17 lines
438 B
C#
17 lines
438 B
C#
using UnityEngine;
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using System.IO;
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using UnityEditor.AssetImporters;
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namespace SplashEdit.EditorCode
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{
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[ScriptedImporter(1, "lua")]
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class LuaImporter : ScriptedImporter
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{
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public override void OnImportAsset(AssetImportContext ctx)
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{
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var asset = new TextAsset(File.ReadAllText(ctx.assetPath));
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ctx.AddObjectToAsset("Text", asset);
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ctx.SetMainObject(asset);
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}
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}
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} |