Files
secretsplash/Editor/LuaImporter.cs
2025-04-09 22:20:52 +02:00

17 lines
438 B
C#

using UnityEngine;
using System.IO;
using UnityEditor.AssetImporters;
namespace SplashEdit.EditorCode
{
[ScriptedImporter(1, "lua")]
class LuaImporter : ScriptedImporter
{
public override void OnImportAsset(AssetImportContext ctx)
{
var asset = new TextAsset(File.ReadAllText(ctx.assetPath));
ctx.AddObjectToAsset("Text", asset);
ctx.SetMainObject(asset);
}
}
}