Added VRAM editor: fbuffer and prohibited area sections
This commit is contained in:
134
Editor/VramEditorWindow.cs
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134
Editor/VramEditorWindow.cs
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using System.Collections.Generic;
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using PSXSplash.RuntimeCode;
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using Unity.Collections;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering;
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public class VRAMEditorWindow : EditorWindow
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{
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class ProhibitedArea
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{
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public int X;
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public int Y;
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public int Width;
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public int Height;
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}
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private const int VramWidth = 1024;
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private const int VramHeight = 512;
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private VRAMPixel[,] vramPixels = new VRAMPixel[VramWidth, VramHeight];
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private List<ProhibitedArea> prohibitedAreas = new List<ProhibitedArea>();
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private Vector2 scrollPosition;
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private Texture2D vramImage;
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private Vector2 selectedResolution = new Vector2(320, 240);
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private bool dualBuffering = true;
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private bool verticalLayout = true;
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private Color bufferColor1 = new Color(1, 0, 0, 0.5f);
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private Color bufferColor2 = new Color(0, 1, 0, 0.5f);
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private Color prohibitedColor = new Color(1, 0, 0, 0.3f);
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private static readonly Vector2[] resolutions =
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{
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new Vector2(256, 240), new Vector2(256, 480),
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new Vector2(320, 240), new Vector2(320, 480),
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new Vector2(368, 240), new Vector2(368, 480),
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new Vector2(512, 240), new Vector2(512, 480),
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new Vector2(640, 240), new Vector2(640, 480)
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};
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[MenuItem("Window/VRAM Editor")]
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public static void ShowWindow()
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{
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GetWindow<VRAMEditorWindow>("VRAM Editor");
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}
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private void OnGUI()
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{
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vramImage = new Texture2D(VramWidth, VramHeight);
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NativeArray<Color32> blackPixels = new NativeArray<Color32>(VramWidth * VramHeight, Allocator.Temp);
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vramImage.SetPixelData(blackPixels, 0);
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vramImage.Apply();
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blackPixels.Dispose();
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GUILayout.BeginHorizontal();
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GUILayout.BeginVertical();
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GUILayout.Label("VRAM Editor", EditorStyles.boldLabel);
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selectedResolution = resolutions[EditorGUILayout.Popup("Resolution", System.Array.IndexOf(resolutions, selectedResolution),
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new string[] { "256x240", "256x480", "320x240", "320x480", "368x240", "368x480", "512x240", "512x480", "640x240", "640x480" })];
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bool canDBHorizontal = selectedResolution[0]*2 <= 1024;
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bool canDBVertical = selectedResolution[1]*2 <= 512;
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if(canDBHorizontal || canDBVertical) {
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dualBuffering = EditorGUILayout.Toggle("Dual Buffering", dualBuffering);
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}
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else {dualBuffering = false;}
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if(canDBVertical && canDBHorizontal) {
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verticalLayout = EditorGUILayout.Toggle("Vertical", verticalLayout);
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}
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else if (canDBVertical) {verticalLayout = true;}
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else {
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verticalLayout = false;
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}
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GUILayout.Space(10);
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GUILayout.Label("Prohibited areas", EditorStyles.boldLabel);
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scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.MaxHeight(150f));
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for (int i = 0; i < prohibitedAreas.Count; i++)
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{
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var area = prohibitedAreas[i];
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area.X = EditorGUILayout.IntField("X", area.X);
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area.Y = EditorGUILayout.IntField("Y", area.Y);
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area.Width = EditorGUILayout.IntField("Width", area.Width);
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area.Height = EditorGUILayout.IntField("Height", area.Height);
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if (GUILayout.Button("Remove"))
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{
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prohibitedAreas.RemoveAt(i);
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break; // Avoid out-of-bounds errors after removal
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}
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prohibitedAreas[i] = area; // Update the list with edited values
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GUILayout.Space(10);
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}
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GUILayout.EndScrollView();
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GUILayout.Space(10);
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if (GUILayout.Button("Add Prohibited Area"))
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{
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prohibitedAreas.Add(new ProhibitedArea());
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}
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GUILayout.EndVertical();
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Rect vramRect = GUILayoutUtility.GetRect(VramWidth, VramHeight, GUILayout.ExpandWidth(false));
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EditorGUI.DrawPreviewTexture(vramRect, vramImage, null, ScaleMode.ScaleToFit, 0, 0, ColorWriteMask.All);
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Rect buffer1 = new Rect(vramRect.x, vramRect.y, selectedResolution.x, selectedResolution.y);
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Rect buffer2 = verticalLayout ? new Rect(vramRect.x, 256, selectedResolution.x, selectedResolution.y)
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: new Rect(vramRect.x + selectedResolution.x, vramRect.y, selectedResolution.x, selectedResolution.y);
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EditorGUI.DrawRect(buffer1, bufferColor1);
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GUI.Label(new Rect(buffer1.center.x - 40, buffer1.center.y - 10, 80, 20), "Framebuffer A", EditorStyles.boldLabel);
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GUILayout.Space(10);
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if (dualBuffering)
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{
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EditorGUI.DrawRect(buffer2, bufferColor2);
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GUI.Label(new Rect(buffer2.center.x - 40, buffer2.center.y - 10, 80, 20), "Framebuffer B", EditorStyles.boldLabel);
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}
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foreach(ProhibitedArea area in prohibitedAreas) {
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Rect areaRect = new Rect(vramRect.x + area.X, vramRect.y + area.Y, area.Width, area.Height);
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EditorGUI.DrawRect(areaRect, prohibitedColor);
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}
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GUILayout.EndHorizontal();
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}
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}
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