Commit Graph

20 Commits

Author SHA1 Message Date
e9dca50c2d Exporting the finished VRAM, loads correctly within pcsx-redux, Refactor of PSXTexture2D 2025-03-11 22:54:49 +01:00
5221a98fdb The code doesn't try to pack 16bpp cluts anymore 2025-03-11 14:28:21 +01:00
ad1eb12636 Fixed bug upon opening a fresh vram view window 2025-03-11 12:36:34 +01:00
00c94d732b Texture and clut packing, All important information starts to join in one place for final export 2025-03-11 12:32:22 +01:00
10c2186966 Added VRAM editor: fbuffer and prohibited area sections 2025-02-12 20:54:39 +01:00
98c4800a16 Removed old KD-tree implementation, added summaries to PSXTexture2D 2025-02-11 23:21:47 +01:00
91c36f415c Nicolas played with AI and ImageProcessing now has summaries 2025-02-11 23:04:42 +01:00
0b21a520bc Finally doing quantization and dithering in a fast and sensible way 2025-02-11 22:54:17 +01:00
ea24f92a2f Added KD tree 2025-02-10 14:06:14 +01:00
854d14af03 Restored 16bpp support 2025-01-25 20:46:56 +01:00
9ddafca929 Rewrote quantizer 2025-01-25 20:28:51 +01:00
3f238c619e Added dithering option to textures 2025-01-14 20:47:01 +01:00
829176a25e Max K-means customization in PSXObjectExporter component 2025-01-14 20:15:53 +01:00
c2e91b885e Added texture exporting to PSXObjectExporter component 2025-01-14 20:13:48 +01:00
956a55eceb Added texture export options 2025-01-14 19:24:23 +01:00
242d6ce94c Added VRAM preview, changed the quantization output so it resables what we wish to export 2025-01-14 14:29:52 +01:00
65e52940ec Quantization window now handles 15bpp, Updated layout, Cluts are shorter if less centroids were found 2025-01-14 12:04:44 +01:00
f0bc61dd92 Added texture Quantization and a window to test it 2025-01-14 00:44:45 +01:00
4c108f2ad6 Split Editor and Runtime into separate namespaces, Created Texture and Mesh classes 2025-01-13 20:28:06 +01:00
d1c734f078 Recursive calling of ObjectExporters from a SceneExporter, icons 2025-01-13 19:59:41 +01:00