24 lines
764 B
C#
24 lines
764 B
C#
namespace SplashEdit.RuntimeCode
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{
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// I tried to make this and now I'm scared to delete this.
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/// <summary>
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/// Implemented by MonoBehaviours that participate in the PSX scene export pipeline.
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/// Each exportable object converts its Unity representation into PSX-ready data.
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/// </summary>
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public interface IPSXExportable
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{
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/// <summary>
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/// Convert Unity textures into PSX texture data (palette-quantized, packed).
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/// </summary>
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void CreatePSXTextures2D();
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/// <summary>
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/// Convert the Unity mesh into a PSX-ready triangle list.
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/// </summary>
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/// <param name="gteScaling">GTE coordinate scaling factor.</param>
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void CreatePSXMesh(float gteScaling);
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}
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}
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