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jracek/secretsplash
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23 Commits 2 Branches 0 Tags
8a6679dff6649e54e50464eeb2ac01f0b7d295db
Commit Graph

10 Commits

Author SHA1 Message Date
jracek
8a6679dff6 Exporting is working and rendering correctly in pcsx-redux 2025-03-14 00:15:35 +01:00
jracek
f26fb5e467 Fixed 8bpp and 4bpp index packing 2025-03-12 16:53:07 +01:00
jracek
e9dca50c2d Exporting the finished VRAM, loads correctly within pcsx-redux, Refactor of PSXTexture2D 2025-03-11 22:54:49 +01:00
jracek
5221a98fdb The code doesn't try to pack 16bpp cluts anymore 2025-03-11 14:28:21 +01:00
jracek
00c94d732b Texture and clut packing, All important information starts to join in one place for final export 2025-03-11 12:32:22 +01:00
jracek
98c4800a16 Removed old KD-tree implementation, added summaries to PSXTexture2D 2025-02-11 23:21:47 +01:00
jracek
0b21a520bc Finally doing quantization and dithering in a fast and sensible way 2025-02-11 22:54:17 +01:00
jracek
ea24f92a2f Added KD tree 2025-02-10 14:06:14 +01:00
jracek
854d14af03 Restored 16bpp support 2025-01-25 20:46:56 +01:00
jracek
9ddafca929 Rewrote quantizer 2025-01-25 20:28:51 +01:00
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