aliaksei.kalosha
d83e935a14
add check to not recalculate the same textures twice
2025-03-18 12:41:59 +01:00
aliaksei.kalosha
e2a9c13fe5
code refactoring and improvement
...
add more "Unity" way of handling static object
add RequireComponent to ensure that object have mesh and texture
add some handling of empty texture on objects
removed repetition from code
set all formatting to be the same
2025-03-18 01:11:45 +01:00
7b127b345b
Preparation for release. Comments, fixes, README
2025-03-17 14:32:54 +01:00
8a6679dff6
Exporting is working and rendering correctly in pcsx-redux
2025-03-14 00:15:35 +01:00
1e480f6c15
Added PSXMesh, deindexes tris, converts them into primitives for the PSX
2025-03-13 12:37:23 +01:00
00c94d732b
Texture and clut packing, All important information starts to join in one place for final export
2025-03-11 12:32:22 +01:00
9ddafca929
Rewrote quantizer
2025-01-25 20:28:51 +01:00
4c108f2ad6
Split Editor and Runtime into separate namespaces, Created Texture and Mesh classes
2025-01-13 20:28:06 +01:00
d1c734f078
Recursive calling of ObjectExporters from a SceneExporter, icons
2025-01-13 19:59:41 +01:00