aliaksei.kalosha
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de21aa6c67
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Merge branch 'main' into splashpack
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2025-04-01 20:37:50 +02:00 |
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afe9feb192
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Fixed quantized preview 16bb preview
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2025-03-23 00:36:39 +01:00 |
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aliaksei.kalosha
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d83e935a14
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add check to not recalculate the same textures twice
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2025-03-18 12:41:59 +01:00 |
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7b127b345b
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Preparation for release. Comments, fixes, README
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2025-03-17 14:32:54 +01:00 |
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8a6679dff6
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Exporting is working and rendering correctly in pcsx-redux
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2025-03-14 00:15:35 +01:00 |
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f26fb5e467
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Fixed 8bpp and 4bpp index packing
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2025-03-12 16:53:07 +01:00 |
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e9dca50c2d
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Exporting the finished VRAM, loads correctly within pcsx-redux, Refactor of PSXTexture2D
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2025-03-11 22:54:49 +01:00 |
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5221a98fdb
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The code doesn't try to pack 16bpp cluts anymore
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2025-03-11 14:28:21 +01:00 |
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00c94d732b
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Texture and clut packing, All important information starts to join in one place for final export
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2025-03-11 12:32:22 +01:00 |
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98c4800a16
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Removed old KD-tree implementation, added summaries to PSXTexture2D
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2025-02-11 23:21:47 +01:00 |
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0b21a520bc
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Finally doing quantization and dithering in a fast and sensible way
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2025-02-11 22:54:17 +01:00 |
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ea24f92a2f
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Added KD tree
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2025-02-10 14:06:14 +01:00 |
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854d14af03
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Restored 16bpp support
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2025-01-25 20:46:56 +01:00 |
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9ddafca929
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Rewrote quantizer
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2025-01-25 20:28:51 +01:00 |
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