Files
secretsplash/Runtime/IPSXBinaryWritable.cs
Jan Racek 4aa4e49424 psst
2026-03-24 13:00:54 +01:00

19 lines
601 B
C#

using System.IO;
namespace SplashEdit.RuntimeCode
{
/// <summary>
/// Implemented by scene-level data builders that serialize their output
/// into the splashpack binary stream.
/// </summary>
public interface IPSXBinaryWritable
{
/// <summary>
/// Write binary data to the splashpack stream.
/// </summary>
/// <param name="writer">The binary writer positioned at the correct offset.</param>
/// <param name="gteScaling">GTE coordinate scaling factor.</param>
void WriteToBinary(BinaryWriter writer, float gteScaling);
}
}