fix after merge
This commit is contained in:
@@ -56,7 +56,7 @@ namespace SplashEdit.EditorCode
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// Ensure minimum window size is applied.
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this.minSize = MinSize;
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_psxData = Utils.LoadData(out selectedResolution, out dualBuffering, out verticalLayout, out prohibitedAreas);
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_psxData = DataStorage.LoadData(out selectedResolution, out dualBuffering, out verticalLayout, out prohibitedAreas);
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}
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/// <summary>
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@@ -266,7 +266,10 @@ namespace SplashEdit.EditorCode
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// Display VRAM image preview.
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Rect vramRect = GUILayoutUtility.GetRect(VramWidth, VramHeight, GUILayout.ExpandWidth(false));
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if (vramImage)
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{
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EditorGUI.DrawPreviewTexture(vramRect, vramImage, null, ScaleMode.ScaleToFit, 0, 0, ColorWriteMask.All);
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}
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// Draw framebuffer overlays.
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(Rect buffer1, Rect buffer2) = Utils.BufferForResolution(selectedResolution, verticalLayout, vramRect.min);
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@@ -30,6 +30,7 @@ namespace SplashEdit.RuntimeCode
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public PSXVertex v2;
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public PSXTexture2D Texture;
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public readonly PSXVertex[] Vertexes => new PSXVertex[] { v0, v1, v2 };
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}
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/// <summary>
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@@ -3,7 +3,6 @@ using UnityEngine;
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namespace SplashEdit.RuntimeCode
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{
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[RequireComponent(typeof(MeshFilter))]
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[RequireComponent(typeof(Renderer))]
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public class PSXObjectExporter : MonoBehaviour
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{
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@@ -55,7 +54,6 @@ namespace SplashEdit.RuntimeCode
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if (renderer != null)
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{
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Material[] materials = renderer.sharedMaterials;
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Textures = new List<PSXTexture2D>(); // Ensure the list is initialized
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foreach (Material mat in materials)
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{
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@@ -84,17 +82,6 @@ namespace SplashEdit.RuntimeCode
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}
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}
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}
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else
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{
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//TODO: Better handle object with default texture
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Texture = new PSXTexture2D()
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{
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BitDepth = BitDepth,
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Width = 0,
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Height = 0,
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};
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Texture.OriginalTexture = null;
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}
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}
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private Texture2D ConvertToTexture2D(Texture texture)
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@@ -123,11 +110,6 @@ namespace SplashEdit.RuntimeCode
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{
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Mesh = PSXMesh.CreateFromUnityRenderer(renderer, GTEScaling, transform, Textures);
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}
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else
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{
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// Dynamic meshes do not consider object transformation
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Mesh = PSXMesh.CreateFromUnityMesh(meshFilter.sharedMesh, Texture.Width, Texture.Height);
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}
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}
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}
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}
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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@@ -25,11 +26,7 @@ namespace SplashEdit.RuntimeCode
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public void Export()
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{
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_psxData = DataStorage.LoadData();
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selectedResolution = _psxData.OutputResolution;
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dualBuffering = _psxData.DualBuffering;
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verticalLayout = _psxData.VerticalBuffering;
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prohibitedAreas = _psxData.ProhibitedAreas;
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_psxData = DataStorage.LoadData(out selectedResolution, out dualBuffering, out verticalLayout, out prohibitedAreas);
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_exporters = FindObjectsByType<PSXObjectExporter>(FindObjectsSortMode.None);
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foreach (PSXObjectExporter exp in _exporters)
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@@ -41,15 +38,15 @@ namespace SplashEdit.RuntimeCode
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ExportFile();
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}
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private PSXData _psxData;
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private readonly string _psxDataPath = "Assets/PSXData.asset";
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private Vector2 selectedResolution;
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private bool dualBuffering;
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private bool verticalLayout;
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private List<ProhibitedArea> prohibitedAreas;
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private VRAMPixel[,] vramPixels;
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void PackTextures()
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{
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(Rect buffer1, Rect buffer2) = Utils.BufferForResolution(selectedResolution, verticalLayout);
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List<Rect> framebuffers = new List<Rect> { buffer1 };
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if (dualBuffering)
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{
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framebuffers.Add(buffer2);
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}
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VRAMPacker tp = new VRAMPacker(framebuffers, prohibitedAreas);
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var packed = tp.PackTexturesIntoVRAM(_exporters);
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@@ -173,53 +170,51 @@ namespace SplashEdit.RuntimeCode
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totalFaces += exporter.Mesh.Triangles.Count;
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void writeVertexPosition(PSXVertex v)
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{
