Files
secretpsxsplash/Makefile
2026-03-28 19:41:37 +01:00

62 lines
1.4 KiB
Makefile

TARGET = psxsplash
TYPE = ps-exe
SRCS = \
src/main.cpp \
src/renderer.cpp \
src/splashpack.cpp \
src/camera.cpp \
src/gtemath.cpp \
src/worldcollision.cpp \
src/navregion.cpp \
src/triclip.cpp \
src/lua.cpp \
src/luaapi.cpp \
src/scenemanager.cpp \
src/fileloader.cpp \
src/audiomanager.cpp \
src/controls.cpp \
src/profiler.cpp \
src/collision.cpp \
src/bvh.cpp \
src/cutscene.cpp \
src/uisystem.cpp \
src/loadingscreen.cpp \
src/memoverlay.cpp
# LOADER=cdrom → CD-ROM backend (for ISO builds on real hardware)
# LOADER=pcdrv → PCdrv backend (default, emulator + SIO1)
ifeq ($(LOADER),cdrom)
CPPFLAGS += -DLOADER_CDROM
else
CPPFLAGS += -DPCDRV_SUPPORT=1
endif
# MEMOVERLAY=1 → Enable runtime heap/RAM usage overlay
ifeq ($(MEMOVERLAY),1)
CPPFLAGS += -DPSXSPLASH_MEMOVERLAY
endif
# FPSOVERLAY=1 → Enable runtime FPS overlay
ifeq ($(FPSOVERLAY), 1)
CPPFLAGS += -DPSXSPLASH_FPSOVERLAY
endif
ifdef OT_SIZE
CPPFLAGS += -DOT_SIZE=$(OT_SIZE)
endif
ifdef BUMP_SIZE
CPPFLAGS += -DBUMP_SIZE=$(BUMP_SIZE)
endif
include third_party/nugget/psyqo-lua/psyqo-lua.mk
include third_party/nugget/psyqo/psyqo.mk
# Redirect Lua's allocator through our OOM-guarded wrapper
LDFLAGS := $(subst psyqo_realloc,lua_oom_realloc,$(LDFLAGS))
# NOPARSER=1 → Use precompiled bytecode, strip Lua parser from runtime (~25KB savings)
ifeq ($(NOPARSER),1)
LIBRARIES := $(subst liblua.a,liblua-noparser.a,$(LIBRARIES))
endif