Split Editor and Runtime into separate namespaces, Created Texture and Mesh classes

This commit is contained in:
2025-01-13 20:28:06 +01:00
parent d1c734f078
commit 4c108f2ad6
8 changed files with 77 additions and 18 deletions

View File

@@ -1,12 +1,16 @@
using UnityEngine;
namespace PSXSplash.Runtime
namespace PSXSplash.RuntimeCode
{
public class PSXObjectExporter : MonoBehaviour
{
public PSXMesh Mesh;
public PSXTexture Texture;
public void Export()
{
Debug.Log($"Export: {this.name}");
Debug.Log($"Export: {name}");
}
}
}