Files
secretsplash/Runtime/PSXObjectExporter.cs

163 lines
5.7 KiB
C#

using System.Collections.Generic;
using Splashedit.RuntimeCode;
using UnityEngine;
using UnityEngine.Serialization;
namespace SplashEdit.RuntimeCode
{
[RequireComponent(typeof(Renderer))]
public class PSXObjectExporter : MonoBehaviour
{
public LuaFile LuaFile => luaFile;
public bool IsActive = true;
public List<PSXTexture2D> Textures { get; set; } = new List<PSXTexture2D>();
public PSXMesh Mesh { get; protected set; }
[Header("Export Settings")]
[FormerlySerializedAs("BitDepth")]
[SerializeField] private PSXBPP bitDepth = PSXBPP.TEX_8BIT;
[SerializeField] private LuaFile luaFile;
[Header("BSP Settings")]
[SerializeField] private Mesh _modifiedMesh; // Mesh after BSP processing
[Header("Gizmo Settings")]
[FormerlySerializedAs("PreviewNormals")]
[SerializeField] private bool previewNormals = false;
[SerializeField] private float normalPreviewLength = 0.5f;
private readonly Dictionary<(int, PSXBPP), PSXTexture2D> cache = new();
public Mesh ModifiedMesh
{
get => _modifiedMesh;
set => _modifiedMesh = value;
}
private void OnDrawGizmos()
{
if (previewNormals)
{
MeshFilter filter = GetComponent<MeshFilter>();
if (filter != null)
{
Mesh mesh = filter.sharedMesh;
Vector3[] vertices = mesh.vertices;
Vector3[] normals = mesh.normals;
Gizmos.color = Color.green;
for (int i = 0; i < vertices.Length; i++)
{
Vector3 worldVertex = transform.TransformPoint(vertices[i]);
Vector3 worldNormal = transform.TransformDirection(normals[i]);
Gizmos.DrawLine(worldVertex, worldVertex + worldNormal * normalPreviewLength);
}
}
}
}
public void CreatePSXTextures2D()
{
Renderer renderer = GetComponent<Renderer>();
Textures.Clear();
if (renderer != null)
{
Material[] materials = renderer.sharedMaterials;
foreach (Material mat in materials)
{
if (mat != null && mat.mainTexture != null)
{
Texture mainTexture = mat.mainTexture;
Texture2D tex2D = null;
if (mainTexture is Texture2D existingTex2D)
{
tex2D = existingTex2D;
}
else
{
tex2D = ConvertToTexture2D(mainTexture);
}
if (tex2D != null)
{
PSXTexture2D tex;
if (cache.ContainsKey((tex2D.GetInstanceID(), bitDepth)))
{
tex = cache[(tex2D.GetInstanceID(), bitDepth)];
}
else
{
tex = PSXTexture2D.CreateFromTexture2D(tex2D, bitDepth);
tex.OriginalTexture = tex2D;
cache.Add((tex2D.GetInstanceID(), bitDepth), tex);
}
Textures.Add(tex);
}
}
}
}
}
private Texture2D ConvertToTexture2D(Texture texture)
{
Texture2D texture2D = new Texture2D(texture.width, texture.height, TextureFormat.RGBA32, false);
RenderTexture currentActiveRT = RenderTexture.active;
RenderTexture.active = texture as RenderTexture;
texture2D.ReadPixels(new Rect(0, 0, texture.width, texture.height), 0, 0);
texture2D.Apply();
RenderTexture.active = currentActiveRT;
return texture2D;
}
public PSXTexture2D GetTexture(int index)
{
if (index >= 0 && index < Textures.Count)
{
return Textures[index];
}
return null;
}
public void CreatePSXMesh(float GTEScaling, bool useBSP = false)
{
Renderer renderer = GetComponent<Renderer>();
if (renderer != null)
{
if (useBSP && _modifiedMesh != null)
{
// Create a temporary GameObject with the modified mesh but same materials
GameObject tempGO = new GameObject("TempBSPMesh");
tempGO.transform.position = transform.position;
tempGO.transform.rotation = transform.rotation;
tempGO.transform.localScale = transform.localScale;
MeshFilter tempMF = tempGO.AddComponent<MeshFilter>();
tempMF.sharedMesh = _modifiedMesh;
MeshRenderer tempMR = tempGO.AddComponent<MeshRenderer>();
tempMR.sharedMaterials = renderer.sharedMaterials;
Mesh = PSXMesh.CreateFromUnityRenderer(tempMR, GTEScaling, transform, Textures);
// Clean up
GameObject.DestroyImmediate(tempGO);
}
else
{
Mesh = PSXMesh.CreateFromUnityRenderer(renderer, GTEScaling, transform, Textures);
}
}
}
}
}