Jan Racek
a8aa674a9c
Fixed up textures in UI
2026-03-26 17:27:10 +01:00
Jan Racek
8914ba35cc
Broken UI system
2026-03-25 12:25:48 +01:00
Jan Racek
4aa4e49424
psst
2026-03-24 13:00:54 +01:00
0d1e363dbb
Fixed texture deduping
2025-08-22 22:19:21 +02:00
aliaksei.kalosha
fedf013ee9
improve code readability
2025-04-01 22:34:30 +02:00
aliaksei.kalosha
a42cce4ee2
fix after merge
2025-04-01 21:50:09 +02:00
aliaksei.kalosha
de21aa6c67
Merge branch 'main' into splashpack
2025-04-01 20:37:50 +02:00
da12ade580
Improved light baking, updated splashpack structure and documentation
2025-03-30 21:31:02 +02:00
b0800a3995
Added cluts
2025-03-23 13:08:13 +01:00
1e4f5673e8
Splashpack fixes, added GTE scaling option
2025-03-23 00:05:33 +01:00
0d639acf78
Added splashpack
2025-03-22 08:45:32 +01:00
aliaksei.kalosha
e2a9c13fe5
code refactoring and improvement
...
add more "Unity" way of handling static object
add RequireComponent to ensure that object have mesh and texture
add some handling of empty texture on objects
removed repetition from code
set all formatting to be the same
2025-03-18 01:11:45 +01:00
7b127b345b
Preparation for release. Comments, fixes, README
2025-03-17 14:32:54 +01:00
8a6679dff6
Exporting is working and rendering correctly in pcsx-redux
2025-03-14 00:15:35 +01:00
f26fb5e467
Fixed 8bpp and 4bpp index packing
2025-03-12 16:53:07 +01:00
e9dca50c2d
Exporting the finished VRAM, loads correctly within pcsx-redux, Refactor of PSXTexture2D
2025-03-11 22:54:49 +01:00
00c94d732b
Texture and clut packing, All important information starts to join in one place for final export
2025-03-11 12:32:22 +01:00