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writer.Write((short)v.vx);
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writer.Write((short)v.vy);
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writer.Write((short)v.vz);
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}
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void writeVertexNormals(PSXVertex v)
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{
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writer.Write((short)v.nx);
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writer.Write((short)v.ny);
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writer.Write((short)v.nz);
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}
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void writeVertexColor(PSXVertex v)
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{
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writer.Write((byte)v.r);
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writer.Write((byte)v.g);
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writer.Write((byte)v.b);
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writer.Write((byte)0); // padding
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}
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void writeVertexUV(PSXVertex v, PSXTexture2D t ,int expander)
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{
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writer.Write((byte)(v.u + t.PackingX * expander));
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writer.Write((byte)(v.v + t.PackingY));
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}
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void foreachVertexDo(Tri tri, Action<PSXVertex> action)
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{
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for (int i = 0; i < tri.Vertexes.Length; i++)
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{
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action(tri.Vertexes[i]);
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}
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}
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foreach (Tri tri in exporter.Mesh.Triangles)
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{
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int expander = 16 / ((int)tri.Texture.BitDepth);
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// Write vertices coordinates
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writer.Write((short)tri.v0.vx);
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writer.Write((short)tri.v0.vy);
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writer.Write((short)tri.v0.vz);
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writer.Write((short)tri.v1.vx);
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writer.Write((short)tri.v1.vy);
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writer.Write((short)tri.v1.vz);
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writer.Write((short)tri.v2.vx);
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writer.Write((short)tri.v2.vy);
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writer.Write((short)tri.v2.vz);
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foreachVertexDo(tri, (v) => writeVertexPosition(v));
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// Write vertex normals for v0 only
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writer.Write((short)tri.v0.nx);
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writer.Write((short)tri.v0.ny);
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writer.Write((short)tri.v0.nz);
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writeVertexNormals(tri.v0);
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// Write vertex colors with padding
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writer.Write((byte)tri.v0.r);
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writer.Write((byte)tri.v0.g);
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writer.Write((byte)tri.v0.b);
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writer.Write((byte)0); // padding
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writer.Write((byte)tri.v1.r);
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writer.Write((byte)tri.v1.g);
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writer.Write((byte)tri.v1.b);
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writer.Write((byte)0); // padding
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writer.Write((byte)tri.v2.r);
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writer.Write((byte)tri.v2.g);
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writer.Write((byte)tri.v2.b);
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writer.Write((byte)0); // padding
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foreachVertexDo(tri, (v) => writeVertexColor(v));
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// Write UVs for each vertex, adjusting for texture packing
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writer.Write((byte)(tri.v0.u + tri.Texture.PackingX * expander));
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writer.Write((byte)(tri.v0.v + tri.Texture.PackingY));
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writer.Write((byte)(tri.v1.u + tri.Texture.PackingX * expander));
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writer.Write((byte)(tri.v1.v + tri.Texture.PackingY));
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writer.Write((byte)(tri.v2.u + tri.Texture.PackingX * expander));
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writer.Write((byte)(tri.v2.v + tri.Texture.PackingY));
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foreachVertexDo(tri, (v) => writeVertexUV(v, tri.Texture, expander));
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writer.Write((ushort)0); // padding
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@@ -227,18 +222,7 @@ namespace SplashEdit.RuntimeCode
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TPageAttr tpage = new TPageAttr();
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tpage.SetPageX(tri.Texture.TexpageX);
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tpage.SetPageY(tri.Texture.TexpageY);
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switch (tri.Texture.BitDepth)
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{
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case PSXBPP.TEX_4BIT:
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tpage.Set(TPageAttr.ColorMode.Mode4Bit);
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break;
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case PSXBPP.TEX_8BIT:
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tpage.Set(TPageAttr.ColorMode.Mode8Bit);
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break;
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case PSXBPP.TEX_16BIT:
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tpage.Set(TPageAttr.ColorMode.Mode16Bit);
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break;
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}
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tpage.Set(tri.Texture.BitDepth.ToColorMode());
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tpage.SetDithering(true);
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writer.Write((ushort)tpage.info);
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writer.Write((ushort)tri.Texture.ClutPackingX);
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@@ -102,7 +102,7 @@ namespace SplashEdit.RuntimeCode
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foreach (var texture in group.OrderByDescending(tex => tex.QuantizedWidth * tex.Height))
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{
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// Remove duplicate textures
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if (uniqueTextures.Where(tex => tex.OriginalTexture != null).Any(tex => tex.OriginalTexture.GetInstanceID() == obj.Texture.OriginalTexture.GetInstanceID() && tex.BitDepth == obj.Texture.BitDepth))
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if (uniqueTextures.Any(tex => tex.OriginalTexture.GetInstanceID() == texture.OriginalTexture.GetInstanceID() && tex.BitDepth == texture.BitDepth))
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{
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// Skip packing this texture – it will be replaced later.
