Files
secretsplash/Runtime/LuaFile.cs
2025-04-12 18:16:57 +02:00

16 lines
305 B
C#

using UnityEngine;
namespace Splashedit.RuntimeCode
{
public class LuaFile : ScriptableObject
{
[SerializeField] private string luaScript;
public string LuaScript => luaScript;
public void Init(string luaCode)
{
luaScript = luaCode;
}
}
}