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00c94d732b
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Texture and clut packing, All important information starts to join in one place for final export
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2025-03-11 12:32:22 +01:00 |
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10c2186966
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Added VRAM editor: fbuffer and prohibited area sections
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2025-02-12 20:54:39 +01:00 |
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0b21a520bc
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Finally doing quantization and dithering in a fast and sensible way
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2025-02-11 22:54:17 +01:00 |
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ea24f92a2f
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Added KD tree
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2025-02-10 14:06:14 +01:00 |
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9ddafca929
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Rewrote quantizer
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2025-01-25 20:28:51 +01:00 |
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3f238c619e
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Added dithering option to textures
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2025-01-14 20:47:01 +01:00 |
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c2e91b885e
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Added texture exporting to PSXObjectExporter component
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2025-01-14 20:13:48 +01:00 |
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956a55eceb
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Added texture export options
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2025-01-14 19:24:23 +01:00 |
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242d6ce94c
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Added VRAM preview, changed the quantization output so it resables what we wish to export
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2025-01-14 14:29:52 +01:00 |
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65e52940ec
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Quantization window now handles 15bpp, Updated layout, Cluts are shorter if less centroids were found
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2025-01-14 12:04:44 +01:00 |
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f0bc61dd92
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Added texture Quantization and a window to test it
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2025-01-14 00:44:45 +01:00 |
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4c108f2ad6
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Split Editor and Runtime into separate namespaces, Created Texture and Mesh classes
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2025-01-13 20:28:06 +01:00 |
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d1c734f078
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Recursive calling of ObjectExporters from a SceneExporter, icons
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2025-01-13 19:59:41 +01:00 |
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