Files
secretsplash/Editor/LuaFileAssetEditor.cs
2025-04-12 18:16:57 +02:00

16 lines
342 B
C#

using Splashedit.RuntimeCode;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(LuaFile))]
public class LuaScriptAssetEditor : Editor
{
private TextAsset asset;
public override void OnInspectorGUI()
{
LuaFile luaScriptAsset = (LuaFile)target;
EditorGUILayout.TextArea(luaScriptAsset.LuaScript);
}
}