Split Editor and Runtime into separate namespaces, Created Texture and Mesh classes

This commit is contained in:
2025-01-13 20:28:06 +01:00
parent d1c734f078
commit 4c108f2ad6
8 changed files with 77 additions and 18 deletions

13
Runtime/PSXMesh.cs Normal file
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using UnityEngine;
namespace PSXSplash.RuntimeCode {
[System.Serializable]
public class PSXMesh {
public bool TriangulateMesh = true;
public void Export() {
Debug.Log($"Export: {this}");
}
}
}

2
Runtime/PSXMesh.cs.meta Normal file
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fileFormatVersion: 2
guid: 9025daa0c62549ee29d968f86c69eec9

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@@ -1,12 +1,16 @@
using UnityEngine;
namespace PSXSplash.Runtime
namespace PSXSplash.RuntimeCode
{
public class PSXObjectExporter : MonoBehaviour
{
public PSXMesh Mesh;
public PSXTexture Texture;
public void Export()
{
Debug.Log($"Export: {this.name}");
Debug.Log($"Export: {name}");
}
}
}

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@@ -1,10 +1,9 @@
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace PSXSplash.Runtime
namespace PSXSplash.RuntimeCode
{
public class PSXSceneExporter : MonoBehaviour
public class PSXSceneExporter : MonoBehaviour
{
public void Export()
{

22
Runtime/PSXTexture.cs Normal file
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using UnityEngine;
namespace PSXSplash.RuntimeCode {
public enum PSXTextureType {
TEX_4BPP,
TEX_8BPP,
TEX16_BPP
}
[System.Serializable]
public class PSXTexture
{
public PSXTextureType TextureType;
public bool Dithering = true;
public void Export() {
Debug.Log($"Export: {this}");
}
}
}

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fileFormatVersion: 2
guid: 6d64b6bb75da33720b928203b2780952