using UnityEngine; using System.IO; using UnityEditor.AssetImporters; namespace SplashEdit.EditorCode { [ScriptedImporter(1, "lua")] class LuaImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { var asset = new TextAsset(File.ReadAllText(ctx.assetPath)); ctx.AddObjectToAsset("Text", asset); ctx.SetMainObject(asset); } } }