed bug upon opening a fresh vram view window
2025-03-11 12:36:34 +01:00
00c94d732b
Texture and clut packing, All important information starts to join in one place for final export
2025-03-11 12:32:22 +01:00
10c2186966
Added VRAM editor: fbuffer and prohibited area sections
2025-02-12 20:54:39 +01:00