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1e480f6c15
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Added PSXMesh, deindexes tris, converts them into primitives for the PSX
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2025-03-13 12:37:23 +01:00 |
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f0bc61dd92
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Added texture Quantization and a window to test it
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2025-01-14 00:44:45 +01:00 |
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4c108f2ad6
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Split Editor and Runtime into separate namespaces, Created Texture and Mesh classes
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2025-01-13 20:28:06 +01:00 |
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