using Splashedit.RuntimeCode; using UnityEditor; using UnityEngine; [CustomEditor(typeof(LuaFile))] public class LuaScriptAssetEditor : Editor { private TextAsset asset; public override void OnInspectorGUI() { LuaFile luaScriptAsset = (LuaFile)target; EditorGUILayout.TextArea(luaScriptAsset.LuaScript); } }