0d1e363dbb
Fixed texture deduping
2025-08-22 22:19:21 +02:00
6c1a0854c7
Fixed some PR derps
2025-04-03 00:48:13 +02:00
aliaksei.kalosha
fedf013ee9
improve code readability
2025-04-01 22:34:30 +02:00
aliaksei.kalosha
a42cce4ee2
fix after merge
2025-04-01 21:50:09 +02:00
aliaksei.kalosha
de21aa6c67
Merge branch 'main' into splashpack
2025-04-01 20:37:50 +02:00
da12ade580
Improved light baking, updated splashpack structure and documentation
2025-03-30 21:31:02 +02:00
9e0d1557ee
Minor refactor and QoL features, updated splashpack
2025-03-26 14:31:49 +01:00
1e4f5673e8
Splashpack fixes, added GTE scaling option
2025-03-23 00:05:33 +01:00
aliaksei.kalosha
e2a9c13fe5
code refactoring and improvement
...
add more "Unity" way of handling static object
add RequireComponent to ensure that object have mesh and texture
add some handling of empty texture on objects
removed repetition from code
set all formatting to be the same
2025-03-18 01:11:45 +01:00
7b127b345b
Preparation for release. Comments, fixes, README
2025-03-17 14:32:54 +01:00
8a6679dff6
Exporting is working and rendering correctly in pcsx-redux
2025-03-14 00:15:35 +01:00
1e480f6c15
Added PSXMesh, deindexes tris, converts them into primitives for the PSX
2025-03-13 12:37:23 +01:00
f0bc61dd92
Added texture Quantization and a window to test it
2025-01-14 00:44:45 +01:00
4c108f2ad6
Split Editor and Runtime into separate namespaces, Created Texture and Mesh classes
2025-01-13 20:28:06 +01:00