diff --git a/README.md b/README.md index 27f8b7e..1ea4b7c 100644 --- a/README.md +++ b/README.md @@ -65,7 +65,6 @@ Check the following: **Texture Requirements**: - There is no automatic downscaling so you must scale your textures in advance. - All textures must be in powers of two ``(64x64, 128x128, 256x256)`` with a maximum size of ``256x256`` being a full PS1 texture sheet. -- Remember to mark your texture in Unity as ``Read/Write`` or you will get an error upon exporting. ## Current Features: **Automatic Scene Exporting**:\ @@ -88,6 +87,7 @@ Allows you to walk around in your scene or view it from different perspectives. - Access the VRAM Editor with Unity's **Window** context menu. - Setup the framebuffer locations and preview texture packing. - Click on **Save Settings** in the VRAM Editor to inform the GameObject with **PSX Scene Exporter** component where to pack the textures. +- **Important:** The current psxsplash code expects dual-buffered 320x240 vertical vram buffers. - When you click **Pack Textures** in the VRAM Editor, a file selection dialog will appear. - Selecting a file will save only the VRAM data. If you do not wish to save the VRAM, simply close the dialog. This is more for debugging the layout of graphics. For a complete scene export (including VRAM), use the **PSX Scene Exporter** component attached to your GameObject that contains it.