Files
secretsplash/Runtime/LuaFile.cs
2025-04-09 22:20:52 +02:00

12 lines
235 B
C#

using UnityEngine;
namespace Splashedit.RuntimeCode
{
[CreateAssetMenu(fileName = "NewLuaScript", menuName = "Lua Script", order = 1)]
public class LuaFile : ScriptableObject
{
public TextAsset luaScript;
}
}