Split Editor and Runtime into separate namespaces, Created Texture and Mesh classes
This commit is contained in:
@@ -1,12 +1,16 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace PSXSplash.Runtime
|
||||
namespace PSXSplash.RuntimeCode
|
||||
{
|
||||
public class PSXObjectExporter : MonoBehaviour
|
||||
{
|
||||
|
||||
public PSXMesh Mesh;
|
||||
public PSXTexture Texture;
|
||||
|
||||
public void Export()
|
||||
{
|
||||
Debug.Log($"Export: {this.name}");
|
||||
Debug.Log($"Export: {name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user