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continue;
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@@ -10,6 +10,26 @@ namespace SplashEdit.RuntimeCode
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public static class DataStorage
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{
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private static readonly string psxDataPath = "Assets/PSXData.asset";
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/// <summary>
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/// Loads stored PSX data from the asset.
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/// </summary>
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public static PSXData LoadData(out Vector2 selectedResolution, out bool dualBuffering, out bool verticalLayout, out List<ProhibitedArea> prohibitedAreas)
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{
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var _psxData = AssetDatabase.LoadAssetAtPath<PSXData>(psxDataPath);
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if (!_psxData)
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{
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_psxData = ScriptableObject.CreateInstance<PSXData>();
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AssetDatabase.CreateAsset(_psxData, psxDataPath);
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AssetDatabase.SaveAssets();
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}
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selectedResolution = _psxData.OutputResolution;
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dualBuffering = _psxData.DualBuffering;
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verticalLayout = _psxData.VerticalBuffering;
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prohibitedAreas = _psxData.ProhibitedAreas;
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return _psxData;
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}
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public static PSXData LoadData()
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{
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PSXData psxData = AssetDatabase.LoadAssetAtPath<PSXData>(psxDataPath);
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@@ -288,8 +308,6 @@ namespace SplashEdit.RuntimeCode
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public static class Utils
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{
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private static string _psxDataPath = "Assets/PSXData.asset";
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public static (Rect, Rect) BufferForResolution(Vector2 selectedResolution, bool verticalLayout, Vector2 offset = default)
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{
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if (offset == default)
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@@ -302,24 +320,15 @@ namespace SplashEdit.RuntimeCode
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return (buffer1, buffer2);
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}
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/// <summary>
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/// Loads stored PSX data from the asset.
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/// </summary>
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public static PSXData LoadData(out Vector2 selectedResolution, out bool dualBuffering, out bool verticalLayout, out List<ProhibitedArea> prohibitedAreas)
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public static TPageAttr.ColorMode ToColorMode(this PSXBPP depth)
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{
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var _psxData = AssetDatabase.LoadAssetAtPath<PSXData>(_psxDataPath);
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if (!_psxData)
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return depth switch
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{
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_psxData = ScriptableObject.CreateInstance<PSXData>();
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AssetDatabase.CreateAsset(_psxData, _psxDataPath);
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AssetDatabase.SaveAssets();
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}
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selectedResolution = _psxData.OutputResolution;
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dualBuffering = _psxData.DualBuffering;
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verticalLayout = _psxData.VerticalBuffering;
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prohibitedAreas = _psxData.ProhibitedAreas;
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return _psxData;
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PSXBPP.TEX_4BIT => TPageAttr.ColorMode.Mode4Bit,
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PSXBPP.TEX_8BIT => TPageAttr.ColorMode.Mode8Bit,
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PSXBPP.TEX_16BIT => TPageAttr.ColorMode.Mode16Bit,
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_ => throw new System.NotImplementedException(),
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};
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}
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}
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}
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