62 lines
2.5 KiB
C#
62 lines
2.5 KiB
C#
using UnityEngine;
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namespace SplashEdit.RuntimeCode
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{
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/// <summary>
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/// Makes an object interactable by the player.
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/// When the player is within range and presses the interact button,
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/// the onInteract Lua event fires.
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/// </summary>
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[RequireComponent(typeof(PSXObjectExporter))]
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public class PSXInteractable : MonoBehaviour
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{
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[Header("Interaction Settings")]
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[Tooltip("Distance within which the player can interact with this object")]
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[SerializeField] private float interactionRadius = 2.0f;
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[Tooltip("Button that triggers interaction (0-15, matches PS1 button mapping)")]
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[SerializeField] private int interactButton = 5; // Default to Cross button
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[Tooltip("Can this object be interacted with multiple times?")]
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[SerializeField] private bool isRepeatable = true;
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[Tooltip("Cooldown between interactions (in frames, 60 = 1 second at NTSC)")]
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[SerializeField] private ushort cooldownFrames = 30;
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[Tooltip("Show interaction prompt when in range (requires UI system)")]
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[SerializeField] private bool showPrompt = true;
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[Header("Advanced")]
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[Tooltip("Require line-of-sight to player for interaction")]
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[SerializeField] private bool requireLineOfSight = false;
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[Tooltip("Custom interaction point offset from object center")]
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[SerializeField] private Vector3 interactionOffset = Vector3.zero;
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// Public accessors for export
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public float InteractionRadius => interactionRadius;
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public int InteractButton => interactButton;
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public bool IsRepeatable => isRepeatable;
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public ushort CooldownFrames => cooldownFrames;
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public bool ShowPrompt => showPrompt;
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public bool RequireLineOfSight => requireLineOfSight;
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public Vector3 InteractionOffset => interactionOffset;
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private void OnDrawGizmosSelected()
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{
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// Draw interaction radius
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Gizmos.color = new Color(1f, 1f, 0f, 0.3f); // Yellow, semi-transparent
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Vector3 center = transform.position + interactionOffset;
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Gizmos.DrawWireSphere(center, interactionRadius);
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// Draw filled sphere with lower alpha
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Gizmos.color = new Color(1f, 1f, 0f, 0.1f);
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Gizmos.DrawSphere(center, interactionRadius);
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// Draw interaction point
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Gizmos.color = Color.yellow;
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Gizmos.DrawSphere(center, 0.1f);
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}
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}
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}
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