Commit Graph

18 Commits

Author SHA1 Message Date
Jan Racek
13ed569eaf cleanup 2026-03-27 21:29:24 +01:00
Jan Racek
24d0c1fa07 bugfixes 2026-03-27 18:31:35 +01:00
Jan Racek
4aa4e49424 psst 2026-03-24 13:00:54 +01:00
aliaksei.kalosha
840d46c20c update texture import settings 2025-04-06 18:11:56 +02:00
aliaksei.kalosha
de21aa6c67 Merge branch 'main' into splashpack 2025-04-01 20:37:50 +02:00
afe9feb192 Fixed quantized preview 16bb preview 2025-03-23 00:36:39 +01:00
aliaksei.kalosha
d83e935a14 add check to not recalculate the same textures twice 2025-03-18 12:41:59 +01:00
7b127b345b Preparation for release. Comments, fixes, README 2025-03-17 14:32:54 +01:00
8a6679dff6 Exporting is working and rendering correctly in pcsx-redux 2025-03-14 00:15:35 +01:00
f26fb5e467 Fixed 8bpp and 4bpp index packing 2025-03-12 16:53:07 +01:00
e9dca50c2d Exporting the finished VRAM, loads correctly within pcsx-redux, Refactor of PSXTexture2D 2025-03-11 22:54:49 +01:00
5221a98fdb The code doesn't try to pack 16bpp cluts anymore 2025-03-11 14:28:21 +01:00
00c94d732b Texture and clut packing, All important information starts to join in one place for final export 2025-03-11 12:32:22 +01:00
98c4800a16 Removed old KD-tree implementation, added summaries to PSXTexture2D 2025-02-11 23:21:47 +01:00
0b21a520bc Finally doing quantization and dithering in a fast and sensible way 2025-02-11 22:54:17 +01:00
ea24f92a2f Added KD tree 2025-02-10 14:06:14 +01:00
854d14af03 Restored 16bpp support 2025-01-25 20:46:56 +01:00
9ddafca929 Rewrote quantizer 2025-01-25 20:28:51 +01:00