Files
secretsplash/Editor/LuaFileAssetEditor.cs
2025-04-09 22:20:52 +02:00

16 lines
454 B
C#

using Splashedit.RuntimeCode;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(LuaFile))]
public class LuaScriptAssetEditor : Editor
{
public override void OnInspectorGUI()
{
LuaFile luaScriptAsset = (LuaFile)target;
// Allow user to drag-and-drop the Lua file
luaScriptAsset.luaScript = (TextAsset)EditorGUILayout.ObjectField("Lua Script", luaScriptAsset.luaScript, typeof(TextAsset), false);
}
}