R/W is done automatically now, added note about framebuffers
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@@ -65,7 +65,6 @@ Check the following:
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**Texture Requirements**:
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**Texture Requirements**:
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- There is no automatic downscaling so you must scale your textures in advance.
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- There is no automatic downscaling so you must scale your textures in advance.
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- All textures must be in powers of two ``(64x64, 128x128, 256x256)`` with a maximum size of ``256x256`` being a full PS1 texture sheet.
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- All textures must be in powers of two ``(64x64, 128x128, 256x256)`` with a maximum size of ``256x256`` being a full PS1 texture sheet.
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- Remember to mark your texture in Unity as ``Read/Write`` or you will get an error upon exporting.
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## Current Features:
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## Current Features:
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**Automatic Scene Exporting**:\
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**Automatic Scene Exporting**:\
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@@ -88,6 +87,7 @@ Allows you to walk around in your scene or view it from different perspectives.
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- Access the VRAM Editor with Unity's **Window** context menu.
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- Access the VRAM Editor with Unity's **Window** context menu.
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- Setup the framebuffer locations and preview texture packing.
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- Setup the framebuffer locations and preview texture packing.
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- Click on **Save Settings** in the VRAM Editor to inform the GameObject with **PSX Scene Exporter** component where to pack the textures.
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- Click on **Save Settings** in the VRAM Editor to inform the GameObject with **PSX Scene Exporter** component where to pack the textures.
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- **Important:** The current psxsplash code expects dual-buffered 320x240 vertical vram buffers.
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- When you click **Pack Textures** in the VRAM Editor, a file selection dialog will appear.
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- When you click **Pack Textures** in the VRAM Editor, a file selection dialog will appear.
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- Selecting a file will save only the VRAM data. If you do not wish to save the VRAM, simply close the dialog. This is more for debugging the layout of graphics. For a complete scene export (including VRAM), use the **PSX Scene Exporter** component attached to your GameObject that contains it.
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- Selecting a file will save only the VRAM data. If you do not wish to save the VRAM, simply close the dialog. This is more for debugging the layout of graphics. For a complete scene export (including VRAM), use the **PSX Scene Exporter** component attached to your GameObject that contains it.
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