16 lines
342 B
C#
16 lines
342 B
C#
using Splashedit.RuntimeCode;
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(LuaFile))]
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public class LuaScriptAssetEditor : Editor
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{
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private TextAsset asset;
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public override void OnInspectorGUI()
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{
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LuaFile luaScriptAsset = (LuaFile)target;
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EditorGUILayout.TextArea(luaScriptAsset.LuaScript);
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}
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}
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