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b0800a3995
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Added cluts
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2025-03-23 13:08:13 +01:00 |
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afe9feb192
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Fixed quantized preview 16bb preview
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2025-03-23 00:36:39 +01:00 |
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1e4f5673e8
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Splashpack fixes, added GTE scaling option
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2025-03-23 00:05:33 +01:00 |
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0d639acf78
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Added splashpack
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2025-03-22 08:45:32 +01:00 |
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7b127b345b
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Preparation for release. Comments, fixes, README
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2025-03-17 14:32:54 +01:00 |
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8a6679dff6
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Exporting is working and rendering correctly in pcsx-redux
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2025-03-14 00:15:35 +01:00 |
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1e480f6c15
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Added PSXMesh, deindexes tris, converts them into primitives for the PSX
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2025-03-13 12:37:23 +01:00 |
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f26fb5e467
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Fixed 8bpp and 4bpp index packing
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2025-03-12 16:53:07 +01:00 |
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e9dca50c2d
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Exporting the finished VRAM, loads correctly within pcsx-redux, Refactor of PSXTexture2D
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2025-03-11 22:54:49 +01:00 |
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5221a98fdb
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The code doesn't try to pack 16bpp cluts anymore
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2025-03-11 14:28:21 +01:00 |
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00c94d732b
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Texture and clut packing, All important information starts to join in one place for final export
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2025-03-11 12:32:22 +01:00 |
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98c4800a16
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Removed old KD-tree implementation, added summaries to PSXTexture2D
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2025-02-11 23:21:47 +01:00 |
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91c36f415c
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Nicolas played with AI and ImageProcessing now has summaries
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2025-02-11 23:04:42 +01:00 |
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0b21a520bc
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Finally doing quantization and dithering in a fast and sensible way
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2025-02-11 22:54:17 +01:00 |
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ea24f92a2f
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Added KD tree
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2025-02-10 14:06:14 +01:00 |
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854d14af03
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Restored 16bpp support
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2025-01-25 20:46:56 +01:00 |
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9ddafca929
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Rewrote quantizer
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2025-01-25 20:28:51 +01:00 |
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3f238c619e
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Added dithering option to textures
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2025-01-14 20:47:01 +01:00 |
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829176a25e
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Max K-means customization in PSXObjectExporter component
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2025-01-14 20:15:53 +01:00 |
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c2e91b885e
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Added texture exporting to PSXObjectExporter component
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2025-01-14 20:13:48 +01:00 |
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956a55eceb
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Added texture export options
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2025-01-14 19:24:23 +01:00 |
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242d6ce94c
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Added VRAM preview, changed the quantization output so it resables what we wish to export
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2025-01-14 14:29:52 +01:00 |
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65e52940ec
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Quantization window now handles 15bpp, Updated layout, Cluts are shorter if less centroids were found
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2025-01-14 12:04:44 +01:00 |
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f0bc61dd92
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Added texture Quantization and a window to test it
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2025-01-14 00:44:45 +01:00 |
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4c108f2ad6
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Split Editor and Runtime into separate namespaces, Created Texture and Mesh classes
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2025-01-13 20:28:06 +01:00 |
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d1c734f078
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Recursive calling of ObjectExporters from a SceneExporter, icons
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2025-01-13 19:59:41 +01:00 |
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