Split Editor and Runtime into separate namespaces, Created Texture and Mesh classes
This commit is contained in:
@@ -1,19 +1,37 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor;
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using PSXSplash.Runtime;
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using PSXSplash.RuntimeCode;
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[CustomEditor(typeof(PSXObjectExporter))]
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namespace PSXSplash.EditorCode
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public class PSXObjectExporterEditor : Editor
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{
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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DrawDefaultInspector();
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PSXObjectExporter comp = (PSXObjectExporter)target;
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[CustomEditor(typeof(PSXObjectExporter))]
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if (GUILayout.Button("Export"))
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public class PSXObjectExporterEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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{
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comp.Export();
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PSXObjectExporter comp = (PSXObjectExporter)target;
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serializedObject.Update();
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EditorGUILayout.BeginVertical("box");
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EditorGUILayout.PropertyField(serializedObject.FindProperty("Mesh"));
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if (GUILayout.Button("Export mesh"))
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{
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comp.Mesh.Export();
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.BeginVertical("box");
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EditorGUILayout.PropertyField(serializedObject.FindProperty("Texture"));
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if (GUILayout.Button("Export texture"))
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{
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comp.Texture.Export();
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}
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EditorGUILayout.EndVertical();
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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}
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}
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}
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@@ -1,11 +1,10 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor;
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using PSXSplash.Runtime;
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using PSXSplash.RuntimeCode;
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[CustomEditor(typeof(PSXSceneExporter))]
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[CustomEditor(typeof(PSXSceneExporter))]
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public class PSXSceneExporterEditor : Editor {
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public class PSXSceneExporterEditor : Editor {
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public override void OnInspectorGUI() {
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public override void OnInspectorGUI() {
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base.OnInspectorGUI();
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DrawDefaultInspector();
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DrawDefaultInspector();
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PSXSceneExporter comp = (PSXSceneExporter)target;
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PSXSceneExporter comp = (PSXSceneExporter)target;
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13
Runtime/PSXMesh.cs
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13
Runtime/PSXMesh.cs
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@@ -0,0 +1,13 @@
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using UnityEngine;
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namespace PSXSplash.RuntimeCode {
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[System.Serializable]
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public class PSXMesh {
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public bool TriangulateMesh = true;
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public void Export() {
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Debug.Log($"Export: {this}");
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}
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}
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}
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2
Runtime/PSXMesh.cs.meta
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2
Runtime/PSXMesh.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 9025daa0c62549ee29d968f86c69eec9
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@@ -1,12 +1,16 @@
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using UnityEngine;
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using UnityEngine;
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namespace PSXSplash.Runtime
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namespace PSXSplash.RuntimeCode
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{
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{
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public class PSXObjectExporter : MonoBehaviour
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public class PSXObjectExporter : MonoBehaviour
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{
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{
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public PSXMesh Mesh;
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public PSXTexture Texture;
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public void Export()
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public void Export()
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{
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{
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Debug.Log($"Export: {this.name}");
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Debug.Log($"Export: {name}");
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}
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}
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}
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}
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}
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}
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@@ -1,10 +1,9 @@
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using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.SceneManagement;
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namespace PSXSplash.Runtime
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namespace PSXSplash.RuntimeCode
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{
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{
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public class PSXSceneExporter : MonoBehaviour
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public class PSXSceneExporter : MonoBehaviour
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{
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{
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public void Export()
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public void Export()
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{
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{
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22
Runtime/PSXTexture.cs
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22
Runtime/PSXTexture.cs
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@@ -0,0 +1,22 @@
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using UnityEngine;
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namespace PSXSplash.RuntimeCode {
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public enum PSXTextureType {
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TEX_4BPP,
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TEX_8BPP,
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TEX16_BPP
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}
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[System.Serializable]
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public class PSXTexture
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{
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public PSXTextureType TextureType;
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public bool Dithering = true;
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public void Export() {
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Debug.Log($"Export: {this}");
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}
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}
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}
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2
Runtime/PSXTexture.cs.meta
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2
Runtime/PSXTexture.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 6d64b6bb75da33720b928203b2780952
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