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1e480f6c15
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Added PSXMesh, deindexes tris, converts them into primitives for the PSX
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2025-03-13 12:37:23 +01:00 |
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00c94d732b
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Texture and clut packing, All important information starts to join in one place for final export
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2025-03-11 12:32:22 +01:00 |
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9ddafca929
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Rewrote quantizer
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2025-01-25 20:28:51 +01:00 |
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4c108f2ad6
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Split Editor and Runtime into separate namespaces, Created Texture and Mesh classes
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2025-01-13 20:28:06 +01:00 |
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d1c734f078
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Recursive calling of ObjectExporters from a SceneExporter, icons
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2025-01-13 19:59:41 +01:00 |
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