fix after merge
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@@ -102,7 +102,7 @@ namespace SplashEdit.RuntimeCode
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foreach (var texture in group.OrderByDescending(tex => tex.QuantizedWidth * tex.Height))
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{
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// Remove duplicate textures
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if (uniqueTextures.Where(tex => tex.OriginalTexture != null).Any(tex => tex.OriginalTexture.GetInstanceID() == obj.Texture.OriginalTexture.GetInstanceID() && tex.BitDepth == obj.Texture.BitDepth))
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if (uniqueTextures.Any(tex => tex.OriginalTexture.GetInstanceID() == texture.OriginalTexture.GetInstanceID() && tex.BitDepth == texture.BitDepth))
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{
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// Skip packing this texture – it will be replaced later.
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continue;
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