R/W is done automatically now, added note about framebuffers

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Bandwidth
2025-04-11 11:38:52 +02:00
committed by GitHub
parent 1073db839e
commit 2d0502fb42

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@@ -65,7 +65,6 @@ Check the following:
**Texture Requirements**: **Texture Requirements**:
- There is no automatic downscaling so you must scale your textures in advance. - There is no automatic downscaling so you must scale your textures in advance.
- All textures must be in powers of two ``(64x64, 128x128, 256x256)`` with a maximum size of ``256x256`` being a full PS1 texture sheet. - All textures must be in powers of two ``(64x64, 128x128, 256x256)`` with a maximum size of ``256x256`` being a full PS1 texture sheet.
- Remember to mark your texture in Unity as ``Read/Write`` or you will get an error upon exporting.
## Current Features: ## Current Features:
**Automatic Scene Exporting**:\ **Automatic Scene Exporting**:\
@@ -88,6 +87,7 @@ Allows you to walk around in your scene or view it from different perspectives.
- Access the VRAM Editor with Unity's **Window** context menu. - Access the VRAM Editor with Unity's **Window** context menu.
- Setup the framebuffer locations and preview texture packing. - Setup the framebuffer locations and preview texture packing.
- Click on **Save Settings** in the VRAM Editor to inform the GameObject with **PSX Scene Exporter** component where to pack the textures. - Click on **Save Settings** in the VRAM Editor to inform the GameObject with **PSX Scene Exporter** component where to pack the textures.
- **Important:** The current psxsplash code expects dual-buffered 320x240 vertical vram buffers.
- When you click **Pack Textures** in the VRAM Editor, a file selection dialog will appear. - When you click **Pack Textures** in the VRAM Editor, a file selection dialog will appear.
- Selecting a file will save only the VRAM data. If you do not wish to save the VRAM, simply close the dialog. This is more for debugging the layout of graphics. For a complete scene export (including VRAM), use the **PSX Scene Exporter** component attached to your GameObject that contains it. - Selecting a file will save only the VRAM data. If you do not wish to save the VRAM, simply close the dialog. This is more for debugging the layout of graphics. For a complete scene export (including VRAM), use the **PSX Scene Exporter** component attached to your GameObject that contains it.